Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Hei's Trickster rework idea(My Ver)

Discussion in 'General Suggestions' started by Daktota, Oct 8, 2022.

?

What do you think? (Concept is the bursty setup playstyle, execution refers to the abilities)

  1. Good concept, Good Execution

    0 vote(s)
    0.0%
  2. Good concept, Bad Execution

    0 vote(s)
    0.0%
  3. Bad concept, Good execution

    0 vote(s)
    0.0%
  4. Bad concept, Bad execution

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. Daktota

    Daktota Daktota The Rock Enthusiast HERO

    Messages:
    334
    Likes Received:
    936
    Trophy Points:
    89
    Guild:
    Minecraft:
    I'm using Hei's ideas to create my own idea of a trickster rework, some credit goes to them.
    (replaced) means the ability is essentially replaced, but I have not changed the name due to it not being necessary. You may change the names but I can't really think of many names currently and I'm just focusing on the idea.
    Changes/replacements:
    Clones(replaced): You summon 3 clones upon using shift and then dashing, the clones have 50% of your hp. They draw aggro of mobs if those mobs are close(in a aoe, size undetermined) Upon death they deal damage in a area around them. They have a cd of some amount.
    Last laugh and shenanigans are swapped because of laughs new importance
    Last laugh(replaced): Clones now leave a field that boosts your speed and damage by 30% upon death that lasts for a limited period. multiple of these fields do not grant it's buff multiple times.
    Sandbagging(replaced): The field left by the death of a clone now decreases your mana costs by 40%.
    Delirious gas(replaced: Enemies hit by smoke bomb will cause clones to target that enemy, as well as granting you and your clones 30% walkspeed when moving towards it.
    Echo: I am keeping this the same, it may suck in the current version but I feel like it is fair for this version. Your clones will group up if you use delirious gas and you're pushed away from actaully attacking during their lifespan, instead you will be pushed towards going in after, I will explain the direction and more details at the end.
    Cheaper dash replaced with Stronger field: Clone death field now grants you +30% more damage boost.
    Hoodwink(replaced: The death of a clone will cause all enemies in a aoe to deal -10% less damage
    Forbidden art: Clones also move +40% faster and now regenerate (undecided number)% of their hp a second
    Diversion(replaced): Clones spin attack will now apply a debuff to enemies called "Confusion" on each hit. One is added per hit. This will stack to a maximum of 60. Once a enemy is struck by the aoe upon a clones death, all "Confusion" debuffs will be used up on enemies hit, debuffing the enemy by causing them to take 1% more damage and be slowed by 1% for each stack of "Confusion" This will last for a set duration(same as field length perhaps?)

    This version of trickster focuses on setting up for your clones to get in, then using their deaths as a opportunity to go in and do as much as possible. You must use that period to do as much as possible or else you gain nothing, it's a bursty playstyle that makes you feel powerful for short periods before you have to back off and try to survive. You can also just the clones to deal some damage but overall you're the one to go in to do the work.
     
Thread Status:
Not open for further replies.