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Game Mechanics Archer buff V2

Discussion in 'General Suggestions' started by AlanGreyson, Oct 23, 2022.

?

Which one is a good idea?

  1. Swamp Prison

    27.3%
  2. Healing Blast

    9.1%
  3. Farewell gift

    63.6%
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  1. AlanGreyson

    AlanGreyson WynnArtist VIP

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    I'll go straight to the point...

    Swamp Prison
    When charging twain's arc, create an AOE that slows down enemies, but also shortens your attack range.
    Effect: 20% slowness
    Radius: 20 blocks
    Range: -32 blocks

    -Heavy melee playstyle currently depends on the target to be still or at least has a predictable movement.
    -So why wait for the target to slow down when you can make them do so yourself?
    -Ik heavy archer currently too OP rn with one that can reach almost 200k single shot dmg, but I'm sure the admins will nerf it eventually and the heavy melee playstyle will die out.
    -I think this ability can help in order to keep the hype going and also make heavy archers able to adapt to any situation whether it's in an enclosed area or a small platform.


    Healing Blast
    The Arrow Bomb's self-damage now heals you instead
    Effect: heals 5% of the player's full health

    -Archer active healing, why not?
    -Now mage, shaman, and warrior isn't the only class that has an active healing
    -Probably could be used as a Major ID as well...

    Farewell Gift
    After casting escape, leave a trap on the player's previous spot

    -I think the content already speaks for itself...
    -Helps Trapper make use of escape spell as an attack.
    -Won't you be happy if someone left you a farewell gift before they go?
     
    Last edited: Oct 26, 2022
  2. point_line

    point_line Well-Known Adventurer

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    I don't think archer needs a buff right now.
     
  3. Castti

    Castti Kookie

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    Not every class needs built in sustain, we have items for that.

    Archer is the last class to need a buff rn.
     
  4. AlanGreyson

    AlanGreyson WynnArtist VIP

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    This is merely just a suggestion. Overtime we'll get buffs and nerfs and I thought why not suggest now when I have the chance.
    This also can be used as an option on our future hotfix.
    Plus I'm archer main so I'm just being petty rn (⁠๑⁠•⁠﹏⁠•⁠)
     
  5. BlueTheSniper

    BlueTheSniper i makea da builds CHAMPION

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    I really like these two concepts. Healing Blast more than Swamp Prison because I think it'd be neat for each class to have some kind of healing; maybe this could be reworked into a trap called Med kit? that has a very brief timer and explodes healing players with say 3 blocks radius? I think the numbers you gave for Swamp Prison area bit wonky though. 20 block radius is 40 blocks diameter... Plus I think it takes a high level of skill in certain situations to keep yourself alive and maintain focus for that high end DPS.
     
  6. Etherweaver

    Etherweaver Overseer of the Realm

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    If any class needs built-in sustain right now, it would be assassin
     
    AlanGreyson likes this.
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