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[improved suggestion v2.0] The Envoy Part II and Relos rework

Discussion in 'General Suggestions' started by Skittus, Feb 2, 2023.

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Is this a good suggestion?

  1. Yes

    2 vote(s)
    100.0%
  2. No

    0 vote(s)
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  1. Skittus

    Skittus Well-Known Adventurer HERO

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    Based on my previous thread, I wanted to write a better text for this suggestion, with more important notes, rather than describing everything in its smallest detail.

    First of all, what exactly is my suggestion about?

    1. To give The Envoy Part II a nice rework: add some new stages in it and update old stages which feel a little outdated now.
    2. To give Relos an update: add more lore to it, so it would fit in whole timeline of Corkus’ history, and add lacking amenities.

    Now, why all this should be done, in my opinion, from the most important reason to least:

    1. The Envoy Part II pretty much feels old now, it hasn’t got a noticeable update since its introduction in 1.16 (a single one was in some update between 1.17 and 1.20, when Maxie has been given an animation while in his house talking to you).

    2. Some parts of lore of Corkus as a whole still have little unfilled gaps. They include:

    a. Who was Cerid? How he created Antikythera?
    b. How Avos were involved in Factory’s operations, as Maxie said, even though it was working on “pure electromagic”?
    c. What exactly happened at that moment between Avos and Corkians, that made Antikythera turn all robots against humans? And how does it control them?
    d. Mech X was probably constructed in Factory, and reached the outside. Maxie has never seen it before the events in The Envoy Part I, so it’s the most recent model for sure. It means Factory isn’t actually completely locked and shut down, so Factory Keys render useless.
    e. A society of Corkian patriots follows the policy of isolationism, meaning all business must be made without external attention and involvement. They are the ones who must be concerned with Factory problem the most, but in reality they don’t do much to solve it.
    f. Corkian government is acting weird about this too. They ignore the danger coming from Factory, and hide it from outsiders. Solving it, as told in Relos’ Secret Library discovery, would make Corkus an international superpower. Odd they do nothing about it.

    3. Relos is the second biggest human settlement on Corkus Island. It’s where importing and exporting take place frequently, written in town’s discovery note. Considering that, it should’ve been a more economically developed town, therefore, a more important part of Corkus’ economy as well. It definitely lacks a bank. Its entrance/exit is impractical too – how goods are transported between Relos and Corkus?

    Suggestion notes, which would be good for The Envoy Part II and Relos update:

    I. Give more history on: Cerid and its inventions; Avo-Corkian relations and Avos involvement in Factory’s operations; the moment Robot-Corkian conflict started.
    II. Add a minor role for Corkian patriots in the quest, either as our enemy, a neutral side, or an ally.
    III. Involve Relos in quest’s events in some way. My previous suggestion was adding a main storyline to the quest – Robots planning an attack on Relos, and a final battle with them and Mech X in the town. But any idea could go, as long as player visits Relos at least once throughout the quest.
    IV. Add a Bank, Scroll and Potion Merchants in Relos, and make a better entrance/exit for it. This town could serve as a good spawnpoint for many locations of the south Corkus, including Fallen Factory, Scrapyard and Desperate Metal quest.

    That's all for now, I decided to give more reasons why this update is worth it, and hope you like it.
     
    Last edited: Feb 3, 2023
    Hansel and uzbuz like this.
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    Cedric is talked about through a lot of item descriptions, similar to characters like Anya, Ohms, Tisuan, Sodeta, and Ensa
     
  3. Skittus

    Skittus Well-Known Adventurer HERO

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    Alright, this can be excluded. Still, a lot of parts of Corkus’ lore are not explained yet and shouldn’t be implemented simply by item descriptions
     
    TrapinchO likes this.
  4. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    which don't really describe the person nor are read by most people
     
  5. Samsam101

    Samsam101 Star Walker GM

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    Cerid has plenty of lore. It's known that he's still out there and is working on creating prosthetics. He's also a good friend of Dr. Legendary
    ________________________________
    The Avos were not involved directly. The Corkians gave them one of the two keys so that they had some role in the factory's operations, basically meaning the Avos could shut down the factory if they wanted.
     
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