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Some Class Ideas

Discussion in 'General Suggestions' started by happygoose8, Dec 14, 2022.

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do you think wynncraft should add any more class?

  1. Yes

    38.9%
  2. Not sure

    22.2%
  3. No

    38.9%
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  1. happygoose8

    happygoose8 Skilled Adventurer HERO

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    So, I have 2 class ideas I want to share the Defender and the Bludgeon.
    It's called the Defender/Guardian of the province.
    -The class is a defense focused class the first spell is call block/preparation it makes you take less dmg for a short period of time. I was thinking like 10% for 2 seconds and 1 hit for base.
    -The second spell is called Sheild rush/Sheild surf it launches you forward.
    -The third spell Sheild-o-rang (I got no clue what the other version would be called) which throws a shield like a boomerang and dose 120% neutral and 50% air at base
    -The last spell shield dome/force field makes a large area blocking all projectiles and gives you a 10% dmg resistance lasting for 20 seconds

    My idea for the arctypes are Guardian, Revengest, and Grand Protector.
    The guardian's concept is I enters a state where it can't move takes little dmg and gets laser eyes and shoots them for continuous dmg (based of Minecraft guardian's).
    The Revengeance concept is it gets hit and gets more defense until it uses a spell and converts all of it into dmg bonus for a period of time.
    The Grand Protector gives buffs to allies and gets defense in return to support this.

    And the second class the bludgeon which uses a mace or a flail as a weapon its stats are
    5/5 dmg
    1/5 range
    4/5 spell
    4/5 defense
    in mace form and
    5/5 dmg
    4/5 range
    2/5 spell
    2/5 defense
    in flail form
    -The first spell is weapon swap which swaps out its weapon for the other (so if using a mace, it goes to flail if using flail goes to mace)
    -The second spell is ground pound which launches you up in the air and then crash into the ground doing dmg 70% neutral and 40% earth
    -The third spell is face crusher/flail whip which changes depending on what form you are in. In mace mode it is face crusher in flail mode its flail whip face crusher dose 280% neutral dmg 75% earth dmg Flail whip does 180% neutral dmg and 60% air dmg and has an 8-block range with a 2 by 2 block area
    -The last spell is mace launch/flail-nado. Once again depending on what form you are in mace form has mace launch and flail form has flail-nado. mace launch dose 180% neutral dmg, 40% air dmg, and 40% earth dmg and a 10-block range and flail-nado dose 40% neutral dmg per second and 20% air dmg per second lasting for 10 seconds moving at 2 blocks per second and picking up mobs and throwing them around.

    for the arctypes there are Mace Master, Flail Master, and Terrain Terror.
    the Mace Master's concept is that it gets lots of buffs when in mace mode and debuffs in flail mode the Flail Master's concept id hat it gets buffs when in flail mode and debuffs in mace mode and the Terrain Terror's concept is that it just destroys he terrain and uses it in battle like making Debre fall or make sink holes

    I am happy with the classes we have now, but this is just a thought and my idea
    I would love you feedback but please only post if you have feedback
     
    Last edited: Dec 14, 2022
  2. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    yea me too
     
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  3. SirKiddo

    SirKiddo Oh hey, your reading this? Neat. CHAMPION

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    god i hope this gets added
     
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  4. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    Second class reminds me of Terraria a little
     
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