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Game Design Ovine Spire/Lootrun issues

Discussion in 'Feedback' started by Stonefriend, Mar 1, 2024.

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  1. Stonefriend

    Stonefriend Famous Adventurer

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    Minecraft:
    The "dust devil" and "heat lightning" sheep that lock the two chests tend to yeet themselves off their respective fighting zones, forcing the player to /class. This happens more often further into the run when enemies gain more walkspeed.

    In general walkspeed on mobs should be capped, currently their speed gets silly at a certain point. For example, in my recent run with equilibrium, mobs got so fast they literally moved 50 blocks a second.
     
    Last edited: Mar 6, 2024
    Gogeta and Bwitty03 like this.
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    Minecraft:
    There is a ledge to prevent this, and if you manage to somehow get the boss at the top of the tower to fall out of the one open window that is the exit to the cave I don't know what to tell you.
     
  3. Cashtron527

    Cashtron527 Well-Known Adventurer

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    Minecraft:
    Yeah, that happens sometimes, but not often, and plus you can always do /class.
     
  4. Stonefriend

    Stonefriend Famous Adventurer

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    The one in the tower I agree, but the dust devil jumps over the fence what feels like 50% of the time. Best you can do is lure it into the tunnel, that helps
     
    Last edited: Mar 6, 2024
    Gogeta likes this.
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