Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

More crafting stuff!

Discussion in 'General Suggestions' started by nomythrilskin?, Feb 14, 2024.

?

good idea?

  1. yea

    33.3%
  2. nah

    66.7%
  3. remove crafting

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. nomythrilskin?

    nomythrilskin? HHG broke my kneecaps

    Messages:
    638
    Likes Received:
    211
    Trophy Points:
    62
    Guild:
    Minecraft:
    Hear me out here.
    So right now we have common, unique, rare, and legendary ingredients for crafting.
    0-star, 1-star, 2-star, 3-star
    however, some ingredients from the same rarity can be significantly more difficult to get than others. A Naval Stone (3-star), for instance, is generally harder to get than a Soul Stone (3-star).
    An extra 2 rarities would allow for a better representation of the actual rarity of the ingredient.
    Crafted items lack major ids as well, so fabled/mythic ingredients could give major ids. This might need balancing though since major ids tend to be fairly game-changing
    Also, why not make runes crafting ingredients? Currently they're only used for forgery keys and raids (nobody uses powder conversion), so maybe they could be like powders
    for example, tol runes could give base water damage and base earth damage, nii could give base fire damage and base thunder damage, az could give base neutral damage, etc. This would also be nice because currently there's no way to increase the base damage of crafteds other than powders.
    There's a bunch of other ways crafting could be improved, but these are just some of my thoughts
     
    Elysium_ likes this.
  2. Vacuum Cleaner

    Vacuum Cleaner Well-Known Adventurer

    Messages:
    33
    Likes Received:
    43
    Trophy Points:
    49
    For major id ings, I was thinking about giving it the partial affect. Like Sorcery having a 5% chance of recasting a spell instead of 30% or saviors sacrifice giving 0.0002% damage resistance and damage instead of 20%.
     
    nomythrilskin? likes this.
  3. nomythrilskin?

    nomythrilskin? HHG broke my kneecaps

    Messages:
    638
    Likes Received:
    211
    Trophy Points:
    62
    Guild:
    Minecraft:
    yeah ofc crafted major ids would have to be weaker
     
  4. Deusphage

    Deusphage but a beast Modeler Builder

    Messages:
    2,827
    Likes Received:
    4,591
    Trophy Points:
    207
    Creator Karma:
    Guild:
    Minecraft:
    Beyond all the other issues, (to my memory, lex knows for sure though) Tol is Earth, Uth is Water, Nii is Fire, Ek is Thunder, Az is Air.
     
    nomythrilskin? likes this.
  5. nomythrilskin?

    nomythrilskin? HHG broke my kneecaps

    Messages:
    638
    Likes Received:
    211
    Trophy Points:
    62
    Guild:
    Minecraft:
    yeah i'm aware of that, but like
    dual-element ingredients would be cooler than powders 2.0
     
Thread Status:
Not open for further replies.