Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Wynncraft Economic Deficit

Discussion in 'General Suggestions' started by Mythicized, Nov 30, 2023.

Thread Status:
Not open for further replies.
  1. Mythicized

    Mythicized Well-Known Adventurer HERO

    Messages:
    4
    Likes Received:
    6
    Trophy Points:
    45
    Minecraft:
    We're approaching past the critical point of the new lootrun camps where people are starting to lose interest in playing the game. This is creating a problem where the Wynncraft economy is starting to slow to immeasurable rates. I am a player that depends on the economy as part of the game that I enjoy and this recent problem has peaked my interest and I have to say something about it to hopefully get something to be changed.

    When looking at prices of items, we have to study where the sources of the LE (currency) comes from. Right now the main income sources that generate LE into the game are lootrun camps, Raids, and some quests. However, when looking at the money sinks within the game such as rerolling items and trade market tax you will notice that the average endgame player is spending 10x-20x the amount of LE that they are creating compared to what is being used per certain amount of time. What this deficit leads to is an economic downfall where LE is slowly being stripped from the economy where rich players that hoard their LE are getting wealthier and players who spend their money (which is helpful to the economy) are being penalized.

    My personal suggestion to help fix this economic deficit is to add a mechanic in-game that allows endgame players to sell their mythics that would only fill up the trade market and or sell for very cheap just to get rid of it. We see many examples of mythics on the trade market that are declared "unusable" by players and hence wont be sold for a long period of time. This leads players to inherently lower the price until mythics are essentially worthless. You can check trade market right now and see that there are mythic weapons that are as low as 7-10 LE. Mythics are supposed to be expensive and exclusive, what comes with that is higher prices as they become a commodity. My idea is to create a merchant that allows players to sell their mythics for a price floor set arbitrarily by either a fraction of average selling price or a set price floor for all mythics. I believe this would fix many economic problems that are arising in the Wynncraft setting and would facilitate a better experience for all involved.
     
  2. Waiter1986

    Waiter1986 Supreme leader of delivering food CHAMPION

    Messages:
    190
    Likes Received:
    211
    Trophy Points:
    69
    Guild:
    Minecraft:
    Just make the blacksmith give more money for mythics
     
    Sir_Doomed and That_Chudley like this.
  3. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

    Messages:
    1,313
    Likes Received:
    909
    Trophy Points:
    88
    Guild:
    Minecraft:
    Maybe adding an autobuy function to the tm that automatically sells some items to the void as the sale is about to run out, and gives you like 70% of the default price, which could be disabled.
     
  4. Melkor

    Melkor The dark enemy of the world HERO

    Messages:
    1,893
    Likes Received:
    3,023
    Trophy Points:
    164
    Guild:
    Minecraft:
    The economy always slows between updates, because the player base slows down. That's the nature of an MMO (of any game, really). If there isn't fresh content to play, fewer people will play and fewer who do will participate in the latest content after they've done it enough. Then it'll spike again when there's another update.

    Also, where on earth are you getting that "spending 10-20x the money they make" figure from? Ignoring the mathematics of it, just on it's face it's quite absurd. How absurdly many items are you rerolling to even approach that? And, addressing that, money sinks exist for a reason. If you're spending a lot of money on them (particularly rerolling), there's a reason why.

    "People who don't spend money have more money" is kind of the obvious conclusion of spending money, bordering on tautological even. Investments aside, you cannot have your cake and eat it too. As for investments, I think they deliberately brought down the price of mythics with this update, meaning that for the time being, investments in mythics are pointless, which frankly I don't see as a problem. Addressing your other point, I would be incredibly shocked if more money is removed from the economy than added overall, over any significant stretch of time, even by a single percent, much less 10-20x.

    Salted has stated explicitly that he's making mythics less exclusive at this point. Ignoring that, there is an NPC that buys mythics, giving them a price floor. That NPC is the item buyer blacksmith. If you dislike the prices it offers, you can try to sell it for higher on the trade market.

    Basically this all sounds like corporate bailouts for people selling trash mythics, which is delightfully absurd, but I'm still not a fan of.
     
  5. Mythicized

    Mythicized Well-Known Adventurer HERO

    Messages:
    4
    Likes Received:
    6
    Trophy Points:
    45
    Minecraft:
    "where on earth are you getting that "spending 10-20x the money they make" figure from? Ignoring the mathematics of it, just on it's face it's quite absurd."

    Take account of all the LE that is generated while you play the game. Then take account of the LE that you spend into the server while you play. I can guarantee you that you spend multitudes more on tax through trade market, and rerolling items (not necessarily mythics).

    As far as "People who don't spend money have more money." Yes, this is true but these people are not contributing to the economy and it is hurtful overall. The more volume exchanging hands is better to spread wealth if that was their true goal of this lootrun update.

    "I would be incredibly shocked if more money is removed from the economy than added overall, over any significant stretch of time, even by a single percent, much less 10-20x"

    Most of the endgame consists of collecting and making builds for endgame content. All these items, including mythics, cost a large amount of money into the server to create.

    "there is an NPC that buys mythics, giving them a price floor."

    I hope you know that the sale price of these mythics is less than one LE, this does not reflect the actual price that they are worth considering how rare they are.

    The point of this suggestion post is to increase the amount of volume that gets traded on Wynncraft within a daily basis. This would facilitate the economy and items would go up in price with the increase in spending.
     
  6. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

    Messages:
    2,189
    Likes Received:
    3,779
    Trophy Points:
    164
    Creator Karma:
    Guild:
    Minecraft:
    It hasn't even been 2 months.
     
    Sar, Elytry and KaiserSpin like this.
  7. xSquidy

    xSquidy Well-Known Adventurer

    Messages:
    19
    Likes Received:
    8
    Trophy Points:
    46
    L+Bozo moment, how many shit mythics you got just sitting in the bank usless?? they wont sell on tm, and something needs to be done with it. but this whole thread probally doesnt matter to you, as you dont Lr for mythics, so the people who do basically are out of luck at this point.
     
  8. _Qira

    _Qira Well-Known Adventurer HERO

    Messages:
    14
    Likes Received:
    17
    Trophy Points:
    50
    Minecraft:
    immolation
     
    Enderclaw likes this.
  9. Melkor

    Melkor The dark enemy of the world HERO

    Messages:
    1,893
    Likes Received:
    3,023
    Trophy Points:
    164
    Guild:
    Minecraft:
    I actually do lootrun for mythics when I can get on. I have a number of mythics no one would buy for a price I'd like. But that doesn't mean I think we should artificially inflate the price of mythics.
     
  10. Melkor

    Melkor The dark enemy of the world HERO

    Messages:
    1,893
    Likes Received:
    3,023
    Trophy Points:
    164
    Guild:
    Minecraft:
    To be clear, you realize buying from the market doesn't remove money from the economy save for the 5% tax, right? If you spend 1 stack of le, you'd be paying about 3 in tax. Meaning that I'd have to be making less than 3 le for every stack I spend for it to just break even. That's 2 TNA runs even post-nerf, or a pretty dismal lootrun. If you can't sustain that sort of cost, I cannot fathom how you could afford the stack it took.

    Either way, I fail to see how this even remotely encourages people to spend more, since all it does is raise prices on a valuable good. At best it gives players with mythics to sell extra money, which they may spend. Or maybe they'll hoard and remove even more from the active economy, so there's that. At worst it makes fewer people buy mythics due to the prices being too high, so less money is spent, removing that money from the active market. And that's pretty much how we arrive at what I think this idea really is at it's core; it's an way for people with some underwhelming mythics to make some easy money at the expense of the rest of the market.
     
    Elytry likes this.
  11. KieKey

    KieKey Newbie Adventurer

    Messages:
    5
    Likes Received:
    2
    Trophy Points:
    2
    hmm maybe more players will equal less
     
Thread Status:
Not open for further replies.