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Full playthrough feedback

Discussion in 'Feedback' started by Ultraman001, Jun 17, 2024.

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  1. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    MOVED FROM SUGGESTIONS SECTION

    Hello, I created this thread as I'm creating a new character, and I'll be posting everytime I find something that need fixing or that I think could be improved.

    Firstly, if you do /skiptutorial, you don't get the helmet, and the exp you could have gathered. Also this /skip command should be available for alot of other things such as cinematics and long dialogue (maybe only after you seen/read it once).
    Caves completion chest are also quite annoying right now, because like half of them have a sort of cinematic to show you where they are even if they are 2 blocks away from the end chest or in front of the exit, while other completion chest on more endgame cave that are quite large are sometimes pretty hard to find.
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    The fact that you can't attack mob during a dialogue is also very annoying sometimes. I know this is because they can't attack you either so you can read it in peace, but those dialogue in that just start when you are walking near an NPC or something like that is annoying when you are trying to kill a mob.
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    Maybe also add neutral mobs in the tutorial, in the zone with grooks and cows.
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    And PLEASE remove the sprint bar or make it bigger, and if you keep it make it inactive in places like cities, or during things like jumps in dungeons etc.
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    Maybe add the cave Loot Statues and Progress bar to the tutorial cave that give you the helmet, so new player can learn the system.
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    Also in the tip that you can get sometimes in the chat add the fact that /class can fix up problems such as invisble NPCs.
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    The chest in the tutorial cave have the textures of decoration chest, not loot chest.
    And apparently it's a Loot Chest III? Shouldn't it be a Loot Chest I due to the very bad loot?
    And the emeralds you get in it does not stack with other emeralds.

    Quest idea for a bit after the tutorial: a quest where you have to patch up the walls of the city, explaining where the undeads in the tutorial come from.

    At the identifier step of the tutorial, not said at first that you have to talk to Aledar after, and when you get tped for going too far away from him it get a bit messy (you get tped again even if not moving).
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    Random idea that popped into my head: maybe add some sort of world quest, like every week/month a special quest pop up, and if players do it it will change the map or dialogue of NPCs depending of the choice of players made during the quest.
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    The Right Click to ... hologram is very present in tutorial but nearly never here in other part of the map where certain actions are required, should be changed pls.
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    Also maybe for Fruma expansion update when max level will be changed the new tier of armor could be Netherite just saying.
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    Archer can keep right click pressed to keep attacking, but other class changed, and I think they all should be able to not have to keep spamming to attack like Archer.
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    Just tought of it, but endgame players should be able to VERY difficultely add IDs to crafted items during craft (like Greed), to make crafted items actually interesting instead of craftsman challenge or to complete a set.
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    Also SPOILERS, but pretty far in the Wynn lore we learn that there is like the light side, dark side and war in middle, and that's where corruption come from. Just thinking that make like 2 bad 1 good to be honest; so light was just at disadvantage from the start no?
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    Quest mob can currently be killed by other players, pretty op for carries.
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    More items should be soulbound to a character, for exemple Tower of Ascension tokens, like I know many players that just did it a second time with a level 105 character to give the tokens to their lower level character. Talking of Tower of Ascension, find it quite weird how there is this + Qira Hive, like that's pretty much the same thing just different level (and could say quite the same thing with Legendary Island), also, Legendary Island and Temple of Legends have very similar names, are they related?
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    Also I don't know if it's just me but attack effect (cosmetic ones) seem to not work with Mage attacks.
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    Btw I hope in Rekindled they will change weapons texture because right now this very detailed style is too far from Minecraft 16x16
    Cosmetics weapon model are far more Vanilla and clearly better.
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    Oh my god I never played mage, the delay between Meteor cast and the damage is so long it's so annoying
    I mean I guess it balance the warp and heal spell.
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    The fact that mage attacks are left click and not right click is just so much counter intuitive.
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    Why does Ragni, Troms etc have KINGS? Like it's single cities, shouldn't it be mayor/governor under the leadership of one king? Like Wynn king and Gavel king?
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    Item skins are also a bit annoying... like if you don't hold the item in your hand the skin just go away
    Maybe like a /itemskin apply to apply the skin to the item? So like you can also recognize your main weapon in your inventory more easily.
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    The Legend Of Bob Chapter III seem to have some problem in term of punctuation.
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    Currently reading Legend Of Bob in the secret discovery, who is Momo? How did she had those dark daggers, and a letter of recommandation to all those masters? Like she was the poorest Ragni citizen
    Would be cool to expand on this part of the lore.
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    Also why didn't Bob trained to also be a Shaman? Like it's one of the 5 classes.
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    Oh my god I don't know why but like mage attacks seem to have ENORMOUS knockback???
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    Maybe make it so agility increase your sprint bar.
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    Am I the only one thinking Strenght should give fire damage and defence should give earth damage?
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    Maybe give an explaination why Therck can't climb the stairs himself? Like he got a broken leg or smth.
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    Maybe remove the random flower pots everywhere? They don't really make sense.
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    Cevalus give you the crate of rat poison directly at the end of the dialogue so why is there another near him that you can pick up?
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    Alot of players now use Fresh Movement while playing Wynncraft (due to Olinus10 amazing modpack), so why not make the NPC compatible? Like most of them have bugged eyes.
     
    Last edited: Jun 17, 2024
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  2. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Quite big add to the list because the forum were in maintenance :

    Are Defender of The Plain so common??? I found 3 before hitting level 9!

    Some Cave Completion Chest show the additional reward you get, but some don't? (Pigman cave thingy show you get spiketop, but Fire and Water Cave doesn't show the 2 powders)

    Too much content early game, not enough late game. What I mean by that is that early game, just killing the mob on the way to a quest give you enough exp to unlock a dozen more, while late game even finishing your content book and killing the mob on the way doesn't level you once.

    Potion of Wisdom can be found very early game, like at level 5, but need at least level 65 to be used. Also, they give only a 20/25% boost while combat xp bomb lobby are commonly found and you can join a party with a recruit to get even more xp.

    Some NPCs are named ??? before we learn there name in a dialogue, while some are directly presented with their name.

    There should be more types of mythic.
    Currently only interesting mythics are weapons; because the only mythic chestplate is discoverer, only useful for farming, and I nearly never see anyone using mythic boots. Like why no mythic helmet, leggings, ring, bracelet and necklace???
     
  3. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Why do Aledar, Tasim and us seem to always expect reward for our quest? Like we are soldiers, not mercenaries.
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    Please nerf fire damage I fell in lava once and used half my potions help
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    There is the 0 star rotten flesh, 1 star strong flesh, and 3 star sturdy flesh, but I don't think there is a 2 star one?
     
  4. Earthbrine

    Earthbrine The Dirt of the Realm CHAMPION

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    It's to prevent cheesing.
    So...like world events?
    It's used in a bunch of secret discoveries.
    That would break the muscle memory of every non-archer player, and most new players' as well.
    Crafteds are OP as is, they don't need a buff.
    The Light and Dark beasts have no concept of "good" or "bad". All they care about is their survival, and the spreading of their influence. Along with this, corruption is a mindless plague, so it just spreads, and isn't "bad".
    No.
    Wynn isn't really a single nation, but instead a set of city-states that share a single, overarching military.
    Partially because Bob was added pre-Shaman, but also because in the lore, Shamans are seen as evil, and also Slykaar is a Shaman.
    That would require a rework of a large chunk of the item system, since many items are balanced around ETWFA.
    The Olinus modpack is unofficial, and not that many players use it, so Wynncraft has no reason to redo literally all of their NPC skins to please a vocal minority.
    The pigman cave doesn't give Spiketop, but yea I get what you mean.
    That's more of a "too much XP earlygame" problem.
    Absolutely not. Mythics have already caused too much powercreep and reduced build diversity as-is, if more types of Mythic gear were added, this would become an even bigger problem.
    Weird, since a large chunk of meta builds use mythic boots. Maybe you just see people who can't afford mythics? High mythic prices already create a large power gap, and more types of mythics would just make this problem so much worse.
     
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  5. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Yes, but that have actual consequences

    Sorry but I hate that logic, with it nothing can progress

    I'm not really a Wynncraft proffessional, so could you tell me how are they OP? Of what I know their only use is either Gathering XP, or 1 crafted to finish a set that lack a type of skill point

    I'm ready to do the skins for them lmao

    I mean they are litterally the rarest type of item, but I agree that they can be a bit too powerful
    Like I'd nerf them a lil bit and make them way rarer or smth
     
  6. Earthbrine

    Earthbrine The Dirt of the Realm CHAMPION

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    Tell that to most PC games. Also, from a game design standpoint, it's not bad logic.
    Crafteds have stronger IDs than normal items, which is why all of the best meta war builds and raid builds are fully or partially made up of crafteds.
    ...you are willing to remake over one thousand skins just so that the eyes have an animation when using an unsupported, 3rd-party mod?
     
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  7. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Litterally just need to move the eye pixel a bit and it's done
    The mod is simple to use lmao
     
  8. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Ok so in Tunnel Trouble, we help Drale free the cow, and then we push the raft so they are going to Gavel, but then 2 cows help us with the pile of stone blocking our way??? Aren't they on the raft?
     
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  9. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Neutral mob currently prevent teleportation scroll from working, very anoying in Rymek
     
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  10. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    on gobb
     
  11. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    There's not any good, there's not any bad. Corruption and Darkness are not allies, nor are Corruption and Light.
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    They're all just forces of nature. They may be destructive, they may bring harm, but they are not ontologically evil or ontologically good. They are beyond any morality or ethics; they do not really consider mortal lives or anything in the way of their crusade, only themselves.
    Think of them like humans destroying a forest to make a city. They want to do a "good" thing (for themselves), and establish a utopia of sorts. Yet, just like humans paving the earth and raising buildings, there is no care for the current inhabitants, which are seen as lesser and unimportant-- how can a squirrel, or a mouse, or an ant grasp the importance of the city anyways?
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    on another note, I feel a lot of this post is just uninformed ideas or questions, this doesn't really feel like feedback.
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    We're not changing all of our NPC skins so an unofficial mod in an unofficial mod pack 99% of players do not use looks slightly better.
     
    Last edited: Jun 18, 2024
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  12. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Ok so if Corruption and Darkness are not ally, why does Baakal lead corrupted army to Ragni but also fight as the servant of Darkness in the Realm of Light against Lari
     
  13. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    His mind survived being corrupted and whatever he saw on the other side of the Corruption Portal convinced him to aid the Darkness. Almost every other corrupted being does not keep their mind after being corrupted, making them mindless and unable to do anything than to just act as a conduit of the Corruption's primal instinct (i could be mistaken on this but I'm pretty sure I'm right). Bak'al does have the ability to control corrupteds, though, as seen in Bak'al's Destruction 2. However, not all Corrupteds are able to be controlled by Bak'al, such as the Corrupter of Worlds (as mentioned in A Hunter's Calling as he says it decimated his army).

    Tl;dr: Bak'al is first and foremost an ally of the Darkness and uses Corruption and the corrupteds as tools to enforce its will across the land.
     
  14. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Something annoying in the Temple of the Legends quest is that you have to wear the helmet to fight the boss. Like if you made a build where the helmet is just a tiny bit important having to remplace it with another helmet just for the quest is annoying
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    Also, some cinematic use armor stand as NPCs, I can only guess they will be update in Rekindled
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    Some bosses with multiple phases have the square in their names while some doesn't
     
    Last edited: Jun 19, 2024
  15. Stonefriend

    Stonefriend Well-Known Adventurer CHAMPION

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    YES please add this to that which coalesces
     
  16. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Unique items should be the common ones
    Like Unique mean one of a kind, so why are they the most common unidentified? I think Unique should only be like the quest items and event items, and current Unique be renamed to Common, because I also think current common items should be deleted. Like their only use is emerald and scrap (scrap being removed in Rekindeld), and like if you're below level 10 and don't yet have a full set.
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    Also during the quest to unlock Decrepit Sewer, when you have to follow Junpest to the stair litterally 10 block away it just blind you, play horse travelling sound and teleport you to it like I ain't that lazy lmao just make me follow her like in pretty much all quests.
     
  17. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    I recently noticed that all Wynncraft sounds except music are Vanilla sound, and well turns out in a ressource pack you can modify Minecraft sounds! That would allow another level of customization to Wynncraft, and I think it would fit perfectly with Rekindled that have now custom model for pretty much every mobs, showing that they are going even more away from Minecraft style than before. This would also allow Wynncraft to directly put the Voice of Wynn project for everyone without any mods (maybe as an option not enabled by default?). Something I'm not sure about is if they can add more sound that in Vanilla or do they have to replace Vanilla sound? Like I know on Hermitcraft they have a plugin/datapack to add custom goat horn and music disk and they have a ressource pack so I wonder how that work
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    Btw am I the only one thinking the Greed ID is just OP? Like really +15% of your health every time you pick up an emerald is absolutely game changing I litterally can't die against mob when they are not bosses or smth like that
     
    Last edited: Jun 20, 2024
  18. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Also alot of very good ID are only found on low level item, would be cool if they were not
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    If you shift right click on an ennemy with a player model it will spam you in the chat with the "trade and duel have been blocked for 10s"
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    upload_2024-6-21_3-39-3.png
    If you go into these blocks at the Azer Atheneum you get stuck and have to double jump or smth to get out
     
    Last edited: Jun 20, 2024
  19. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    Yeah, agreed here. Seems like a lot of stuff was changed in the early quests to cater to new players, but also, they aren't helpless. Not everything should be handed to the player so easily, even at a low level. Players should learn from the start that you can't always just kill your way through obstacles or just be able to teleport to the location... that's like ten blocks away. When I first did the decrepit sewers quest I couldn't find the entrance right away, but it made me have to explore a bit and was super satisfying when I finally found it. It's not an adventure if you don't have to struggle a little bit. That might seem too deep for what you said specifically but I feel strongly against changing the early-game to be too simple and easy. The puzzles being removed from the early-game quests and replaced with combat could make it feel stale and boring for a new player, some might not even have to do a puzzle for a long time during their playthrough. It takes out a lot of variety and uniqueness and makes the early game quests less memorable and more generic IMO.
     
  20. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Man it's ain't that deep
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    Hostile Freezing Guard in Corrupted Ice Barrow don't drop tokens
    Also in some lobbies Freezing Guard don't drop token at all (in normal version of the dungeon) and you have to switch lobbies (just doing /class doesn't work)
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    Also I find it quite dumb that like most parkour in Wynncraft don't count the fact that we have class ability to just get over it in 2 second
    I mean it look like the map was build for smth else that didn't had movement spell or leap ability
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    Hum in Corrupted Ice Barrows a part of the ice maze is bugged, even if you are still on it you get tped to the start like you failed
     
    Last edited: Jun 20, 2024
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