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Game Mechanics My idea to buff little bit dame for paladin

Discussion in 'General Suggestions' started by TheAbyssWorld, Mar 13, 2024.

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  1. TheAbyssWorld

    TheAbyssWorld Travelled Adventurer

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    I really like to play paladin in game but the dame of it is very low compare to other class ( it normal cause we are quite tanky ) in most end game content we cant go solo cause it will take a lot of time to finish the boss, but find a party isn't fast too :/
    I think you guy should add some kind of passive skill in paladin skill tree, increase bonus dame or base dame scale by max Hp ( it can increase the dame in spell and also melee dame too, but if increase in melee will make it too Op just need to increase in spell) or you can make some gear that have passive can increase dame scale with Hp but i prefer this mechanics will happen in skill tree than in gear
     
    NerdyGamer2012 and ChrisWildfire like this.
  2. FlyingNon

    FlyingNon Assassin enthusiast HERO

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    Me when Paladin+Fallen gameplay
     
  3. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    I have trouble understanding what this poster is trying to say, can somebody translate?
     
  4. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    To reword it (and how I interpret it, feel free to correct me if I'm wrong):
    My Idea to Buff Damage a Bit for Paladin:
    Paladin's fun to play but it has very low damage compared to other classes [and archetypes] (which is normal as we're pretty tanky [and that's typically a tradeoff made for such playstyles]). Paladins can't solo most endgame content as it takes too much time to kill a boss and partyfinder is also a bit slow.
    A passive ability should be added in the ability tree which increases bonus damage or base damage scaling by max HP (it could increase the spell damage and melee damage {idk if he's talking about it being % or raw damage}, but melee damage can become too OP so it being spell damage is fine). Another way to implement this would be through gear which has passive damage scaling with HP, though I prefer adding an AT ability.
    </rewording>

    I can't give an opinion on this as I haven't played Paladin before nor do I know how this works with other archetypes like Fallen as mentioned by someone else in this thread.
     
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  5. TheAbyssWorld

    TheAbyssWorld Travelled Adventurer

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    dude thanks for reword me XD, i am not good at grammar so i cant figure how to write it cleary and easy to understand
    btw the dame i want to suggest it kind of base dame or % dame after all the math done when dealing dame
    like you have 100 dps and your skill dealing 150% of your dps
    now if it have more 10 base dame it will work like this
    (100+10)*150%
    and the bonus % dame i was mention it work like this if i have more 10%
    (100*150%)+(100*150%*10%)
     
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  6. ChrisWildfire

    ChrisWildfire Sun Punk CMD

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    YEAHHHHHH!!!!

    Damage that increases with max health is one of the few ways to make tanks deal damage in a way that supports their builds. I tried to do this with a couple of my ability suggestions: direct max health scaling damage with Twisted Tether, and high fire damage (which usually comes with the Defense stat so it's kinda like max health damage) with health cost for Solar Aegis.

    I support this 100%. We need more viable tank builds!
     
  7. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    I totally agree with the points you made, I think this would be a great addition to the game.
     
    ChrisWildfire likes this.
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