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Game Mechanics New Hunted Mode Mechanic

Discussion in 'General Suggestions' started by AlanGreyson, Jul 29, 2022.

?

What do you guys think?

  1. Pog

    17 vote(s)
    94.4%
  2. Not pog

    1 vote(s)
    5.6%
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  1. AlanGreyson

    AlanGreyson WynnArtist VIP

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    The Hunted Mode has only a few features.
    Players can kill you, you get a 50% XP bonus, and you will lose your item upon death by kill or suicide.

    That is a lot of risk for just a bonus. However, what happens if you have a way to help you in this mode?

    Introducing "The Wanted" feature!!
    This feature will make any hunted player killer becomes a Wanted like in those western American movies.
    When a Hunted Mode player killed another Hunted Mode player, the killer player will become Wanted and his/her name will be registered in a Wanted Board that can be found in every town and city.

    Features:

    • When you click on the board, a GUI similar to the guild member list GUI will appear but instead of a guild player list, there will be some Wanted Players listed instead.
    • A Wanted Player will be listed on the Wanted Board and will be graded according to their crime. The more player they kill, the higher their bounty scores. You get the point. This feature is made so that those Hunter b*stard will suffer for their "heinous" crime.
    • If you manage to kill a Wanted Player, you'll get their head and you can submit it to the Wanted Board to get your sweet reward.
    • The board will also give you some information such as last sighted and victim. The last-sighted info will tell you in which territory the kill was done since it is easier to code(I think) and making a waypoint just for the kill spot almost seems like we're playing a detective's game.
    • However, this will also make the Hunted Mode became too easy. So to balance the mode, the Hunter will get a player head of their that they can keep as a trophy or give it to a new NPC named "A Suspicious Man".
    • The NPC will buy the head for some reason(lore potential) and give you some items and money in exchange. (The same way the Wanted Board rewards you for a Wanted's head)
    • Your bounty will also affect your reward. The higher your bounty, the better reward you get. (This rewarding system is just a vice versa)
    • This way, the Hunter still has a reason to kill while also putting them at risk.
    This feature also can open a new way to play Wynncraft. You could choose the path of righteousness and hunt down the criminals that are threatening the peace in the Hunted Server. This path won't be easy as you can get killed anytime during your conquest of justice.

    Or, you can be in the path of evil and kill just to fill up your thirst for blood. Your very existence will threaten the server and you will always be hunted upon the first kill that you commit. However, the thrill of your survival and way of life will make the server more alive and you can engrave your name as a powerful Hunter

    The Hunted Mode can also be upgraded a bit.
    One of which is there will be a special world server just for the Hunted Mode Players and they will not able to join a normal world. This way you can find other hunted without needing to search hundreds of worlds just to find a player that is 10 levels different than you. :P

    QA:
    1. Isn't this going to be potentially farmable?
    Well, there will be a system where if you kill the same person more than once or twice, you will not get any head as the system won't allow repeated target kills in a day(Irl). This is applied to both Wanted(criminal) and non-Wanted(normal player).

    2. Are normal players who kill a Wanted will also get Wanted?
    No, if your opponent is Wanted and you're not, no matter if its a self-defense or "Divine Punishment", you will not become Wanted.

    3. What if a Wanted kills a Wanted?
    The same rule still applies. If it's self-defense kills, then the Wanted player won't gain more bounty scores. But if it's the one who initiated the fight won, then he'll gain more bounty scores.

    4. What if a normal player attacks a Wanted, but he lost?
    The Wanted will gains more bounty scores like usual. The rule is that if a Wanted kills a normal player, he'll gain bounty scores.


    This idea can help encourage players to play the Hunted Mode since they have an assurance for their "justice"

    If you guys have more questions, you can comment on this thread.

    I wonder if this is even a good idea or not but I hope you guys love this idea :3
     
    Last edited: Aug 19, 2022
  2. shacers

    shacers no longer replying VIP+

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    maybe pog cuz i dont play hunted but seems cool
     
  3. alexphilgab

    alexphilgab The Godsent CHAMPION

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    I think someone already suggested this but anyway, it's a pog for me.
     
  4. meef

    meef Well-Known Adventurer

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    idk bro seems kinda farmable
     
  5. AlanGreyson

    AlanGreyson WynnArtist VIP

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    yeah, you're actually right. people could just kill and get killed to farm the head. I'll make a edit later
     
  6. Demonair

    Demonair I got a new building business! HERO

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    I absolutely love the idea. But would the player become wanted for kiling a wanted player. And also the feature should be that in a fight the player who attacks first will become wanted if he kills the other player. And the other player fithing in self defense should not become wanted if he kills the attacker
     
    BrokenRealities likes this.
  7. AlanGreyson

    AlanGreyson WynnArtist VIP

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    Any player who started the fight will officially become the hunter(killer) but if the victim is wanted and then the player who initiates the battle won't be wanted.
    If the hunter dies due to self-defense from the victim, then the victim will receive a head and can submit it as a reward for defeating a hunter depending on his bounty. If it is the hunter's first attempt and he fails, his head will be registered as a hunter but his name won't appear on the wanted board. this way the victim still can be rewarded for their survival
     
    Last edited: Aug 6, 2022
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