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Game Mechanics Archetypes

Discussion in 'General Suggestions' started by sharkjum647, Dec 3, 2022.

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  1. sharkjum647

    sharkjum647 Travelled Adventurer

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    Minecraft:
    Wynncraft has a small problem with archetypes being similar such as acolyte and fallen. I think some classes could have archetypes changed to fit their real life comparison. Assassins for example has a problem with assassin in real life often using ranged weapons and poison (status effects). I think a way to fix this issue would be to allow cross archetype weapons. Possibly a throwable dagger type. The main problem is this would make shadestepper overshadow acrobat. Warrior has a problem which is battle monk. There is a idea in clash royale which could work which is a 3 hit cycle with the last one dealing more knock back and damage or change it to a knight.
     
  2. Catfan105

    Catfan105 Blue guy

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    Minecraft:
    Shurikens basically function as throwabke daggers, right?
    And smoke bomb is also still ranged
    If assassin could easily attack enemies from farther away it wouldn't be balanced
     
  3. sharkjum647

    sharkjum647 Travelled Adventurer

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    Minecraft:
    I always felt that smoke bomb should be used for utility of hiding, but true.
     
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