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Game Mechanics Raids and their current Reward System

Discussion in 'General Suggestions' started by stronbox, Aug 9, 2022.

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Do you think Raid Tokens and Mythics in the raid loot pool are a good idea?

  1. Yes

  2. No

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  1. stronbox

    stronbox get wifi anywhere you go CHAMPION

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    - What is the current issue?

    Ever since 1.20 was introduced and raids were added to Wynncraft, their reward structure has felt lacking in many ways. Opening a chest after all that effort just to get a legendary tome, some emerald blocks, a few ingredients and a few T1 Corkian Amplifiers is never a good scenario for someone who put all of that effort into completing said raid.

    While the gameplay structure is solid and provides a ton of unique challenges that test teamwork and still feel fair, the rewards for doing such activities are extremely lackluster, and provide no motivation to do the raid repeatedly. This retroactively drives players away from said activity. While charms and mythic tomes are unique and a step into the right direction, there's not a lot of incentive to get anything else from raiding and it just ends up becoming a chore.

    - How can this issue be fixed?

    In the perspective of game design, an over-the-top system or a complete rework to raids themselves would be impractical to implement, and would take too much time to be developed. Instead, we can reutilize systems that are already present in the game to introduce unique rewards while not interfering with the gameplay and keeping it fresh.

    As you may know, there are a lot of dungeons in Wynncraft, and each of them has their respective shops where you can trade the boss spoils for weapons, tools, powders etc. My suggestion is to implement this same "token system" into raids, introducing a Raid Merchant for raids, each with unique weapons, armor and powders, alongside Raid Tokens (named thematically according to the raid, just like dungeons) as drops from the final chest that can be exchanged for said gear. With this system, there could also be Charms and Unidentified Tomes for sale (excluding Mythic Tomes) at a higher price than normal gear, introducing a pity system where unlucky players can still farm these unique items at a slower, but consistent pace.

    In addition to that, I believe adding Mythic Gear to the chest pool at a slightly lower rate than the Forgery Chest (~0.4 - 0.7%), with a similar "pity bonus" would also be a good incentive to raiding, and would increase the number of ways of acquiring mythics, which are currently very scarce. While they are meant to be unique and extremely rare pieces of equipment, the current methods to grind for them are either extremely tiresome or extremely unfriendly to newer/casual players. This won't necessarily decrease the amount of grinding needed for them, but will increase their obtainability in general, giving players more options to grind.

    - Final Thoughts and Conclusion

    Raids are one of, if not the most fun activity in Wynncraft, but they simply lack incentive to be done. Introducing a better reward system would not only establish fair rewards and recompense effort, but would also implement a better gameplay loop for those who want to chase after Mythic Gear and better Charms/Tomes, while still keeping the enjoyment of raids intact.

    While the reworked Forgery is a step in the right direction to broaden the ways of attaining mythics, it currently requires way too much effort for a slim chance at it, even with the pity bonus (don't wanna expand too much on it, since there's enough to create a whole new thread about this). To keep the Raid Chest not too underpowered and not affect the economy too much, runes, Mythic Tomes, ingredients, Corkian Amplifiers, Broken Dungeon Keys, exclusive Fabled Accessories (Rings, Bracelets, Amulets) and horses should stay as rewards exclusive to the chests.

    If you have any feedback or criticism you'd like to give for this suggestion, leave a reply!
     
    Last edited: Aug 14, 2022
  2. SoulyHere

    SoulyHere She/Her

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    It looks good in a quick glance but add a poll please.
     
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  3. schwandex

    schwandex Well-Known Adventurer

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    I dont like the tokens idea, players will farm raids to then trade all tokens for tier 3 corks, which would make them way too chesp for what they are

    Making mythics appear in raid crates would be good, but unless the chance is below 1% it would make forgery not viable.

    i would suggest just making rewards better in general, with at least 1 fabled item and increase the minimum amount of ems you can get.
     
  4. stronbox

    stronbox get wifi anywhere you go CHAMPION

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    I stated in the Final Thoughts and Conclusion section that Corkian Amplifiers, alongside other items, should be exclusive to the Raid Chest loot pool, as to avoid that problem.
     
  5. alexphilgab

    alexphilgab The Godsent CHAMPION

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    Also I thing it's better to have mythic drop between 0.2%-0.4% because raids are far more fast and cheap to run than forgery
     
    That_Chudley and Namakobushi like this.
  6. Rythew

    Rythew There is no war inside the Fruman Walls

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    I'd probably rename the Raid Tokens to Raid Vouchers, to avoid confusion with Dungeon Tokens (because you aren't supposed to take Dungeon Tokens out of the dungeon). Other than that, solid suggestion. +1
     
    shacers likes this.
  7. Earthbrine

    Earthbrine The Dirt of the Realm CHAMPION

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    This is a great idea! I feel like these changes will significantly improve the popularity of raids. A change like this, along with the new raid coming soon, will 100% make raids more relevant and worthwhile to do in normal playthroughs.
     
  8. Aftershokke

    Aftershokke Meow?

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    no, i dont wanna bore myself to death lrunning, it should be like 0.8% or 1%-1.2%
     
  9. alexphilgab

    alexphilgab The Godsent CHAMPION

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    But by doing that forgery will be useless so they need to either buff forgery or keep drop at 0.2/0.4
     
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  10. Namakobushi

    Namakobushi Famous Adventurer VIP+

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    We've already seen token shops with dungeons, and I rather have something different.

    Although, yes, I agree that raids should have some sort of mythic gear chance.
     
  11. Aftershokke

    Aftershokke Meow?

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    ok lets do this, agreement
    NOG-idk
    NOL 0.2%
    TCC 0.4%
    TNA 0.8% extremely hard raid)
     
    Last edited: Aug 12, 2022
  12. alexphilgab

    alexphilgab The Godsent CHAMPION

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    Did you tried TNA to say "extremely hard" ? Because I assure you it's not that hard when you know how to beat it, 0.6% feels more legit for me.
     
  13. Aftershokke

    Aftershokke Meow?

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    i still stand by 0.8%
    edit: i might change my mind, gotta wait till 2.0 releases, but for now i stand by 0.8%
     
    Last edited: Aug 12, 2022
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  14. alexphilgab

    alexphilgab The Godsent CHAMPION

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    you will see, for me farming to pay forgery is worse than TNA's difficulty
     
    Aftershokke likes this.
  15. Bixlo

    Bixlo I maybe am funny sometimes HERO

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    good post +1, i remember when i suggested raid mythics a while ago xDDD
     
  16. Demonair

    Demonair I got a new building business! HERO

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    I would just like to get some unidentified gear suited to your lv
    ________________________________
    But it would consist of mostly legendary and mythics would be extremely rear
     
  17. Aftershokke

    Aftershokke Meow?

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    @alexphilgab i am back now and now i agree with u, mythic rates from tna should be kept at 0.6%
     
  18. alexphilgab

    alexphilgab The Godsent CHAMPION

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    what make you change your mind ? :smile:
     
  19. Sunstar

    Sunstar Well-Known Adventurer CHAMPION

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    Another idea would be making charms and tomes not soulocked anymore, and tradable on the market, creating a new market for mythic and fabled tome, and charms.
     
  20. mrcraftyketchup

    mrcraftyketchup Meleeing Enthusiast HERO

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    I think it's a fair idea to add mythics to the raid chest, however, I would make the drop chance at least a 1% lower than Forgery Chest. Keep in mind that a group that can consistently spam clear a raid will not pay nearly as much in runes or keys to enter the raid as a Forgery group/person will, and each Forgery run will also take a lot more time than a single raid run provided your group is capable.

    NoL = 0.3%
    TCC = 0.4%
    TNA = 0.5% (+ a bit faster pity?)
    Also unironically this. I despise clearing TCC looking for more fabled tomes that I need and seeing destructive or weightless.
     
    luckeyLuuk likes this.
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