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Game Mechanics Soulbound Mode

Discussion in 'General Suggestions' started by Dr Zed, Nov 14, 2021.

?

Do you support this being added?

  1. Yes

    43 vote(s)
    79.6%
  2. No

    8 vote(s)
    14.8%
  3. Maybe with these changes... (explain)

    3 vote(s)
    5.6%
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  1. Tfarcnnyw

    Tfarcnnyw Skirl CHAMPION

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    Thats why dmg could be reduced by the number of people its being shared with.
    Archer takes dmg that would normally be 50% of their health. Then its split to be 25% for both players.

    Glass cannons should still be a risk, thats mitigated but not solved by soulbonding with a tank.
     
  2. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Bumping for like the 5th time
     
  3. MayIhaveItPlease

    MayIhaveItPlease Travelled Adventurer

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    This is super cool :D
     
    Dr Zed likes this.
  4. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Thanks! Any thoughts or suggestions?
     
  5. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Bumping.....................
     
  6. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Time for another Sunday bump
     
  7. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Forgot the last bump. Oh well.
     
  8. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Probably my last bump tbh
     
  9. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Let’s revive the thread bc why not?
     
  10. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Bumping like I bump your mom :3
     
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  11. Skidooskei

    Skidooskei King of the Lollipops CHAMPION

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    Looking forward to the gang warfare between the local soulbound groups
     
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  12. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Wow this is already a month old.
     
  13. Daktota

    Daktota Daktota The Rock Enthusiast HERO

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    This is a cool idea, I had a simmiliar idea in my head and hey, someones already done it. I would say maybe the players when seperated lose health or get a big debuff of some sort? so they have to stay together. Or other things such as skill points being shared or having 4 armour slots and the 4 armour slots effect both players and such. Maybe this is too far but anyways, cool concept.
     
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  14. Dr Zed

    Dr Zed Famous Adventurer HERO

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    That’s the reason for the teleportation feature. I’m not sure about skill points being shared bc that could lead to other balancing issues.
     
  15. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Also just to revisit this, I'm not still a bit confused. For example, say if you have John, Jerry, and James with 10k, 5k, and 7.5k hp each. James gets hit with 3k damage, so dividing 3k damage by the number of players (3), you'll have each player receive 1k damage each. As a percentage of HP, this would be 10%, 20%, and 13.3% of John, Jerry's, and James' HP respectively. So would the damage received by each player be redistributed among all 3 members until all of them have the same HP %?

    If this is how it works, I'm not what effective difference this would make. In the above scenario (assuming no defense or agility), the group would need to take 22.5k damage in total in order to die under the current method. The same goes for this method too, the only difference though is that the damage is redistributed differently but still applied in the same amount to the total group.

    I also noticed the assassin build has only 0.3 million ehp, not 1.4 million. I'm guessing that some item changes since the post nerfed the build substantially.
     
  16. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Here’s a bump
     
  17. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Another bump
     
  18. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Another bump
     
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