Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Ideas I had for if they ever improve/rework Ahc

Discussion in 'General Suggestions' started by Daktota, Apr 23, 2022.

Tags:
?

What do you think?

  1. It's great

    4 vote(s)
    66.7%
  2. It's eh

    2 vote(s)
    33.3%
  3. It sucks

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. Daktota

    Daktota Daktota The Rock Enthusiast HERO

    Messages:
    334
    Likes Received:
    936
    Trophy Points:
    89
    Guild:
    Minecraft:
    So current Ahc seems good, has a good concept and all, but I feel some parts are kind of underwhelming, mainly the Ragni and Rodoroc parts.
    For Ragni right now it feels kind of dumb with the "kill exactly 10 citizens" thing and feels more like a mob farming simulator than a actual battle or invasion. I suggest instead of going into Ragni we are having a battle in front of Ragni.
    Firstly we could add a mini cutscene of us walking up to the fort, seeing the army prepared for us and maybe some dialogue between the general and Bakal, both sides will charge at each other then the fight begins. For one there will be quite a large army, but we will also have one, maybe some undead with ally ai, where they fight with us. This will help out the atmosphere and make it seem more like a battle in general. There will also be the general of course, who stands at the back and charges in once we kill a certain amount, and will have some combos and stuff. Also during the battle archers will volley down arrows and catapults will launch rocks at you, the landing zones of themes attacks will be shown a few seconds before it hits. Once you kill the general some cutscene of the army losing and the corrupt running into ragni can play along with the dialogue.
    For Rodo I think they should make it about hunting down doguns than the slums, as it serves a better purpose and seems better. In this you are hired by the king to hunt down a group of escaped doguns in a large area, where they'll attempt to slow you down as they flee, once you corner them they will fight back and youll need to kill off the group of doguns in a mini boss battle.

    Those are just ideas and could probably be improved but yea, tell me what you think.
     
    ThedumbOX and starx280 like this.
  2. strikeflame5356

    strikeflame5356 what do I write here VIP

    Messages:
    387
    Likes Received:
    444
    Trophy Points:
    83
    Guild:
    Minecraft:
    It'd be cool to make Ragni in AHC into a version of some combination of the new caves in 1.19 and .20, and Takan's fort in the desert, just a much harder version, where you have to follow one or maybe several possible paths and fight your way into the center, then kill the king or something, maybe with a few minibosses on the way. Ragni's kind of a cool city, what with all the paths through the city and around the hill where the castle is, so it'd be pretty cool to make it into a mini-dungeon of sorts, they might even create a use for that little hole in the wall near Ragni's entrace that so far has been (to my knowledge) completely unused.
     
Thread Status:
Not open for further replies.