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Game Mechanics An actual suggestion for some Charge abilities

Discussion in 'General Suggestions' started by Crouton_18, Jan 3, 2023.

?

Balanced?

  1. Eh

    0 vote(s)
    0.0%
  2. Yes

    4 vote(s)
    66.7%
  3. Nah

    0 vote(s)
    0.0%
  4. Bad idea altogether (I like Flying Kick)

    2 vote(s)
    33.3%
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  1. Crouton_18

    Crouton_18 Either an Airship Captain or a Masochist CHAMPION

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    Everyone hates flying kick and it's no secret really. It's inconvenient and annoying and it's placed at a really crucial point of the tree. I'm here to suggest a change to Flying Kick as well as Flyby Jab that will make it better and maybe even fun(?)
    Flying kick would become:

    Empowered Charge
    Charge will move you twice as fast, twice as far but upon colliding with a solid wall may inflict fall damage. If you hit a mob with enough momentum, the damage will carry to the mob and you will land safely.

    This would come with a damage decrease and would require Aerodynamics as to not make unbuffed Charge too strong, but I believe this would make flying kick fun and useful while balancing it and helping it make sense with the laws of physics.

    I'd also like Flyby Jab to be more useful.

    Reposition it to under Flying Kick:
    Flying Kick will push mobs to the side and not halt your momentum.
    -[big number]% damage

    Heavy Impact also could use a change, though I think it could simply by buffed according to the above changes.

    Tl;dr
    Flying kick bad
    Add optional buff to charge range
    Maybe combine the two

    Other buffs also kinda bad
     
    Last edited: Jan 3, 2023
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