Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Soul Points replacement ideas

Discussion in 'General Suggestions' started by TheFrostB1te, Aug 1, 2022.

?

Which concept is better

  1. neither

    27 vote(s)
    84.4%
  2. 1

    3 vote(s)
    9.4%
  3. 2

    2 vote(s)
    6.3%
Thread Status:
Not open for further replies.
  1. TheFrostB1te

    TheFrostB1te Potato Enjoyer

    Messages:
    279
    Likes Received:
    362
    Trophy Points:
    52
    Guild:
    Minecraft:
    Edit: Alright, I wrote this at 2am, slightly edited some stuff and added explaination why I think there should be replacement for soul points, instead of just removing them and solutions for soul points bombs (I would add more formulas but I can't really do math)

    Soul Points is a flawed system, and I know alot of you would rather remove it completly. Except there would be a lot of problem related to lack of punishment for death (e.g. what to do with soul points bombs or simply abusing it) and system where you drop some of your emeralds upon death forces you to accept your fate, feels too simple, can be easily exploited and doesn't fix the problem with soul points bombs, so here are my 2 concepts that could replace soul points system.

    1.Armor Penalty System

    -Damaged Armor
    After death, gear you wore (except weapons) would lose its effectiveness - essentially reduce its indentifications values (similar mechanic to crafted items, except there's no durability and it happens after death rather than after being hit)
    Note that untradable Items or crafteds would not get affected. After being killed in hunted mode, you'd lose your stuff as expected, but every single piece of gear would be affected by this system (maybe items that weren't worn at time of death would be less damaged). After death in Hardcore Mode, armor you wore would have reduced effectiveness to [0%].
    Effectiveness lost upon death would vary based on tier of the items:

    Normal - [20%]
    Unique - [15%]
    Set - [10%]
    Rare - [10%]
    Legendary, Fabled and Mythic - [5%]

    It's important to note that if you die with armor that has [0%] effectiveness, nothing would happen to this piece of gear.

    -Repairing Damaged Armor
    You could repair damaged gear either by using the {Anvil} near {Blacksmith}, where you'd have to get certain {Ingridients} requested by it (armor's minimum combat level and its tier would influence amount of ingridients, their tier and their minimum crafting level you have to get) to repair your armor or make a {Repair Kit} (more on that later), or by using {Blacksmith}, where you'd have to pay with {Emeralds}. (amount of emeralds you'd be charged would vary based on armor's minimum combat level) (or for sake of "simplicity" make both of them in blacksmith gui)

    -Repair Kits & Bombs
    {Repair Kits} would be new items you could get from the {Anvil} after giving certain items requested by it, and due to complexity of this system, it'd be introduced on on lvl 25. You could use {Repair Kit} at any point to repair your armor without visiting the blacksmith, {Repair Kits} would have in total 3 tiers, each tier is for diffrent combat level range and have diffrent amount charges:

    Tier 1 [✫✫] - lvl 25 - 49 & [1 charge]
    Tier 2 [✫✫] - lvl 50 - 74 & [2 charges]
    Tier 3 [✫✫✫] - lvl 75 - 106 & [3 charges]

    If repair kit would be used on piece of gear that's within level range of it, It'd repair precentage of effectiveness lost from death based on tier of items:

    |Normal| - [300%]
    |Unique| - [250%]
    |Set| - [200%]
    |Rare| - [200%]
    |Fabled| - [175%]
    |Legendary| & |Mythic| - [150%]

    If {Repair Kit} would be used on piece of gear with higher level than repair kit's level range, it would work, but [25%] or [50%] (based on repair kit's tier) less effectively. (e.g. if you were to use {Tier 1 [✫✫] Repair Kit} on lvl 83 unique armor it would work, but would be [50%] less effective than {Tier 3 [] Repair Kit} and repair only [125%] of lost effectiveness, instead of [250%]).

    {Soul Points Bombs} would be replaced with {Repair Kit Bombs}, which would give 5-10 {Repair Kits}, with tiers based on combat level of character you're currently playing.

    2.Soul Corruption & Rejuvenation System

    -Soul Corruption
    {Soul Corruption} would be a penalty after dying - For each death, {Soul Corruption} would increase its precentage by [5%]. First death after {Soul Rejuvenation} (more on that later) would increase {Soul Corruption} precentage by [15%]. In Hardcore Mode, death penalty would be tripled. You could view your current {Soul Corruption} in Character Info (Compass Menu). Maximum {Soul Corruption} precentage you could get would be [80%].
    {Soul Corruption} precentage would reduce positive id bonuses you currently have by [0.5%] (e.g. if you have 150/3s poison without strenght and {Soul Corruption} precentage equal to [20%], your effective poison would be 135/3s). That could also affect {Mana}, with its base product of 100 (e.g. if you have [120 Mana] and {Soul Corruption} precentage equal to [15%], instead you'd have [111 Mana] because your 20 inteligence turns into ~19 (18.5) and mana is getting reduced by 100 x 7.5 %).

    -Soul Rejuvenation
    {Soul Rejuvenation} would be a service that could reset the precentage of {Soul Corruption}, it'd be located near tool merchants or dungeons/raids entrances and there would be an {Altar} (perhaps made out of armor stands?), instead of normal NPC. There would be 3 ways to reset your {Soul Corruption} precentage by {Soul Rejuvenation}, first being paying with {Emeralds} - amount of currency you'd be charged could vary based on Soul Corruption's number and combat level, bringing certain {Ingridients} requested by the {Altar} (same as anvil from 1st concept), or {Meditating} - essentially waiting for it to reduce {Soul Corruption} precentage.

    -Soul Rejuvenation Bombs
    {Soul Points Bombs} would be replaced with {Soul Rejuvenation Bombs}, which would revoke {Soul Corruption} precentage by [25%].

    Okay, now I feel like I just wasted 2 really good concepts.
    (Sorry for bad english)
     
    Last edited: Aug 2, 2022
    Bixlo likes this.
  2. I_Liek_Turtlez

    I_Liek_Turtlez hi i play hic CHAMPION

    Messages:
    1,184
    Likes Received:
    709
    Trophy Points:
    117
    Guild:
    Minecraft:
    Why is there not an option for neither
     
  3. Aftershokke

    Aftershokke Meow?

    Messages:
    318
    Likes Received:
    517
    Trophy Points:
    85
    Minecraft:
    why isnt there an option to remove soul points all together with no replacement
     
    shacers and cmosier like this.
  4. Samsam101

    Samsam101 Star Walker GM CHAMPION

    Messages:
    3,929
    Likes Received:
    11,895
    Trophy Points:
    217
    Creator Karma:
    Guild:
    Minecraft:
    they should be replaced with a free hotbar slot
     
    Rye900000, Dr Zed and Rythew like this.
  5. meef

    meef Well-Known Adventurer

    Messages:
    375
    Likes Received:
    472
    Trophy Points:
    83
    Minecraft:
    agreed
     
  6. TheFrostB1te

    TheFrostB1te Potato Enjoyer

    Messages:
    279
    Likes Received:
    362
    Trophy Points:
    52
    Guild:
    Minecraft:
    Properly edited the text and added some stuff, including my current opinion on soul points
     
  7. shacers

    shacers no longer replying VIP+

    Messages:
    1,042
    Likes Received:
    1,032
    Trophy Points:
    112
    Minecraft:
    how bout u just make it so that there are no soul points and ur penalty is lost time
     
    Dr Zed likes this.
  8. TheFrostB1te

    TheFrostB1te Potato Enjoyer

    Messages:
    279
    Likes Received:
    362
    Trophy Points:
    52
    Guild:
    Minecraft:
    Okay, but give me arguments why no death penalty system would be better idea
     
  9. shacers

    shacers no longer replying VIP+

    Messages:
    1,042
    Likes Received:
    1,032
    Trophy Points:
    112
    Minecraft:
    ok because when u die u already have bad stuff, you gotta walk back to where u died, u lose ur entry fee if u die in something like a dungeon or boss alter, and u have to go through extra steps sometimes in a quest
     
  10. Namakobushi

    Namakobushi Famous Adventurer VIP+

    Messages:
    554
    Likes Received:
    559
    Trophy Points:
    148
    Minecraft:
    Dying already wastes time from what has been mentioned above, there's no need to make it waste more time.
     
    shacers likes this.
  11. TheFrostB1te

    TheFrostB1te Potato Enjoyer

    Messages:
    279
    Likes Received:
    362
    Trophy Points:
    52
    Guild:
    Minecraft:
    walking back where you died is built it nature of rpgs with open world so much so I wouldn't consider it a punishment, additionaly you have scrolls and fast travel and it's not like it takes 10 minutes to get from Thanos to Qira Hive, duh getting from Llevigar to Ahmsord takes less than 8 minutes with 100 ws, not to mention horses and movement spells. Losing entry fee is a risk related with trying to do certain type of content, which is very situational and even if you really want to consider it a death punishment, in my opinion it's simply not enough
     
    alexphilgab likes this.
  12. shacers

    shacers no longer replying VIP+

    Messages:
    1,042
    Likes Received:
    1,032
    Trophy Points:
    112
    Minecraft:
    no but really them how bout u keep soul points but only make u lose ems
     
  13. lemonalade

    lemonalade [insert misinformation here] CHAMPION

    Messages:
    952
    Likes Received:
    2,058
    Trophy Points:
    148
    Guild:
    Minecraft:
    It takes like 10-20 mins to fully restore all your sp just by world hopping and waiting for the sun to rise lol. It's really not an issue
     
    Nukewarmachine likes this.
  14. Namakobushi

    Namakobushi Famous Adventurer VIP+

    Messages:
    554
    Likes Received:
    559
    Trophy Points:
    148
    Minecraft:
    The fact that world hopping exists and is a somewhat common practice really reveals some flaws in the system. It bypasses the soul point system--although a bad system--and may raise a few eyebrows.

    It most likely was not an intended feature and in itself is a cheaty practice.
     
    alexphilgab likes this.
  15. lemonalade

    lemonalade [insert misinformation here] CHAMPION

    Messages:
    952
    Likes Received:
    2,058
    Trophy Points:
    148
    Guild:
    Minecraft:
    Well there's always the simplest solution: don't die :saltroll:
     
  16. TheFrostB1te

    TheFrostB1te Potato Enjoyer

    Messages:
    279
    Likes Received:
    362
    Trophy Points:
    52
    Guild:
    Minecraft:
    alright, I'm just gonna redirect you there
     
  17. shacers

    shacers no longer replying VIP+

    Messages:
    1,042
    Likes Received:
    1,032
    Trophy Points:
    112
    Minecraft:
    ^10character^
     
  18. Rythew

    Rythew There is no war inside the Fruman Walls

    Messages:
    308
    Likes Received:
    628
    Trophy Points:
    91
    Minecraft:
    For concept number 1, I think its too complicated, also why introduce another item currency when u already have Repair Scraps from crafting which seem like they would be a better fit.

    For concept 2 (the suggestion with alot more merit), I feel like soul corruption should not mess with mana/poison/id bonuses as that's too much stuff to be be messing with and probably would make the soul point description as big as any piece of fully-equipped morph. It should stick with altering one stat only, perhaps reducing max mana (not intel, as to not mess with builds) by a certain amount or reducing hp regen. As for soul rejuvenation, the altar needs a new name, sounds too much like boss altars, and could cause confusion between the two. I think, instead of an emerald/ingredient/time (especially the latter) fee, you should be given an objective, like the daily objectives, but less time-consuming (e.g: loot 5 chests instead of the daily's 8-10). Although, I guess a fee would be optimal for players who just want to get on with the game, and want to circumvent the objective process.

    All in all, I still agree with most other people in this thread, and that is to straight up remove soul points and give us an extra inventory slot. (Also percentage is spelt percentage, not precentage).
     
    TheFrostB1te likes this.
  19. Dr Zed

    Dr Zed Famous Adventurer HERO

    Messages:
    5,164
    Likes Received:
    6,489
    Trophy Points:
    194
    Minecraft:
    Okay but why aren’t those enough then? Would Wynncraft be more fun with harsher death penalties? No. Soul Points rn only discourage players from playing the game. They don’t offer any real challenge and simply don’t add any fun or interest to the game. No game mechanic should ever do that. I’m fine with emeralds and/or consumables dropping if you really want more penalties, but that can be done without soul points.
     
  20. TheFrostB1te

    TheFrostB1te Potato Enjoyer

    Messages:
    279
    Likes Received:
    362
    Trophy Points:
    52
    Guild:
    Minecraft:
    yes, they do, but not because they're death penalty, it's because they take away your items and the only way to regenerate them is either by waiting or spending money
     
Thread Status:
Not open for further replies.