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End game content

Discussion in 'General Suggestions' started by Pugnico, Nov 6, 2023.

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  1. Pugnico

    Pugnico Well-Known Adventurer HERO

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    Minecraft:
    Common complaint with Wynn is with endgame content so I just wanted to throw some ideas out there and maybe get some other people's.
    1. Defend scenarios: Most wynncraft content is centered around a player rather than a poi so it could be cool to have some sort of large-scale defend scenario. My idea for this would be every 10 levels a guild gains a defend scenario can be activated at a guild Island to cross the threshold. Basically guilds use resources to upgrade their Guild Headquarters Defense (resources from grinding at nodes or could be territory resources) and defenses would have waves that could come from various sides of the poi with swarms of weak mobs, minibosses, and a boss for each one.

    2. Pvp update: Since the removal of the nether portal pvp lacks a common poi for encounters. It could be cool to have an arena or colosseum which could be used for wager duel (wager 1-10le per person and fight) or just a pvp arena with a leaderboard. The arena could mix pve and pvp or have different categories ex. 1v1 1v1v1v1 2v2.

    3. Dungeons lack incentive once you get any items you need from them. Forgery just isn't really worth the time right now when compared to lootruns or raids. That being said, I don't really think they should be as profitable anyway. Something cool instead would be to add something like the legendary medallion. Basically give each dungeon a collectors item with an abysmal drop rate. Could also be cool to add a challenge mode to dungeons that give these items but are much harder (level 125 or so for bade mobs and 150 or so for bosses, higher if this would still be too easy).

    4. Warring: wars are viable endgame content but nearly impossible for people to get into without joining a big/experienced enough guild. A change that could make it more approachable would be to scale tower stats by the level of the region. All wars would still never go below a certain point and base defenses (vlow) stats would be the same, but the scaling could change. Make towers in areas like ragni and nemract only 1/4 of theur current defenses per level while towers in sky Islands and SE would be 1.25x the current tower stats.

    Thats all I got for now. I know these aren't great but I just want more end game content and am hoping that if enough ideas are thrown at the wall, one may stick.
     
  2. KaiserSpin

    KaiserSpin Well-Known Adventurer

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    The lack of a PvP arena is very weird, seems something so easy to implement.

    Dugeons also could use some touch ups, I didnt touch the forgery since the LR update.

    I would also suggestions the addition of more items for the late levels (101+)

    I mean just look at this data.

    81-85 (216 items)
    86-90 (253 items)
    91-95 (341 items)
    96-100 (283 items)
    101-105(~50 items)

    This is the total count of every single items for each late level interval, see how the number for lvl101+ is really low compared to the rest?

    The level cap has been 105 since 2019 btw, more than enough time to make more items.

    This really make the final levels feel empty, after lvl 101 players only get 2 AP and a few dozen of new items? It doesnt feel right next t0 the other levels.

    The number of quests in that level range is also very low, just 3 at the moment. Fortunally raids exist, but so far only TNA for the people over lvl100.
     
    Thega likes this.
  3. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    We just did an endgame update.
     
    atiedebee likes this.
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