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Game Mechanics 4 changes for the summoner archetype

Discussion in 'General Suggestions' started by schwandex, Aug 9, 2022.

?

agree?

  1. yes, everything should be done

    4 vote(s)
    44.4%
  2. yes, only thr simple changes

    5 vote(s)
    55.6%
  3. no

    0 vote(s)
    0.0%
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  1. schwandex

    schwandex Well-Known Adventurer

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    Minecraft:
    After watching how summoner plays, i have come up with 4 potential changes: 3 are more simple and 1 is a new addition:

    1. make it so summons dont get in your face when following, as it sometimes gets annoying

    2. change the models of the goblins and effigy to different ones for skyseer: it doesnt make much sense that goblins come out of a bird shaped totem, so maybe they should be turned into small avo puppets (ava puppet?)
    the effigy could be recolored to sky wood colors to match the theme or to purple as a terraria reference to the corruption

    3. add some sort of indicator to see which totem you will haul towards, this one is not necessary but sort of a quality of life change


    The new addition:
    the guardian totem

    A problem I have seen with summoner (which is the problem with 1.20 shaman) is that you instantly die when getting touched by something. This is kinda fixed in ritualist and my idea is sort of a creative way to fix it for summoner: the guardian totem.

    this would be an upgrade you get later in the game, around lvl 80 when summoner starts being too glassy. This upgrade will make it so whenever a totem dies out, a guardian totem will spawn in its place.
    the guardian would act as a stationary wall, with 1-1.5x the players health (idk if thats too much) and would take aggro of melee enemies in a 3 block radius.
    the function of the guardian is that whenever you get overwhelmed with enemies or you are getting pummeled by projectiles you get near the guardian to lose aggro or behind it so it tanks the projectiles.

    what do you think?
     
    Last edited: Aug 10, 2022
    Salted likes this.
  2. SKZR

    SKZR Well-Known Adventurer

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    add a poll
     
  3. itay_

    itay_ Well-Known Adventurer VIP+

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    Minecraft:
    I agree with the 1st and 3rd suggestions. I get the point about the 2nd point but I don't think its that important that it will be worth to design 2 new models for it.

    I completely agree about shaman in general being too glassy, but personally I think that summoner revolves around keeping the totems active, so giving them up to not get out of a sticky situation is against it's playstyle.

    An idea I thought of is to make Haul act similarly to the move "substitute" from pokemon. When you use haul, summon a creature that has 25% of your hp and draws enemies around you to them (haul still launches you to your totem)
     
  4. schwandex

    schwandex Well-Known Adventurer

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    Minecraft:
    I see summoner revolves to keeping totem active.
    I think of the guardian as a ‘sacrifice’ to that core aspect, as something not as essential as the puppets or the effigy gameplay wise, but as something that could help you sometimes in situations like boss battles. As you have 3 totems you can keep 2 totems alive but use one for that.

    I like your suggestion (and would be cool if they used a model like the one in pokemon), but tbh it feels like it fits more in trickster.
     
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