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Game Mechanics change some of the powder specials/mechanics

Discussion in 'General Suggestions' started by DarkSlayer2958, Jul 6, 2023.

?

what do you agree (if you chose suggestion bad and have a better idea pls comment!)

  1. change kill streak (suggestion good)

  2. change kill streak (suggestions bad)

  3. change wind prison (suggestions good)

  4. change wind prison (suggestions bad)

  5. change endurance (suggestions good)

  6. change endurance (suggestions bad)

  7. change dodge (suggestions good)

  8. change dodge (suggestions bad)

  9. spells charge powder

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  1. DarkSlayer2958

    DarkSlayer2958 Travelled Adventurer

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    some of the powder specials seem a bit outdated and too reliant of melee attacks. i feel like with 2.0 update, a lot of mechanics change and powder specials got left behind. more specifically wind prison, kill streak, and endurance. i have some ideas to fix them, but keep in mind i don’t have years of experience with WynnCraft so take it with a grain of salt.

    the problem
    to charge a powder special, you need to use your melee a certain amount of times depending on attack speed. for mage, shaman, and archer, this is okay, but for melee classes like assassin and warrior it is very bad, especially considering archetypes like battle monk and acrobat who are going too fast or are too high to get a chance at melee. it get worse when you consider a lot of spears and daggers have faster attack speed meaning you have to risk your survival and lose a lot of damage to get even half of your special charged. this makes them almost completely irrelevant and too much hassle to these archetypes. (and others too)
    you might think, well just change your build to have slow attack speed. but i don’t think anyone wants to change their entire build just to use a special attack that might actually be useless. this leads us to the other problem

    the other problem/fixing the problems
    wind prison, kill streak, and endurance i don’t think are very strong or accessible right now and i think it would be good if they were changed.

    for wind prison:
    wind prison is just not very good as it only buffs one single hit. so many archetype are focused on fast spell spamming that it because totally useless with boltslinger, acrobat, summoner, basically every archetype except shadestepper. even with that, it is tedious as any single hit (smoke bomb, knife, mark) will trigger it and ruin the whole attack. even a pet. it should definitely be changed. here are some idea:
    during the time the prison is active, every attack will increase the damage of the next one by 0.25%-0.5%-1%-2%. max 40%.
    during the time the prison is active, the locked opponent will take no damage. after it is over, all the damage absorbed by the prison will be rapidly dealt to the enemy, with a multiply of 1.5.
    the duration of the prison is one second. all damage dealt in the one second will be multiply by 1.75. (it is like curse but since it is shorter it would be similar damage boost)
    that’s all i have for this.

    for kill streak:
    it is strong but bad with bosses. killing an enemy to trigger something never work in WynnCraft because of bosses. think about silent killer, when does that ability reasonably happen and be used? in a crowd, it is great, but for example in the nameless phenomenon there are basically 2 minions that appear like 2 times the whole battle. that’s like 9% bonus damage the whole fight. i have little experience with thunder, but from what i have experienced, i have some ideas to fix it:
    for every time you deal your weapon’s dps in damage, gain 9% thunder damage.
    now that i think about it, i don’t really have anything else for this sorry. but leave ideas in the comment if you want :D

    for endurance:
    this could be really good on a tank like paladin, but for almost every other play style it doesn’t really fit. i have heard of builds using fire damage and weapons but aren’t super tank. for example flame shot hilt or inferno acrobat, they are using fire but they never get hit so endurance doesn’t really work. i have a idea here:
    make endurance more like dodge, where staying near an enemy give damage boost. except instead of getting hit, make it like if you get to below 50% health it reset the damage boost.

    while typing these i also thought about dodge. it doesn’t really fit the air element a lot, and losing the entire damage boost if you don’t dodge is so bad. none of the others do that why does air have to have a damage boost cancel. and i feel like the near enemies thing isn’t very… creative. i am not totally fluent with english so this might not be the right word.
    as i was saying, maybe dodge was the first special made and not many ideas were thought about or laid out yet. it just doesn’t fit the air element to me, which is based around mobileness and fast attacks, not standing around for 25 seconds waiting for your damage boost to go up. it’s just so boring and not exciting or interesting like the others. i feel like concentrations are perfect for the element, but some of the other specials are not. i have some ideas for fixing dodge:
    for every 10 strikes you deal to an enemy, gain 8% air damage bonus. if you dodge an attack, get 80% speed bonus for 2 seconds.
    (change name to parry or deflect?) for every ten strikes you deal to enemy, gain 8% damage bonus. dodging an attack and then doing at least 15 strikes within 2 seconds, the next 60 strikes will deal 1.5x damage.
    is that last one too op?
    that’s all my thoughts on dodge for now.

    other changes
    another problem is that you can only charge your specials with melee. as i say before, this is so horrible for acrobat/battle monk/other non meeles because you practically never use powder special. it should be changed so that spells will charge powder special, along with melee. but it should be balanced with melee. like super slow attack speed will barely charge with a spell because you can just use a melee really fast and like instantly charge it. but super fast attack speed would charge a little faster. but this doesn’t really work because some archetypes attack faster with spells then other. im sorry i couldn’t come up with a better idea. i did think really really hard but i could not think of anything. if you have a better idea please tell me in the comments. also sorry my english is bad i’m trying to learn it.

    thank you for reading have nice day or night!

    thanks,
    darkslayer2958
     
  2. MrX2007

    MrX2007 Well-Known Adventurer HERO

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    Minecraft:
    I think kill streak would be a little too good if it was for every time you deal your weapons base damage as damage. Considering cataclysm can reach 60k spin attacks without clones while having 1.3k base dps with t6 powders. That is about 45x the base damage which would give more than 400 thunder damage, instantly reaching the cap (if each time it procs gives 9 % thunder damage). Even if it could only proc once per spell you would still end up with 90% thunder damage after only 5s of charging at 2 spells per second which is a lot considering thunder weapons already deal a ton of dps. In my opinion kill streak should stay as it it because it is only situational which leads to very few people using it. It would just not be a good idea to give the element that deals the most damage a free damage increase by 150 thunder damage all the time
     
  3. DarkSlayer2958

    DarkSlayer2958 Travelled Adventurer

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    oh ok i understand now thank you for your comment. maybe it could be capped at 25% or something like that
     
  4. Melkor

    Melkor The dark enemy of the world

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    That would be a massive nerf then. That said, I like the idea of it not being directly connected with killing a mob. Maybe after x spells/melee attacks landed or even as a bonus after damage taken.
     
    DarkSlayer2958 likes this.
  5. Melkor

    Melkor The dark enemy of the world

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    Honestly, the biggest change I would make would be to have them buff all damage types. Right now adjustments would need to be made for balance reasons, but that would make them way more useful and would let you use them in far more creative builds.
     
    DarkSlayer2958 and Elysium_ like this.
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