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Bad TNA Design

Discussion in 'General Suggestions' started by culpitisn'taword, Jul 7, 2024.

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  1. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    As it turns out, if you send a noob into the tree, the entire raid is completely botched. I know this because I just botched a raid by going into the tree. Wasted a ton of souls navigating it, got no Isoptera.
    Here are my two suggestions.
    1. Teach new players how to navigate the tree correctly. This could be done by allowing ghosts to enter the tree and use the portals to learn it, or to allow players to enter the tree as wisps while alive, unable to contribute to the lower region but able to learn the tree.
    2. After using a void hole with a soul, it will never close again and will never require another soul, so every soul gained will make the tree more navigable, permanently.
     
    starx280, Stonefriend and Elytry like this.
  2. Elytry

    Elytry Spitballer of the Architects

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    Guild:
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    Maybe just add some helpful tips to the raid instructions room so that without knowing the path, a noob can navigate the tree with some difficulty and find the isopteras. Maybe. (also I've never done the tree so what would I know.)
     
  3. highbread

    highbread highbread

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    just color code the holes honestly
     
    Six, Melkor, Elysium_ and 1 other person like this.
  4. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    You shouldn't punish the whole raid for one member being inexperienced. Everyone's inexperienced at some point, unless they decide to use something from outside Wynncraft to learn, out of desperation to not be a detriment.
     
  5. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    This is gonna be done
     
    Melkor, Bwitty03 and Elysium_ like this.
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