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Game Mechanics RNGMeter for Ironman Lootruns [Closed]

Discussion in 'General Suggestions' started by Necroknight_010, Aug 28, 2023.

?

Should this be added for iron man loot runs:

  1. Yes, but I want this for regular profiles as well.

    22.2%
  2. Yes!

    22.2%
  3. No!

    55.6%
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  1. Necroknight_010

    Necroknight_010 Well-Known Adventurer

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    IMPORTANT EDIT:
    Apparently you can transfer iron man items through your pets if you have a champion rank, so this suggestion is practically over until that bug is fixed. Some people state this bug won't be fixed. Thank you for telling me!


    I know this has been done on another popular server.

    However… Unusable mythics have been a problem for a long time when end-game iron man players don’t get the mythic their class can use - sometimes it can be a duplicate of the mythic they already have. For regular players, this isn’t a problem because you can always liquify the useless mythics into money to purchase that one mythic you always desire(a man’s misfortune becomes another person’s business opportunity). Unfortunately, the marketplace is in a realm of fantasy for iron man players, so the only option of getting an unlucky streak is to stop playing iron man or do something else than Wynncraft.

    Even though we’re a small community of players, we would gladly appreciate these changes.

    Here are the ways this RNGMeter for iron man player can work:


    In a normal loot run chest, you can browse the mythics for this week’s run. Let’s say there is an idol, divzer, gaia, and warp in there(we're not going to include shiny mythics); but you’re playing as a warrior class.

    This case you can select the idol and points(pulls) will be accumulated into the mythic to gradually increase the mythic chance until it’s a guarantee. Once selected, the only mythic you can get from the loot chest in your warrior iron man profile will be the idol to solve the problem of getting another class’s mythic as well as not receiving a useless duplicate. I have heard the mythic chance for a loot run mythic is 0.05% per pull, so the general amount of points(pulls) for it to be a guaranteed drop will be 2000 pulls in total.

    However, I know people can get 800 to 1,000 pulls if they know what they’re doing, so an unlucky pull count of 5,000 or 7,500 can be the maximum until the selected mythic will become a guarantee. This ISN'T like the forgery chest since it has the problem of taking several dungeon runs where you might not get a mythic regardless of the effort put in.

    I wonder what other people will think of this improvement to iron man loot runs or if they want this an actual feature for even normal profiles(despite the economy). Remember, iron man players cannot change the economy since we don’t have access to the marketplace.

    For Developers adding the RNGMeter:

    Math Formula for the meter increasing the mythic chance(a small amount) while allowing the owners to set a custom max pull amount before it becomes a guaranteed: (original chance) x (1 + (meter x 2))
    Basically, even if the mythic chance is 0.05%(1/2000), you're able to use this formula if you want the pull count to be 5,000 or 7,500 before it becomes a guaranteed.

    For example:
    Without the Formula: (original chance) + (meter)
    Let's say: (0.05%) + (825/5000) would change the original to 16.55%. [This is too much even before it becomes a guaranteed]!

    With the Formula: (original chance) x (1 + (meter x 2))
    Let's say: (0.05%) x (1 + (825/5000 x 2)) would change the original to 0.0665%.[A good increase before the person grinds the rest of the required amount for it to be a guaranteed].

    Description:

    Screenshot 2023-08-29 164454.png

    Where to put the description item in the lootrun chest:

    Screenshot 2023-08-29 165222.png

    IMPORTANT EDIT:
    Apparently you can transfer iron man items through your pets if you have a champion rank, so this suggestion is practically over until that bug is fixed. Thank you for telling me! (This has been posted twice).
     
    Last edited: Aug 29, 2023
    Elysium_ likes this.
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    I feel like this removes some of the challenge of ironman. As new camps are added, the loot pool at any given time will be larger, and if an iron man profile is looking for a specific item they can run the camp that has it
     
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  3. Necroknight_010

    Necroknight_010 Well-Known Adventurer

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    I do understand why some players don't want this change; however, it can get fursating when you get 5 mythics from the camp that isn't for your class or a straight out duplicate - wasting more than 10,000 pulls or more. Additionally, I do enjoy the concept of long-term iron man profiles, so this would be a nice change for players trying to have fun without pulling out their hair from not getting that one mythic for their class after 50,000 pulls. Plus, item orination around the lootrun chest doesn't guarantee the same mythic will be seen for another month; this is practically gate keeping the player from gaining the desired mythic.

    Edit: I did also state the amount of pulls needed before getting a guaranteed mythic can be increased, so the player playing the iron man profile will still have to put in effort before obtaining that said mythic. I don't mainly agree with the RNG of making the player receive a different class's mythic or the same type.
     
    Last edited: Aug 29, 2023
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  4. Melkor

    Melkor The dark enemy of the world

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    I would be concerned about this becoming pay-to-win for champion players, as they could use this in order to obtain a given mythic that is exceptionally valuable with absolute certainty and then deposit it into their bank. The only way to avoid this would be to set the number of pulls incredibly high and imposing a penalty to other rewards. If you can get mythics at the normal rate in addition to the guaranteed chance, this would be objectively better. If not then it's a guaranteed massive grind, which sucks. In addition, if the number of pulls is less than what is necessary on average to get that monetary worth of pulls normally, it would still be more efficient for champion players to use ironman.
     
  5. Necroknight_010

    Necroknight_010 Well-Known Adventurer

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    Iron man players cannot use the bank, so I don't know where you got the fact that champion rank players are able to use the bank when playing on iron man. Is this a bug or something since I tested it out?
     
  6. point_line

    point_line Well-Known Adventurer

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    You can use your pets to send items to your bank
     
    Melkor likes this.
  7. Necroknight_010

    Necroknight_010 Well-Known Adventurer

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    Thank you for the reply. I'll make an edit in this suggestion about it, so I doubt an RNGMeter would exist if that bug existed for a long time.
     
  8. Melkor

    Melkor The dark enemy of the world

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    Salted has, I believe, confirmed that it will not be patched.
     
  9. ChrisWildfire

    ChrisWildfire Sun Punk Ability Designer CMD

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    Be like me and blacksmith your Warchief! (im kidding i understand the frustration but yeah I see it as part of the challenge of being an ironman player)
     
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