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Fully Formed Amadel Revamp Concept

Discussion in 'General Suggestions' started by highbread, Apr 1, 2022.

?

cool?

  1. yah

    12 vote(s)
    63.2%
  2. nah

    0 vote(s)
    0.0%
  3. i've got no fucking clue brh

    6 vote(s)
    31.6%
  4. vote here to see results

    1 vote(s)
    5.3%
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  1. highbread

    highbread highbread

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    Minecraft:
    Fully Formed Amadel Revamp Concept

    As of now, Fully Formed Amadel might actually be the easiest part of the entire boss fight. As a result, I've decided to make a fully fledged revamp of the fight and turn it into something actually challenging.

    My goal with this is to turn it into a real finale the final boss of a 4-part questline deserves, and to make it a fight akin to Qira or The Eye in overall scope (though obviously not statwise).

    Note: Spell and spell combos follow the subsequent layout:
    Spell Name (Cooldown in seconds | Damage multiplier) -> Next Spell

    Fully Formed Amadel (Phase 1)
    Melee AI

    Health: 60,000

    Movement Speed: Immobile

    Neutral Damage: 390-410
    Rainbow Damage: 65-65

    Attack Rate: N/A

    Complete CCI

    Notes:
    Spawns six to eight Elemental Blooms upon hitting 40,000 and 20,000 health
    Spawns one Elemental Cluster upon death

    Heavy Teleport (0 | 10%) -> Heavy Weakness (0) -> Heavy Slowness (0) -> Charge (0) -> Heavy Weakness (0) -> Heavy Slowness (0) -> Heavy Heal (4 | 20%)
    Probability: 1/8

    Push (0) -> Push (0) -> Heavy Push (3) ->
    Teleport (0) -> Heavy Explosion (1 | 500%) ->
    Push (0) -> Heavy Teleport (2 | 10%) -> Heavy Explosion (5 | 500%)
    Probability: 1/4

    Push (2) ->
    Teleport (0) -> Heavy Arrow Storm (2 | 50%) ->
    Charge (0) -> Heavy Charge (3 | 300%)
    Probability: 1/4

    Heavy Pull (3) ->
    Heavy Wave (0 | 40%) -> Heavy Wave (0 | 40%) -> Heavy Wave (2 | 40%) ->
    Teleport (0) -> Push (5)
    Probability: 1/4

    Charge (0) -> Pull (1) ->
    Charge (0) -> Heavy Push (0) -> Teleport (1) ->
    Meteor (0 | 300%) -> Meteor (0 | 400%) -> Meteor (3 | 500%) ->
    Heavy Pull (0) -> Heavy Pull (0) -> Heavy Pull (4) ->
    Heavy Explosion (5 | 1750%)
    Probability: 1/8
    Fully Formed Amadel (Phase 2)
    Melee AI

    Health: 70,000

    Movement Speed: Sprint

    Neutral Damage: 595-605
    Rainbow Damage: 85-85

    Attack Rate: 2

    CC:
    Blind: 10s
    Slow: Immune

    Notes:
    Spawns five to seven Elemental Blooms upon reaching 55,000, 40,000, and 25,000 health
    Spawns two Elemental Clusters upon death

    Heavy Pull (2) ->
    Heavy Arrow Storm (0 | 5%) -> Heavy Flamethrower (6 | 75%)
    Probability: 3/13

    Heavy Charge (2 | 300%) ->
    Charge (0) -> Explosion (1 | 200%) -> Heavy Explosion (4 | 400%)
    Probability: 3/13

    Heavy Pull (1) ->
    Heavy Multihit (1 | 30%) -> Heavy Push (2) ->
    Charge (0) -> Heavy Charge (4 | 300%)
    Probability: 2/13

    Heavy Vanish (0) -> Charge (1) -> Heavy Flamethrower (0 | 50%) -> Heavy Flamethrower (0 | 50%) -> Heavy Flamethrower (4 | 50%) -> Heavy Explosion (6 | 400%)
    Probability: 2/13

    Push (1) -> Heavy Charge (3 | 250%) ->
    Charge (0) -> Charge (0) -> Charge (0) -> Heavy Pull (0) -> Heavy Explosion (0 | 10%) -> Push (1) -> Heavy Charge (6 | 400%)
    Probability: 2/13

    Heavy Push (0) -> Heavy Push (0) -> Heavy Push (10) ->
    Heavy Heal (0 | 10%) -> Explosion (0 | 200%) -> Heavy Heal (0 | 10%) -> Explosion (0 | 200%) -> Heavy Heal (0 | 10%) -> Heavy Explosion (12 | 400%)
    Probability: 1/13
    Fully Formed Amadel (Phase 3)
    Melee AI

    Health: 35,000

    Movement Speed: Walk

    Neutral Damage: 495-505

    Attack Rate: 1

    CC:
    Blind: 10s
    Slow: 8s

    Notes:
    Periodically spawn groups of three Elemental Blooms every fifteen seconds.

    Heavy Teleport (0 | 10%) -> Heavy Teleport (0 | 10%) -> Heavy Teleport (1 | 10%) -> Explosion (0 | 200%) -> Explosion (0 | 200%) -> Heavy Explosion (2 | 200%) ->
    Push (1) -> Heavy Teleport (0 | 10%) -> Heavy Multihit (2 | 50%) ->
    Heavy Pull (1) -> Wave (1 | 125%) -> Heavy Charge (2 | 400%) ->
    Heavy Charge (1 | 500%) -> Explosion (1 | 500%) -> Heavy Charge (1 | 500%) -> Heavy Explosion (2 | 500%) ->
    Heavy Pull (0) -> Heavy Pull (1) -> Meteor (0 | 750%) -> Heavy Teleport (0 | 10%) -> Heavy Wave (1 | 200%) -> Heavy Push (0) -> Heavy Pull (5) ->
    Heavy Heal (0 | 10%) -> Heavy Heal (0 | 10%) -> Heavy Heal (0 | 10%) -> Heavy Heal (0 | 10%) -> Heavy Heal (0 | 10%) -> Heavy Explosion (25 | 10000%)

    Elemental Cluster (New Minion): Appear as invisible charged creepers
    Melee AI

    Health: Invulnerable

    Movement Speed: Immobile

    Rainbow Damage: 50-50

    Attack Rate: 5

    Notes:
    Aggro range does not cover the entire arena

    Explosion (0 | 1250%) -> Explosion (0 | 1250%) -> Heavy Explosion (2 | 1250%) -> Charge (15) ->
    Flamethrower (0 | 325%) -> Charge (15) ->
    Meteor (2 | 2000%) -> Teleport (15) ->
    Heavy Heal (20 | 8%)

    Elemental Bloom (Revamp): Appear as shulker projectiles
    Charge AI

    Health: 750

    Movement Speed: Sprint

    Rainbow Damage: 250-250

    Attack Rate: 0.5

    Heavy Slowness (0) -> Heavy Weakness (18) -> Self Destruct (10 | 100%)

    Thoughts and feedback on the revamp concept are greatly appreciated!
    (by the way if you vote for "i've got no fuckin clue brh" feel free to leave a reply on what might be confusing)
     
    Last edited: Apr 1, 2022
  2. IamFye

    IamFye Skilled Adventurer VIP

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    Minecraft:
    i just want amadel in his last phase to stop flying to the moon.
     
    Sharpie0316 and Sir_Doomed like this.
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