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Game Mechanics Making Shadestepper More Consistent (Shadestepper Mini Revamp!)

Discussion in 'General Suggestions' started by ChrisWildfire, Aug 4, 2023.

?

is this good

  1. yes

    34 vote(s)
    94.4%
  2. yes, but *insert comment*

    0 vote(s)
    0.0%
  3. no

    1 vote(s)
    2.8%
  4. no, but *insert comment*

    1 vote(s)
    2.8%
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  1. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    Hey y'all! I wanna clarify how Nightcloak Knife would work because I didn't phrase it very well here. Here's a better description!

    Nightcloak Knife: (updated)
    If cast while in Vanish, Spin Attack will consume all Marks from nearby enemies and store them as Nightcloak Stacks (max 15).

    Backstab or Powder Specials will consume all Nightcloak Stacks to send a Knife to each target hit. Each Knife will slash its target for every Nightcloak Stack consumed, repeating 4% of the Backstab's or Powder Special's damage per slash. (Marked damage boost is applied before Marks are consumed)

    Here's the explanation: Whenever you cast Spin Attack while you're in Vanish, Spin Attack will comsume all nearby marks and store them as Nightcloak Stacks, but only after Spin Attack has dealt its damage. This means Spin Attack will still benefit from the marks' damage boost.

    You can do this as many times as you like up to a maximum number of stacks. The only way you can make use of these stacks is by casting Backstab or by using a Powder Special. Doing so will send a Knife to each target hit, meaning you can have multiple Knives present at once (as opposed to the current Nightcloak Knife where you can only have one).

    Each Knife would then slash its target, dealing a portion of the damage you dealt to the target with the Backstab or Powder Special that consumed the stacks. For each stack consumed, the Knives will slash once. If the max stacks is 15 and each slash deals 4% of the original damage, a fully-stacked Nightcloak Knife would repeat 60% of that Backstab's/Powder Special's damage.

    Nightcloak Knife would be based on the Backstab's/Powder Special's final damage to the target, meaning it counts all damage multipliers including successful Backstabs, marks, Surprise Strike/Ambush, and Satsujin. This damage would be independent from you; the value it has when it got triggered will never change, and the damage of each slash can be increased by subsequently-applied marks.

    Another thing about this Nightcloak Knife is that you can trigger them many times in a row without getting rid of the first one, meaning you can have multiple Knives slashing a single enemy. This would be unwise, though, as it would require you more mana without significantly changing your dps.
    ________________________________
    Following that, I also want to clarify Satsujin's interaction with marks.

    Before:
    After:
    Satsujin: (updated)
    If an enemy has 4+ Marks, hitting them with Backstab or a Powder Special will consume the Marks, increasing its damage by +X% for each Mark consumed. (Marked damage boost is applied before Marks are consumed)
    (cooldown still removed)
     
    Last edited: Aug 15, 2023
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  2. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    Hey y'all guess what. I made the post easier to read! I also clarified some statements about the changes, and made minor adjustments to some abilities. Check it out!
    ________________________________
    also just a little comment about shadestepper in general, but sticky bomb is really helpful when dealing with moving mobs (cough tna). it requires 2 ap tho and is a trickster node, but hey it's there
     
    Last edited: Aug 17, 2023
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  3. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    Anyways, thank you so much for all the support so far! We got 15 votes in the poll, and they all think these changes would be good! Let's make shadestepper better y'all!
     
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  4. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    we should chant about it ngl
     
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  5. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    uh bump

    Unfortonately after the oh so controversial Rodoroc Feedback Post, I am now tagged as a hot and sexy w*r cr*minal for using the r*d cr*ss as the symbol for proposed Nightcloak Knife's Nightcloak Knife Stacks the Umbrage ✚. I will now be raided in my house TNA style and will be execu--

    I changed it to purple. Umbrage is a purple cross now.
    nightcloak knife.png

    And for those who are curious about what Umbrage means:
    umbrage.PNG
    ________________________________
    A comment about Nightcloak Knife, I actually read a few statements about it (and abilities that consume stacks in general including Timelock, Crepuscular Ray, and Blood Sorrow). I understand that sometimes using those abilities at all is not worth it due to the cost of them consuming most, if not all, of your resources as whichever archetype you play. I don't know how one can deal with this problem, and I honestly think my proposed Nightcloak Knife change won't get rid of the problem (not to mention my proposed Satsujin change also consuming Marks uhhh).

    With Better Marked's cooldown reduction (setting 4 Marks per second which I think is pretty crazy), I'm pretty willing to see if all these changes combined would make both Nightcloak Knife and the changed Satsujin worth using.

    I personally find this topic pretty confusing and honestly I'd rather just playtest these kinda things instead of just theorizing and proposing ideas. If you got any thoughts about this topic, I'd love to hear it!
     
    Last edited: Aug 27, 2023
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  6. Triflame

    Triflame the 69% man CHAMPION

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    assassin player's wet dream
     
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  7. DrGREEN

    DrGREEN wynncraft.wiki.gg is where its AT CHAMPION

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    The thing is, an archetype doesn’t need more than one status it can inflict. It makes things more complicated than it needs to be just for a backstabbing assassin.
     
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  8. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    Umbrage isn't inflicted status, but rather stacks to gain. It's similar to Sacred Surge, Blood Pool, or Focus.

    If it ends up being confusing, it can stay named as Marks instead of becoming something else.
    ________________________________
    I'm glad you like it!
     
  9. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    oh my god more than 1k views?????????? hello?????????

    thank you so much guys remember to vote and subscribe I appreciate y'all, let's make shadestepper better!!!
     
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  10. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    ♫ make it great ♫
    ♫ make it great ♫
    ♫ make it great ♫
     
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  11. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    Hey a little update uh, my version of Nighcloak Knife sucks.

    No one has pointed this out yet but if both Nightcloak and Satsujin are always available when entering Vanish, why not just use Satsujin all the time? Why cast Nightcloak then Satsujin for a +60% damage boost when you can just use Satsujin twice in a row? I realized after a while that turning Nightcloak Knife to a one-time damage boost will make it even more useless, which makes sense in retrospect lol.

    To face the consequences of not thinking through the details of my ideas before posting it, I shall edit this post once more. (think of it as uhh The Art of Iteration as described by Mistress Qira)

    linebreaklinebreaklinebreaklinebreaklinebreaklinebreaklinebreaklinebreak

    Another thing I've read about Nightcloak Knife is that it is intentionally designed to be a global damage boost; it's made to improve all damage you deal, including main attacks. My approach on making it exclusive to Backstab and Powder Specials restricts shadestepper into a hit-and-run archetype, and restricting room for creativity usually makes things less fun.

    However, the current Nightcloak Knife still has room for improvement. Some frustrations I've personally experienced around it include:
    • Being stuck with a low amount of stored Marks in 1v1's
    • Subsequent casts decreasing my current stored Marks sometimes (I use Dash + Spin Attack to move around quickly and shred crowds, but Vanish's unpredictable cooldown resets when dealing with crowds cough replace Silent Killer with Smokescreen cough sometimes turns the Dash into a Vanish)
    • Duration being unclear, having to tab in order to see how much time left the Knife has
    • The Knife's target choice feeling random and unpredictable, especially when spamming attacks on multiple enemies
    One way to deal with these problems is by making use of the proposed stored Marks system.

    nightcloak knife.png
    (yeah having a lot of named stuff for a single archetype will probs be confusing. goodbye umbrage)

    There are two key differences between the current Nightcloak Knife and this proposed "Nightcloak Knives" change:
    1. The stored Marks is now dynamic. This means you can use this ability again and again to increase its power further instead of resetting whenever you use it repeatedly.
    2. You can now have multiple Knives present at once! The ability still functions like before as a damage amplifier, but you can now have more Knives to amplify your damage against multiple enemies at once. This should make Nightcloak Knives' damage boost feel consistent and predictable.
    Additionally we can display the amount of Marks currently stored with a boss bar, letting players know how much damage they can expect from their attacks.

    As for the duration, I went with a system similar to the passive powder special Concentration where every Mark you store has durations independent from each other. This should encourage more use of Spin Attack during combat, giving shadestepper a dynamic factor to play around in order to deal as much damage as possible.

    Anyways I'm still looking for feedback, and constructive criticisms are especially welcome! And thank you so much for all the feedback and support so far!
     
    Last edited: Aug 29, 2023
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  12. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    bump 10char
     
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  13. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    omg a hater

    IMG_20230905_203526.jpg

    Whoever you may be, I would love to know your thoughts about this suggestion! Feel free to provide constructive feedback or criticisms in the replies, I'll hear you out!
     
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  14. FelixTape

    FelixTape BRuh Item Team CHAMPION

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    I'm a fan of smokescreen and more smoke bombs, but the other ideas dont flow well i feel.
     
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  15. MaizePizza37556

    MaizePizza37556 Assasin that make some ideas

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    Huge fan of this post. I too love shadestapper concept. For me bothering me is vanish cooldown and the time you need to spend for staking marks. This post makes both of this problem solved
    ________________________________
    I only dont like concept of death magnet
     
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  16. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    I see. Looks like Death Magnet is just unpopular. Do you not like the reworked version? or Death Magnet itself?

    I'm glad you like it!
    ________________________________
    ehem sorry I didn't respond quite right before

    I'm glad you like some of the changes! About the other nodes, though, what do you mean by "dont flow well"? What kind of improvement would you like to see instead?
     
    Last edited: Sep 9, 2023
  17. MaizePizza37556

    MaizePizza37556 Assasin that make some ideas

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    I just dont like that shadestapper is a class low surviwe ability for realy big dmg. Death magnet is geting enemy closer but you do it need to do it you have schadow traweler to get close.
    ________________________________
    My idea was to makes somethink like
    ------------------
    If u dash while in vanish you deal your basic dmg of your wepon (you dont louse
    vanish)
    ---------------------
    (This idea was made in a minute)
     
    Last edited: Sep 10, 2023
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  18. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    Yeah you do have a point. Even this reworked version of Death Magnet moves enemies away from you. To be fair though Shadow Travel gives a lot of walk speed bonus.
    ________________________________
    That is a nice minute idea. However we already have Dancing Blade, which does the same thing. It's an acrobat node though and is very far away from shadestepper, unfortunately.
    ________________________________
    I guess Death Magnet is more on the higher-skill side of shadestepper as most of shade's abilities are pretty straightforward. I honestly also agree that Death Magnet is a funky ability, though I still looked for a way to make it work. It's also pretty hard for me to get a feel on how good these ability reworks would be because I can't really playtest them.


    But yes thank you for the constructive feedback, my guy!
     
    Last edited: Sep 10, 2023
  19. MaizePizza37556

    MaizePizza37556 Assasin that make some ideas

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    I know its an acroback ability but for me they need to remove death magnet for somethink more usefull
     
    Last edited: Sep 10, 2023
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  20. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    I see. Well thanks again for the feedback my man!
     
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