Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Dungeons Multiple Raid Difficulties [90% yes]

Discussion in 'General Suggestions' started by Hansel, Dec 24, 2022.

?

.

  1. Pretty Cool (comment if you have suggestions)

  2. No

Results are only viewable after voting.
Thread Status:
Not open for further replies.
  1. Hansel

    Hansel A Traveler HERO

    Messages:
    155
    Likes Received:
    142
    Trophy Points:
    67
    Minecraft:
    This idea is inspired by Destiny

    We know that an experienced party can absolutely destroy any raid and tend to become boring quickly. Raid are also non-profitable (post tna nerf) and you can't get any mythic by playing them.

    Introducing you Raid Difficulties

    How would this work?

    When handing runes to the Raid Keeper a GUI pops up on party's leader screen and shows the player 4 difficulties:
    1) Normal
    2) Adept
    3) Master
    4) Hardcore

    Values explained

    Mobs damage multiplier: self-explanatory
    Mobs resistance multiplier: self-explanatory
    Mobs hp multiplier: self-explanatory
    Mobs attack chain speed: how fast mobs chain spells
    Random Mobs quantity: Random Mobs spawn rate (doesn't affect important Mobs like Bulb Keepers, affects Bulb Catchers and limbodians for examples)
    Lives per players: how many times a player can die during the Raid (deaths in buff rooms don't count)

    Rewards multiplier: (example: if you get 3le in normal mode after completing tna you'd get 6le in Hardcore mode)

    Normal Mode

    Multipliers:
    Mobs damage: 100%
    Mobs resistance: 100%
    Mobs hp: 100%
    Mobs attack chain speed: 100%
    Random Mobs quantity: 100%

    Boss damage: 100%
    Boss resistance: 100%
    Boss hp: 100%
    Boss attack chain speed: 100%

    Lives per player: unlimited


    Normal Mode Rewards:


    Nest of the Grootslang:
    - mythic chance: 0%
    - rewards multiplier: 100%
    Nexus of Light:
    - mythic chance: 0%
    - rewards multiplier: 100%
    The Canyon Colossus:
    - mythic chance: 0%
    - rewards multiplier: 100%
    The Nameless Anomaly:
    - mythic chance: 0%
    - rewards multiplier: 100%

    (Nothing changed)

    Adept Mode

    Multipliers:
    Mobs damage: 150%
    Mobs resistance: 120%
    Mobs hp: 120%
    Mobs attack chain speed: 100%
    Random Mobs quantity: 100%

    Boss damage: 150%
    Boss Resistance: 120%
    Boss hp: 100%

    Boss attack chain speed: 100%

    Lives per player: 3

    Adept Mode rewards:

    Nest of the Grootslang:
    - mythic chance: 0%
    - rewards multiplier: 120%
    Nexus of Light:
    - mythic chance: 0%
    - rewards multiplier: 120%
    The Canyon Colossus:
    - mythic chance: 0%
    - rewards multiplier: 120%
    The Nameless Anomaly:
    - mythic chance: 0%
    - rewards multiplier: 120%

    Master Mode

    Multipliers:
    Mobs Damage: 200%
    Mobs Resistance: 130%
    Mobs hp: 130%
    Mobs attack chain speed: 150%
    Random Mobs quantity: 150%

    Boss damage: 200%
    Boss resistance: 130%
    Boss hp: 130%
    Boss attack chain speed: 150%


    Lives per player: 3

    Master Mode Rewards

    Nest of the Grootslang:
    - mythic chance: 0%
    - rewards multiplier: 150%
    Nexus of Light:
    - mythic chance: 0%
    - rewards multiplier: 150%
    The Canyon Colossus:
    - mythic chance: 0%
    - rewards multiplier: 150%
    The Nameless Anomaly:
    - mythic chance: 0%
    - rewards multiplier: 150%

    Hardcore Mode

    Multipliers:
    Mobs Damage: 250%
    Mobs Resistance: 160%
    Mobs hp: 160%
    Mobs attack chain speed: 200%
    Random Mobs quantity: 200%

    Boss damage: 250%
    Boss resistance: 200%
    Boss hp: 200%
    Boss attack chain speed: 200%


    Lives per player: 1

    Hardcore Mode Rewards

    Nest of the Grootslang:
    - mythic chance: 1% + pity
    - rewards multiplier: 200%

    Nexus of Light:
    - mythic chance: 1% + pity
    - rewards multiplier: 200%

    The Canyon Colossus:
    - mythic chance: 1% + pity
    - rewards multiplier: 200%

    The Nameless Anomaly:
    - mythic chance: 1% + pity
    - rewards multiplier: 200%

     
  2. NilsGameIdiot

    NilsGameIdiot Thermonuclear Bomb

    Messages:
    49
    Likes Received:
    59
    Trophy Points:
    49
    greg with 50mil health sounds kinda scary.
     
    ThedumbOX, Emogla3, Melkor and 5 others like this.
  3. TempletonRatings

    TempletonRatings Aspiring Wynntuber

    Messages:
    3
    Likes Received:
    3
    Trophy Points:
    14
    There would have to be a couple changes if this were to actually be added in to the game. Like with any good money-making method, the devs'd have to be careful not to accidentally make it too easy to make bank (we don't need another post-nerf TNA situation where people are making some 32le per hour or something), but they'd also have to make sure that it wasn't impossible. There's then the issue of players, cause if this were split up by difficulty in the pfinder, my guess is that it would end up being really hard to actually find people to do it with (the pfinder can be a hassle as is, imagine if TNA were then subdivided into quarters!).
     
    cheese2Uman and Hansel like this.
  4. Hansel

    Hansel A Traveler HERO

    Messages:
    155
    Likes Received:
    142
    Trophy Points:
    67
    Minecraft:
    I mean I don't expect this to be flawless straight away
    I agree on the money making part although the problem with tna was that it was way too easy with 5 le per run which was overkill
    This is a fun way of fixing it
    Also I want raid to be actually challenging with high rewards (rn wynncraft is really really easy and most endgame players can agree)
    I'm completely open for suggestions :) I really wanna see this in game
    ________________________________
    Also Hardcore is supposed to be near impossible, that's the fun part :) (people especially liked Tna in beta because it was hard and a challenging experience at that time)
     
    TempletonRatings likes this.
  5. Dr Zed

    Dr Zed Famous Adventurer

    Messages:
    5,209
    Likes Received:
    6,538
    Trophy Points:
    192
    Minecraft:
    I’m still salty about the TNA nerf bc we can’t apparently have any money method rival loot running despite loot running requiring way less skill and interaction.

    As for the thread itself, it seems like a nightmare to balance. Games in general struggle with balancing multiple difficulties because more often than not the other game modes are way too hard, too easy, or unfocused. And the raids in Wynncraft have already struggled with balancing, so balancing 3 others at the same time is a no go for me.
     
  6. Hansel

    Hansel A Traveler HERO

    Messages:
    155
    Likes Received:
    142
    Trophy Points:
    67
    Minecraft:
    It's still possible tho we'll find a way around like always
    Rn it's pretty balanced (don't mind archer :skull:)
    Raids rn are in the med/easy difficulty spot with low rewards
    This solution works although it needs to be tested in beta ofc
     
    Dr Zed likes this.
  7. nip nop

    nip nop thinking hurts

    Messages:
    479
    Likes Received:
    2,147
    Trophy Points:
    89
    Minecraft:
    Wynncraft players when they no longer get 5 LE 4 tier 6 powders and 7 tier 3 amplifiers from a singular raid run
     
  8. Hansel

    Hansel A Traveler HERO

    Messages:
    155
    Likes Received:
    142
    Trophy Points:
    67
    Minecraft:
    LMAO
    Fuck lootrunning tho
     
  9. lemonalade

    lemonalade [insert misinformation here] CHAMPION

    Messages:
    953
    Likes Received:
    2,062
    Trophy Points:
    146
    Guild:
    Minecraft:
    My eyes, black text
     
    Shiny_Bridge and Melkor like this.
  10. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki

    Messages:
    1,537
    Likes Received:
    4,056
    Trophy Points:
    162
    Guild:
    Minecraft:
    This does seem pretty cool but
    please fix.
     
  11. Hansel

    Hansel A Traveler HERO

    Messages:
    155
    Likes Received:
    142
    Trophy Points:
    67
    Minecraft:
    I just threw random numbers lmao
    You get the idea tho?
     
  12. Melkor

    Melkor The dark enemy of the world

    Messages:
    2,041
    Likes Received:
    3,263
    Trophy Points:
    162
    Guild:
    Minecraft:
    I would add a higher entry cost as well, to deter people from trying to tag along for easy rewards. I feel like people would try to take advantage of this and just tag along with no intention of really helping. Wall-huggers if you will.
     
  13. shacers

    shacers no longer replying VIP+

    Messages:
    1,042
    Likes Received:
    1,032
    Trophy Points:
    110
    Minecraft:
    no i think he means that the color is light and the color is black making it hard to read the black on dark themes
     
  14. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki

    Messages:
    1,537
    Likes Received:
    4,056
    Trophy Points:
    162
    Guild:
    Minecraft:
    what shacers said
     
  15. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    151
    Minecraft:
    I don't really have any issues with this suggestion per se, but this also seems like a really convoluted way to balance rewards and difficulty of the raid. The real issue here is the disparity between good and bad builds making the raid either way too hard or way too easy and I feel like targeting the problem rather than a symptom is a better way to handle the balance issues we have now.

    As an additional difficulty I think it could be cool, but realistically it would make it so you would have a few raid teams with insane builds getting extremely rich extremely quickly doing the hardest difficulty while players with normal builds are stuck doing lower difficulties because they literally can not survive the harder challenges. Having one difficulty lowers the "skill" ceiling, which is mostly an item ceiling, allowing most people to at least scrape by with sub optimal builds.

    That's also way too many difficulty options, adding a hard mode is one thing, dividing the player base into four groups is pretty ridiculous. The game doesn't have anywhere near the player base to support that and the player base would likely self divide themselves into at best two groups, a hard one and an easy one anyways making half the difficulties pointless.
     
    Last edited: Dec 26, 2022
    That_Chudley, Dr Zed, Druser and 3 others like this.
  16. Hansel

    Hansel A Traveler HERO

    Messages:
    155
    Likes Received:
    142
    Trophy Points:
    67
    Minecraft:
    Main problem right here ^
     
  17. xct

    xct Perseverance CHAMPION

    Messages:
    418
    Likes Received:
    206
    Trophy Points:
    70
    Minecraft:
    i hate lootrunning +1
     
Thread Status:
Not open for further replies.