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2.0 Shaman Healing

Discussion in 'General Suggestions' started by UltraDog09, Aug 30, 2022.

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  1. UltraDog09

    UltraDog09 Travelled Adventurer

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    I think that the shaman regen should be moved higher up the skill tree, it is an incredibly important and useful skill but is super far down and takes a long time to unlock.
    We used to have the heal at lvl 16 (Totem Grade 2) but now we can only get it at around level 80.
    The regeneration skill is very important as it is one of the few if not only way we can regen.

    Hopefully this gets seen and added at the full release of 2.0 but i understand if there are specific reasons on why its been moved down so much.
     
  2. StevenPlaysMC_

    StevenPlaysMC_ Well-Known Adventurer HERO

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    the healing itself is also nerfed hard
     
  3. FrozenEarth

    FrozenEarth Community Helper + Wiki Manager Discord Moderator HERO

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    You can also spec into Acolyte if you want healing, though it is weird that they nerfed Regeneration's base amount instead of nerfing the amount of healing from double/triple Totems.
     
  4. Mardeknius

    Mardeknius Knight of Blood Item Team HERO

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    I mean, it does force shaman to be like other classes in that life sustain has to be built into the builds, but I think this is a good thing. An ability that outright heals you just takes away a fundamental part of building.
     
  5. meef

    meef Well-Known Adventurer

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    i think its there since shaman is so glassy and dont have a defenive spell like arrow sheild
     
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  6. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    And then meanwhile Acolyte can still casually heal allies for up to 90% of the user's max health for literally no reason
     
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  7. Propee69

    Propee69 Well-Known Adventurer

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    It's actually lvl 56 to get healing, totem and uproot should keep u at a distance to not take dmg
     
  8. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    Except that shaman is designed around having sustain, similarly to mage. In 1.20 all the classes had their own damage mitigation methods: warrior and assassin ahd high base def (and vanish), archer had range and mage/shaman both had healing


    Shaman's base concepts of being glassy and mid range haven't changed since then, so it lacking an overall form of sustain hinders it a lot
     
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