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Game Design Normal Mode Dungeons Ought to be Group Content

Discussion in 'Feedback' started by hmtn, Sep 24, 2022.

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  1. hmtn

    hmtn Archivist of the Realm

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    Hello!

    2.0 has introduced a number of interesting features, game-design-wise. Archetypes transforming class play styles has allowed for a real sense of differentiation in parties. People can now act in clear-cut roles, and as such the power of a well-built party has increased exponentially.

    2.0 has also introduced Story Mode and Normal Mode dungeons, at least in Galleon's Graveyard. Presumably, this is a feature that'll be standard in new dungeons from now on, and is probably even getting back-ported to already-released ones.

    With the new possibilities in group content that the update has brought, Normal Mode dungeons being harder/designed for groups as opposed to the easier, singleplayer Story Mode dungeons would be a neat distinction, encourage team-play at lower levels, and act as a bridge to endgame Raids.

    tyty
    - hmtn
     
    Last edited: Sep 25, 2022
    cmosier, Nukewarmachine and Emogla3 like this.
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