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Game Mechanics Rage Quit command for puzzles and parkour

Discussion in 'General Suggestions' started by Joseph1003, Sep 10, 2022.

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  1. Joseph1003

    Joseph1003 Well-Known Adventurer HERO

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    I suggest adding a rage quit command on all puzzles and parkour so people won't be frustrated after failing for a long time. For example, a player could type a command and teleport to the next stage/part after 5 minutes/20 failed attempts. By doing so, a player won't need to spend 30 minutes failing a parkour/puzzle and get frustrated.

    A similar mechanic was already implemented in the Lexdale Witch Trials quest parkour. A player will automatically teleport to the end of the parkour after falling a few times.

    Implementation example:
    EO Parkour (I definitely didn't spend 30 minutes on the new EO parkour)
    CUR Parkour
    Flappy Bird in the Royal Trials Quest
     
    Last edited: Sep 10, 2022
  2. AlanGreyson

    AlanGreyson WynnArtist VIP

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    +1
    I once before rage quit UR many times.
     
  3. Daktota

    Daktota Daktota The Rock Enthusiast HERO

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    Theres been this added in new quests too. The minecart parts in canary calls and Thanos Depository. This is a good idea
     
  4. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

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  5. Aftershokke

    Aftershokke Meow?

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    thats a skill issue, as an acrobat i struggled for 15 minutes before realizing i can fly over the new parkour, every time after that it only took me a little over a minute
     
  6. Deusphage

    Deusphage but a beast Modeler Builder

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    the "flappy bird" part of royal trials is the easiest thing ever???

    Also EO parkour is not that hard. Just look down and lower FOV and take it slow
     
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  7. Samsam101

    Samsam101 Star Walker GM

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    This is true of Canary Calls but not Thanos Depository

    Canary Calls' skip option seems to only be there to account for server lag, as the quest is quite literally not possible if the server is lagging. The same is true of Thanos Depository IMO and there should probably be one there
     
  8. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    add a fdjsormoiging poll please
     
  9. shacers

    shacers no longer replying VIP+

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    lag is fun
     
  10. Daktota

    Daktota Daktota The Rock Enthusiast HERO

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    Thanos one does have a skip tho
     
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  11. Samsam101

    Samsam101 Star Walker GM

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    i wish i knew that before i spent 3 hours waiting for server lag to subside
     
  12. LorenGDE

    LorenGDE Well-Known Adventurer HERO

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    so did u rage quit once or many times? lol
     
  13. Daktota

    Daktota Daktota The Rock Enthusiast HERO

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    It was in the Beta too
     
  14. AlanGreyson

    AlanGreyson WynnArtist VIP

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    Many times. Spent like 2 hours for a week just to succeed after i finish the CUR instead...
     
  15. Rythew

    Rythew Prolific Wybel Toucher

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    EO parkour is (im sorry) a skill issue. For every other custom parkour the rage thing should definitely be added, though maybe not as a command. It should be added to (including but of course not limited to): undergrowth ruins, quest custom parkour, and the new GG cannon thing (very laggy, drops my fps down to 2).
     
  16. oRewindTime

    oRewindTime Well-Known Adventurer

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    CUR def needs this honestly, its not so much about skill, but rather ping and lag issues, personally i don't do forgery mainly because of this one dungeon.
     
  17. meef

    meef Well-Known Adventurer

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    should not be attempt but time based other wise people just jump of 20 times to completly ignore the parkour
     
  18. ReachDaBeach24

    ReachDaBeach24 Old dog with some new tricks VIP

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    Some of us have worsening dexterity. If you want to put an asterisk by my level to indicate that accommodations were made for accessibility I am okay with that. I really dislike hard parkour. Sometimes I can make it after several tries. I am an archer, so I have Escape and have managed to slip through some of them by aiming my butt where I want to go and leaning forward for trajectory. Straight up and tapping S 2 or 3 times sometimes does the trick to take them one at a time. If it's timed or height constrained, that doesn't work. Some I just abandon when my left hand quits working right, take a few ibuprofen and chill. Anyway, a lot of gamers seem to dislike the idea of people with challenges being able to enjoy the same games. I really don't get it.

    EDIT - I do like that at least I am able to move forward making meaningful progress without completing everything. I have a couple of MC based RPG games that I have pretty much abandoned because despite being "open worlds", it pretty much puts an end to meaningful progress. And it certainly isn't wynncraft's fault that MC is KB+M only.
     
    Last edited: Sep 18, 2022
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  19. TeaVee

    TeaVee Well-Known Adventurer CHAMPION

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    I suggest adding a rage quit command on all quests and dungeons so people won't be frustrated after failing for a long time. For example, a player could type a command and skip to the next quest/part after 5 minutes/20 deaths. By doing so, a player won't need to spend 30 minutes failing a quest/dungeon and get frustrated.

    A similar mechanic was already implemented in the King's recruit quest intro. A player will automatically teleport to the end of the parkour after typing in /skiptutorial


    Implementation example:
    Enzan's brother
    ???
    Decrepit sewers dungeon
     
  20. uzbuz

    uzbuz Owner of the Realm of uz (join or bad) VIP+

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    I think harder parkour sections should have a skip command, but not quests/dungeons. That just removes the point of getting better gear and skills if you can just die a bunch of times and then skip it.
     
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