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Custom Wynncraft Class : Artificer

Discussion in 'General Suggestions' started by MChicken27, Jun 17, 2024.

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  1. MChicken27

    MChicken27 Travelled Adventurer

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    This Is My First Thread , And I Made My Account Just To Post This , Why ? For Feedback , I'm Intrested In What You All Think About It . This Class Is A Mix Of Melee (Main Attack, Mostly) And Range (Spells) .
    Here It Is :

    Artificer Class (Wynncraft Fan Idea) :
    RLR : Steamfist , 120% Neutral + 60% Air : Fires A Rocketfist Powered By Steam
    RRR : Rocket Launch 30% Neutral + 10% Fire : Gives You A Rocket Boost (Kinda Like Rocket Jumping)
    RRL : Quake 140% Neutral + 80% Earth : Medium AoE Around You Pushes Back Mobs
    RLL : Potion Throw 80% Neutral + 40% Water : Long Range AoE Spell , Lingers On A Bit For Some Passive Damage

    Archtypes : Steamworker (Damage Reduction , Burst Damage)
    Main Gimmick/Ability : Corkian Steam Machine
    Taking Damage And Dealing Damage (Being In The Heat Of Battle) Makes You Gain Steam , Which Can Be Used To Augment Your Steamfist Spell With Increased Damage .

    Other Red Abilities :
    Smogmaker : A Steamfist Puts Smog On Opponents , Which Reduced Their Eyesight And Damage . If You Hit With An Augmented Variant You Also Reduce Their Accuracy (Gives You More Chance To Dodge Attacks
    With Agility) .
    Overheat : Gaining At Least 50% Steam And Casting Steamfist While Holding Shift Will Activate Overheat . Overheating Makes All Of Your Spells Gain An Additonal Smoke (Air) AoE When Cast , But Rapidly
    Lowers Your Steam Meter .

    Other Abilities (Ideas):
    Smoke Poisioning : For Every Raw Main Attack Or Main Attack Damage % You Gain +1/3 Poision (Max 300/3 Poision)
    Stronger Steam Machine I And II : Increases The Damage Of An Augmented Steamfist .
    Powder Special Industry : You Can Also Augment Powder Specials With Steam .
    Steam Block : Upon Gaining Steam Gain A 25% Damage Resitance For A Brief Period .
    Heat Shield : While Overheated Gain 10% Damage Reduction .
    Black Coal : Increases The Effectivnes Of Smogmaker .
    Repair : You Can Use Steam To Heal Yourself With Quake + Shift

    Alchemist (Random , Support)
    Main Gimmick/Ability : Special Brew
    Upon Landing Potion Throw Will Give A Random Debuff Or Buff To Nearby Creatures . Buffs Only Effect Allies/You And Debuffs Only Affect Enemies . Each Element Has It's Own Debuff/Buff
    Strength : Increases Strength/Decreases Damage
    Dexterity : Increases Dexterity/Gives A Chance To Deal Half Damage With Attacks
    Intelligence : Increases Intelligence/ Increases Spell/Ability Cooldowns
    Defense : Increases Defense / Increases Damage Taken
    Agility : Increases Agility / Decreases Movement Speed
    Each Lasts For 10 Seconds , And After The effect End That Specific Target Can't Be Affected For 10 Seconds By Buffs Or Debuffs . At Max 1 Debuff/Buff At A Time

    Other Red Abilites :
    Health Syphon : If An Ally Or Foe Gets A Debuff Or Buff You Will Heal For A Small Amount Of Health
    Gambler : Holding Shift Doubles The Mana Cost Of Potion Throw But Has A Chance To Increase The Effect And Damage Of It By 2.25 Times

    Other Abilites (Ideas) :
    Advanced Brew : Increases The Buff/Debuff Cap By +1
    Lingering Brew : While The Spell Lingers Creatures Still Can Be Affected By The Effect Of The Potion .
    Gambling Addiciton : Mana Cost Is Now Triple But Effect And Damage Is x4.75
    Mutated Brew : Ignores The Cap Of Ability Scores While Buffed (Only The Buffed Points Will Ignore It)
    Shared Health : Health Syphon Also Heals Allies In Range Of The Effect

    Demolitionist (AoE , Self-Harm)
    Main Gimmick/Ability : Bomb Throw
    Potion Throw , Instead Throws A Bomb Which Has A Bigger AoE , Deals More Damage But Also Deals Damage To You

    Other Red Abilites :
    Dynamite Circle : Quake , Instead Throws Six Dynamite Around You In A Circle With More Damage , But Has A Delayed Start-Up And Deals Damage To You
    Insane Explosion : Taking Damage From Your Own Explosion Makes Them Deal More Damage

    Other Abilites (Ideas) :
    Exploding Fist : Your Main Attack Have A Chance Of Triggering A Weaker Version Of Explosion (From The ID)
    Nuclear Lunch : Pressing Shift While Airborne After Rocket Launch Throws Down A Weaker Version Of The Bomb From Bomb Throw
    Stronger Bomb Throw : Bomb Throw Deals More Damage
    Explosion Resistant : You Take Less Damage From Explosions (Including Yours)
    More Dynamite : Dynamite Circle Now Has 8 Dynamite , But Each Deals Less Damage
    On Flames : You Constantly Take Damage , But You Deal More Damage From Explosions
    Smell Of Gunpowder : Explosions Leave A Small AoE Which Reduced Speed For A Short Time

    If I Made Any Spelling Mistakes , Sorry ):
     
  2. Earthbrine

    Earthbrine The Dirt of the Realm

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    This should go in the "Your Work" subforum, not this one, since this subforums is for suggestions for the game.
     
    Elytry, Da Homeboi and Deusphage like this.
  3. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki

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    Note for capitalization, for readability you should only capitalize proper nouns (such as Wynncraft instead of game), the first letter of any sentence (Joe walked to the car), some abbreviations (AoE, like I see in your thread), and the pronoun I. Right now it's pretty unreadable.

    (side note, this isn't meant to come off as harsh or anything, you might just struggle with writing and that's fine, everyone does from time to time and it's much better to fail every now and then rather than have a perfect streak from the start)
     
    Last edited: Jun 17, 2024
  4. MChicken27

    MChicken27 Travelled Adventurer

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    oh okay i'm kinda new around here understandable . and I just write that way (i'm not doing it here on purpose) , sorry if it is bad to read
    ________________________________
    I'll repost it later , cuz' i have other stuff I wanna do rn
     
  5. ChrisWildfire

    ChrisWildfire Sun Punk Ability Designer CMD

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    Ooohh I love these!

    I like how Artificer's melee attacks and spells are a combination of melee and ranged attacks, giving it this feel like it has a tool for every occasion like a true inventor! I would nitpick that Quake (RRL) and Potion Throw (RLL) needs to swap click combinations since RLL spells tend to be offense/burst-focused while RRL spells tend to be for utility, but I see that that's reflected on the archetype abilities anyway.

    Steamworker's Steam mechanic sounds hella fun to work with, especially when combined with the melee-focused abilities. It makes the whole archetype very bruiser-y, which I think is something Wynncraft needs. I especially would love to see this in action because it's similar to Acolyte's (an archetype of the Shaman class) Blood Pool mechanic (Acolyte's core mechanic), except the Shaman class doesn't have enough durability to get up-close and personal with enemies. I personally would love to see a similar mechanic in the future!

    Alchemist has a fun concept of random buffs and effects, though it looks like it you're still planning on adding more to it since right now its gameplay is just throwing potions around. However I like the high-cost high-reward aspects of it! I'd love to see how you're going to add more mechanics to this one.

    Demolishionist's explosive aoe damage and self-damage mechanic is a really fun combo. It looks like a high-octane archetype that's all about spamming bombs everywhere and getting out just at the right time. I'd love to see how you're planning on making the archetype inviting to pick despite it's self-damage mechanic.

    So yeah these are my thoughts! I also agree that 1) the post's uh, unique capitalization makes it pretty hard to read, and 2) yeah I think this needs to go in the Your Work section. But overall I think these are great!
     
    Melkor, Elysium_ and Elytry like this.
  6. MChicken27

    MChicken27 Travelled Adventurer

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    Thanks , I'll try to work on demo and alchemist as they have work to be done on , and I'll link an update post version once i'm done (:
     
    Elysium_ and ChrisWildfire like this.
  7. MChicken27

    MChicken27 Travelled Adventurer

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  8. Earthbrine

    Earthbrine The Dirt of the Realm

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    That playstyle seems very similar to Trapper, since trapper is also all about setting up self-damaging bombs everywhere.
     
  9. MChicken27

    MChicken27 Travelled Adventurer

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    Yes , yes it is . In the newer version I made it "diffrent" so instead of using pets to push enemies into traps/bombs , you bait them with aggroing them yourself , making it more risky but also more rewarding (more damage)
     
    Elysium_ likes this.
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