Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Ability for Paladin: Saviour

Discussion in 'General Suggestions' started by Fezzic, Sep 24, 2022.

?

good idea?

  1. yay

    85.7%
  2. nay (tell me why?)

    4.8%
  3. eh

    9.5%
Thread Status:
Not open for further replies.
  1. Fezzic

    Fezzic I loved it when Greg said "it's greggin time" CHAMPION

    Messages:
    113
    Likes Received:
    162
    Trophy Points:
    59
    Guild:
    Minecraft:
    This would be one of the last abilities on the tree, and it is quite simple: If anyone within 20 or so blocks takes fatal damage, 75% of the damage is redirected to you, the saved player gets 50% of their max hp back too, it has a 5 min cooldown for you and a 20m cooldown for the saved player (to prevent multiple save abuse)
    Do you think this would be a good ability?
     
  2. lemonalade

    lemonalade [insert misinformation here] CHAMPION

    Messages:
    952
    Likes Received:
    2,058
    Trophy Points:
    148
    Guild:
    Minecraft:
    This is EXACTLY what I've been wanting as a Martyr replacement

    Edit: by exactly, I mean concept wise. Sacrifice your health to save another (obviously you would need more than x% of your HP so it wouldn't kill you or put you in a potentially Fatal situation).

    And also 50% does seem insane, it should be like 15-20% at most. Definitely not as powerful as Second Chance since an ally is already getting free death immunity for doing nothing at all.

    Edit 2: gonna add some values. For starters, saving an ally from death is already HUGE, so that needs to balanced fairly. Personally, I would say the user sacrifices 40% of their Maximum Health to negate the fatal damage (and to prevent the user from dying, they need to be either above 50% or 60% of their Max Health for this to trigger). Additionally you could give the user immunity for a couple seconds just to prevent them from getting sniped. Also this would need a 20-30m Cooldown to prevent this being triggered twice in raids.

    The ally saved should be granted 3 seconds of immunity and have maybe around ~15-20% of their health restored, but all other forms of healing would need to negated during the immunity just so they can't flat out recover all of their health. This let's the saved ally reposition themselves and back off to get to safe location where they can then heal themselves up before jumping back into the fight.

    So, what makes this abusable? Imagine a raid full of Paladins (god forbid that ever happens), or even a dungeon run with 2 Paladins. In theory, every player can just negate death for each other and just never die. Remember, saving an ally from death is probably the MOST POWERFUL ability, especially regarding non-raid content. So the user would have to be forced to go full paladin in order to unlock this ability.
    Additionally, what happens if 2 allies die at the same time? And I mean the exact same time. Then...I'm not sure. It might have to be a coin toss to decide who gets it.
     
    Last edited: Sep 29, 2022
    Epicness937, Rythew, Melkor and 2 others like this.
  3. itay_

    itay_ Well-Known Adventurer VIP+

    Messages:
    121
    Likes Received:
    195
    Trophy Points:
    61
    Minecraft:
    Overall I think it is a really cool ability but I don't think it needs the 50% heal
     
    shacers and lemonalade like this.
  4. Fezzic

    Fezzic I loved it when Greg said "it's greggin time" CHAMPION

    Messages:
    113
    Likes Received:
    162
    Trophy Points:
    59
    Guild:
    Minecraft:
    What if you died due to a multihit spell from a mob? It could be 25% then
     
  5. itay_

    itay_ Well-Known Adventurer VIP+

    Messages:
    121
    Likes Received:
    195
    Trophy Points:
    61
    Minecraft:
    Thats a specific situation, it doesn’t justify an otherwise really strong secondary effect
     
  6. mintie

    mintie silly

    Messages:
    20
    Likes Received:
    39
    Trophy Points:
    48
    Minecraft:
    give or take a second of immunity frames should counteract that, no heals at all with about a second of invulnerability should work imo
    maybe also a safety net to make sure it only triggers if you're above x hp, otherwise the 75% redirected damage might just kill you which would probably be annoying
    overall though its a really good idea, great for martyr thematically
     
  7. Fezzic

    Fezzic I loved it when Greg said "it's greggin time" CHAMPION

    Messages:
    113
    Likes Received:
    162
    Trophy Points:
    59
    Guild:
    Minecraft:
    bump
    give me feedback! is this a good ability?
     
  8. Melkor

    Melkor The dark enemy of the world HERO

    Messages:
    1,909
    Likes Received:
    3,035
    Trophy Points:
    164
    Guild:
    Minecraft:
    The only change I'd make is, like other people said, only give back a small portion of their HP (10-20%), and maybe give them a second or invulnerability, in case they were hit by something that continues hitting (multihit, arrow storm, etc.) so that they aren't immediately killed again.
     
    lemonalade likes this.
  9. lemonalade

    lemonalade [insert misinformation here] CHAMPION

    Messages:
    952
    Likes Received:
    2,058
    Trophy Points:
    148
    Guild:
    Minecraft:
    Didn't feel like making a new post so I added onto my original one
     
Thread Status:
Not open for further replies.