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Quest ToA Feedback(repost from discord)

Discussion in 'Feedback' started by Beanie Boi, Nov 3, 2022.

?

you agrere?

  1. yes

    2 vote(s)
    50.0%
  2. mysterynotch is stupid(no)

    2 vote(s)
    50.0%
  3. omg jackie!

    0 vote(s)
    0.0%
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  1. Beanie Boi

    Beanie Boi Well-Known Adventurer

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    So I'm currently trying to beat the Tower of Ascension at lvl 40 with an ETW Archer build(real), and I've noticed a real annoying and obvious problem with each of the rooms that the Qira Hive (imo higher level TOA) has fixed; the inflated and crazy spawn rate of mobs in each room and the lack of a mob cap in every single one of them. Side Note: I am litrerally using etw archer at level 40 for content made for the 50-55 range and I suck at wynn so u can say skill issue int he comment :)

    each room feels like they have a mob cap of like 10 or something, which might have made sense with previous 10 required tokens needed to get thru each floor but thats not rlly necessary anymore since u only need 5 mobs. The spawn rates for the mobs feel really fast when u first enter so you won't know where each mob is abt to spawn. And finally since each room is pretty small, u wont have much space to dodge attacks if u try to move around the room. All of these factors make it so that there will be a lot of mobs that can spawn in your face without warning and gang up on your quite quickly, and u will have limited space to move around them leading to unavoidable damage and sadness D:

    Im suprised that no one has commented on this yet, but it makes sense as this quest is meant for lvl 75 players who will usually breeze through every single low level floor bc they r overlevled. And when they get to the last floor, this problem seems to magically disappear as the etheral demigod, the multihit cows right bfore death, only spawn 2 at a time! (iirc i havent gone to the later levels of toa yet)


    now ya might be thinkin ok whats the problem with this, u are likek 20 levels underleveled for this dumbass brah ofc u gunna die no matter the spawn rate of mobs. but thats not the point! point is that u are basically forced to tank these hits and even if u are very skilled u most liekly wont be able to dodge all these projecgtiles coming from everywhere. Just look at this video i got of this really cringe room
    (skip to 0:40 for me actually dying)
    after reviewing the footage i know i died to walking angle variation every time i tried to dodge attacks(major skill issue!), but i still believe this is a big problem. I prob will record floor 3 room 8 with some cringe chargin spiders to better showcase this problem(u will have no idea whats going on) but my point still stands, i had like no room to strafe and stuff and random mobs spawning right in front of me isnt something i can really avoid :/

    (also please add a spawn point at qira hive and ToA i dont want to walk back everytime I die)
    so yeah tdlr; toa has too high of a mob cap and mob spawn rate in most rooms, leading to unavoidable dmg no matter how skilled u are





     
    lemonalade likes this.
  2. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    Skill Issue!!!1!1!1

    In all seriousness tho, ToA definitely should be revisited so it can be as up-to-date as Qira. It feels like a lot of the early/mid game content is easily overlooked (to be fair, a majority of players probably don't even complete ToA) so it would be nice if this was given some updating in the future
     
    luckeyLuuk and Beanie Boi like this.
  3. strikeflame5356

    strikeflame5356 what do I write here VIP

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    Ok I wrote like a long response here but didn't post it and then forgot about it so now it's gone so I'll be short
    The room is in fact nohittable, it's just pretty hard, the exception might be warrior and/or acrobat but in my experience I have been able to nohit the room, you just have to have a reasonable amount of dps to control the size of the crowd and a lot of experience strafing crowds of ranged mobs.
    There are BS rooms in ToA though, in 1.20 I was able to get through everything up to the metal division on a sub-level-50 assassin without cheesing anything but there's a room in the metal division that has ranged mobs with high enough health that are spread out enough that I'm fairly sure it is actually impossible to nohit, either that or because the level distance had become more extreme I just didn't have enough dps.
    ToA does need to be changed but this specific example isn't very good because the room you showed is nohittable.
     
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