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Game Mechanics Bounty Hunting

Discussion in 'General Suggestions' started by Sugo, May 11, 2022.

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What do you guys think of the current PVP

  1. It needs a revamp and bounty hunting sounds fun

  2. It needs a revamp but we should think of something else

  3. It's fine the way it is

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  1. Sugo

    Sugo Tired Tryhard CHAMPION

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    Minecraft:
    Hunted Mode
    one of the most overlooked gamemode in Wynncraft

    But why is that?
    Well apart from the fact that Wynncraft is a PVE focused server, there are a few more reasons why Hunted is hardly played in the server, so let's talk about that.

    1. There is no good reason to play Hunted
    Before 1.20 introduced Gathering XP gear, people actually used to play in Hunted mode for doing profs, but after Gathering XP was introduced, there was no real reason to turn on hunted since it was a huge risk of loosing expensive gear at a minor increase in the pace of prof xp, and there is no point in hunting other players either which brings us to our next point which is

    2. There are no decent reward for playing in Hunted
    In hunted, you have a good chance of loosing tradable material, so people don't generally like the risk of going into hunted, but let's say you decide to hunt players or go into hunted gamemode for some reason, what would you be rewarded with for going through such risk, nothing other than combat xp or gathering xp, which as I mentioned previously, people generally don't use. And the rewards for going out to hunt other players is nothing since people use untradable items, therefore this brings me to my next point that is

    3. It is very difficult to find players in Hunted
    In hunted, since there's no reward for going out and engaging in PVP, many players tend to simply not use the mode at all, which makes it hard to find players out in the open using the Hunted mode, thus making the experience, which depends on players, non existent

    So what can be a solution to all these problems?

    Bounty Hunting
    A way to reward players for actually hunting others and playing in hunted gamemode!


    So how does this work?
    So we have 3 systems that take place in Bounty Hunting

    1. Bounty Score
    The way Bounty Score works is very simple, the more players you kill, the more score you get, but if you die, you loose all your score
    This basically is used to make Hunted more engaging and thrilling, by adding a risk and reward system in Hunted, where you can go out of your way to hunt players, and you need to actually hunt players to get a bounty score, but if you get too greedy and keep hunting nonstop, if you die, you'll loose all your bounty score, this also rewards skilled users with better score and encourages players to improve themselves by not being too punishing if they die a lot since everyone has to start somewhere

    2. Bounty Rewards
    The way bounty rewards work is that you can exchange your Bounty Score in exchange for prizes at a Bounty Trader
    This effectively adds incentive to actually going out and hunting players, since if you gain a lot of Bounty Score, you could exchange it for rewards such as powders, currency, items and maybe even mythics (?) :)

    3. Bounty Tracker and API
    The way Bounty Tracker works is that it is a compass that leads to the player with the highest bounty

    This not only increases the risk in Bounty Hunting, since if you gain too much bounty, there's a high chance you'll be hunted down in no time and at the same time it also fixes the third problem I mentioned in hunted where it's hard to find players, as per API, It can be used to track the amount of hunted players in a world so you can know where the action is

    Addressing Possible Problems with Bounty Hunting

    Q: What if players try to farm bounty points by killing each other over and over again?
    A: For this, we could add an individual bounty point timer to each player, effectively making it so if you kill a same player over and over again, you will not get any bounty points when killing them in the next 1 - 10 mins, increasing based on how repeatedly you have killed that player


    Q: Would bounty hunting affect the way hunted is used for xp bonus negatively?
    A: No it would not, since xp grinders or proffers wouldn't go out of their way to hunt players, they wouldn't gain much bounty and wouldn't be tracked by bounty hunters, however if people are to find them, they can ofcourse engage in combat, which is a good thing as whats the point in allowing pvp in hunted if a player will never get to fight another player


    Q: Why is PVP necessary in a server like Wynncraft?
    A: This is slightly related to why healthy competition can be great in servers where the content is limited and players in endgame tend to run out of content to enjoy, since content such as PVP provide them with competition and a mass scope of improvement and they end up enjoying the endgame a lot more when there is competition involved, for example guilds, you could say the same goes for PVP too


    Q: How would we prevent spawn camping in Bounty Hunting?
    A: for that, the timer solution for anti bounty point grinding will work the same, ofcourse if a player wants to camp next to a town for the sake of annoying another player, that comes under a whole different sort of discussion, and it would happen regardless of whether the Bounty Hunting system exists or not


    That's all for the thread for now, if you have feedback or want to add to the suggestion, feel free to comment down below and don't forget to cast your vote in the poll as well! Have a nice day to whoever is reading this!
     
    Last edited: May 11, 2022
  2. RoSeNur

    RoSeNur Warrior cultist CHAMPION

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    I d love to have bounty hunting tho we ll have to counter abusing it brings. And to counter that will likely require changing some general rules for hunted mode on wynncraft, which is fine but just reminding.

    Just the first that comes to my mind is that with 1st problem people can still abuse bounty score (just delayed but still) and also play in hugging-save-zone style.
     
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  3. Monkey_Suit

    Monkey_Suit Well-Known Adventurer HERO

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    Minecraft:
    Pls make dark theme friendly
     
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  4. Sugo

    Sugo Tired Tryhard CHAMPION

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    we could perhaps not have a limit for the delay at all, for example at a certain point you'll have to wait 1 hour before killing the same player again if you killed them 30 times in a row
    ________________________________
    done, sorry for the inconvenience it's my first proper forum post :sweatsmile:
     
  5. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

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    thanks for the big text, i cant read
     
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  6. Sugo

    Sugo Tired Tryhard CHAMPION

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    My first proper forum post so I didn't know what the text size should be sry
     
  7. Sugo

    Sugo Tired Tryhard CHAMPION

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    Minecraft:
    bumparoooo
     
  8. TigerYaisou

    TigerYaisou Famous Adventurer VIP+

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    Minecraft:
    this sounds pretty cool! I think another cool system to be added in something like this could be a bounty board to maybe pay to make yourself much more vulnerable, such as allowing players to visit this board and pick up a compass tracking you in exchange for you having something like an xp multiplier or something until killed
     
  9. Sugo

    Sugo Tired Tryhard CHAMPION

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    It sounds like a good idea as long as there is another player in hunted in your world and the bounty board rewards aren't too overpowered
     
  10. Sugo

    Sugo Tired Tryhard CHAMPION

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    Minecraft:
    what is bump
     
  11. Dr Zed

    Dr Zed Famous Adventurer HERO

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    The idea sounds cool, my only major concern is PvP being balanced. But I’ll give you a pass for now given how spells and classes are going to be completely overhauled soon.
     
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  12. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    just leave it as the default formatting, it's not nice to see catking or aquila text
    ________________________________
    you miss the elephant in the room: pvp sucks in wynncraft. your suggestion would be heavily impacted by this issue, yet you don't mention it at all.

    it would probably still be viable to farm even despite a timer
    would be better to just count each unique player only once per streak

    high bounty is also significantly higher risk to fight; grinders would be a free +1.
     
    Last edited: May 20, 2022
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  13. swaginatorAF

    swaginatorAF Travelled Adventurer

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    THIS WOULD BE SO RAD FRFR NO CAP
     
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  14. Sugo

    Sugo Tired Tryhard CHAMPION

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    Okay so first up, I didn't mention pvp sucking in wynn because that deserves a whole another rebalance thread in itself (the base combat), this suggestion was for adding an incentive and a system around that

    Then I do agree that the unique person only per streak might be a good idea

    I didn't really understand the final point can u elaborate on it a little?
     
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  15. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    non-combatants are obviously going to have a harder time fighting back than other combatants, so they're at least lower risk to engage, if not easier to kill. this makes them "safe" ways of accumulating small bounties. there would definitely be incentive to go for that compared to risking your entire bounty in an even matchup.
     
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  16. Sugo

    Sugo Tired Tryhard CHAMPION

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    Ah, I feel like that's not a bad thing since rn there's no actual risk in going to hunted and there's no actual reason to hunt players who are xp grinding or gathering
     
  17. Sugo

    Sugo Tired Tryhard CHAMPION

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    Minecraft:
    Bippity voppity Bump
     
  18. Sugo

    Sugo Tired Tryhard CHAMPION

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    bumparion is a made up word
     
  19. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Me omw to safely grind points by killing my alts... I would be wary of this. Timer or not, a player can still safely grind points over time again against their friends or alts.

    Overall I like the idea, just need to be careful. This would be especially good if PvP didn't and after 1 hit.
     
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  20. Sugo

    Sugo Tired Tryhard CHAMPION

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    Minecraft:
    bump10char
     
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