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Game Mechanics mob spell improvements+ Your Reflection? tweaks

Discussion in 'General Suggestions' started by chalky five, Sep 16, 2022.

?

do you think this is good

  1. yes

    0 vote(s)
    0.0%
  2. no

    0 vote(s)
    0.0%
  3. perhaps

    100.0%
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  1. chalky five

    chalky five john wynncraft VIP+

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    Minecraft:
    So, with the new 2.0 update, mob spells are kinda stinky and inaccurate

    I want to improve them!!!!
    Multihit: Makes a cone shaped area of particles. If a player is in it, they will be slowed heavily and be hit 8 times. Once they are hit all 8 times, the slowness ends
    Heavy Multihit: Makes a larger cone shaped area of particles. If a player is in it, they will be slowed heavily and be hit 12 times. The 12th strike deals increased damage, flings the player back, and ends the slowness.

    Explosion: Creates flame and smoke particles around the mob for 1 second, then explodes, dealing heavy damage.
    Heavy Explosion: Charges for 1.5 secs and deals increased damage.

    Heal: the same but applies a rapid regen

    Arrow Storm: Shoots 15 arrows and shoots faster, but deals less damage.
    Heavy Arrow Storm: Shoots 25 arrows and shoots significantly faster.

    New spells (real) (actually no these are my ideas)
    Cleave: Dashes, then creates swipe particles around itself. Touching the swipe particles deals damage and knocks the player back.
    Heavy Cleave: The dash is faster and there are more swipes

    Bash: Summons particles in front of the mob that quickly collide into the ground, creating an explosion
    Heavy Bash: Repeats this 3 times, each in front of the other

    Seismic Snake: Fires a zig-zag of falling stone/grass blocks in the direction of the player which explode on contact or after a certain time.
    Heavy Seismic Snake: Fires a zig-zag of flaming stone/grass blocks which explode 3 times while they exist or upon contact.


    Your Reflection tweaks ! !
    ok so uh idk if you guys can add this
    but
    My Reflection should change spells/stats depending on what class you use

    Warrior:
    Melee AI
    HP: 310,000
    Spells: Heavy Bash, Charge, Pull

    Mage:
    Ranged AI
    HP: 250,000
    Spells: Heavy Teleport, Meteor, Heal

    Archer:
    Rapid Ranged AI
    HP: 220,000
    Spells: Heavy Arrow Storm, Wave, Flamethrower

    Assassin:
    Charge AI
    HP: 275,000
    Spells: Heavy Multihit, Vanish, Heavy Push

    Shaman:
    Burst Ranged AI
    HP: 200,000
    Spells: Heavy Seismic Snake, Heal, Charge
     
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
    Guild:
    Minecraft:
    no way real yharim
     
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