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Game Mechanics class choose

Discussion in 'General Suggestions' started by chleba, Oct 23, 2021.

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  1. chleba

    chleba Newbie Adventurer

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    just one little thing. whent i was choosing class i wos annoyed beacuse i now that stats but i do not now skills so what i wont. i wont to add something like training camp where you get all your skills to try (before choosing class) meybe in lobby.
    also wont some difficulty choose when you choosing class something like easy-normal-hard and you will ofcourse cannot change it after class maked and you will be able play only with players at the same difficulty. this is beacuse i do not much now how this pvp woork etc. so i am bed so i will choose easy for now but when i tech i will choose normal or hard. also wont some sortable storage for each classs maked so the storage doesnt be shared like the enderchest. thanks so much.
     
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  2. SLScool

    SLScool Well-Known Adventurer

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    Minecraft:
    For all the confused users and for all the bullies out there, here's a translation:
    The only part I'm not sure about is whether the first paragraph is talking about the Damage/Defense/Range/Spells stats and its skills in combat (e.g., archer can jump into the air, fire some arrows before landing on the ground, and then clear the area with an arrow shield), in which case the paragraph is probably talking about creating a class, or if it is talking about Combat Level and Game Mode stats and its current skill points, in which case the paragraph is talking about choosing a class the user currently has.
     
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  3. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    Minecraft:
    I think what you mean is:
    -training ground: already exists in detlas, troms, and in most housings (combat dummy); it doesn't take long to level a class to level 31 to see the spells n shit
    -difficulty meter: would be hard to implement and most people wouldn't really use it either way tbh
    -storage: the echest literally has 21 pages what else do you want
     
  4. SLScool

    SLScool Well-Known Adventurer

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    Minecraft:
    Part of this seems like another suggestion, Setting Difficulty Level. The main differences are how you select your difficulty and who you can play with. Personally, I prefer the other thread's proposed method of how to select your difficulty and I prefer not being restricted in who I can play with.
    When your Archer levels up to 50 (it doesn't have to be your Archer, but it's only 6 levels away, so it's the easiest), you will have the option of creating classes in a mode called Ironman. In this mode, you won't be able to use your bank, but you can store anything you want in your ingredient pouch, which is comparable to a storage chest.
     
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  5. luckeyLuuk

    luckeyLuuk I probably forgot that I put this here.

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    Minecraft:
    It would probably be better if you made seperate threads for all of your ideas or to split this one in different paragraphs. That makes it easier to read. Also try to explain your ideas a little further than just one scentence. Now it's difficult to understand what you exactly want.

    For your first suggestion, do you mean that there would be an area in the lobby where you can try out every class before actually choosing a class and/or playing the game? I think that is actually a pretty interresting idea, altough it is probably too hard to code for what it does.
     
  6. Sploofie

    Sploofie professional idiot VIP

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    The first suggestion is reasonable, as it would give new players a demo as to what they're choosing without having to check the website
    However, the second one has been suggested and declined in the past due to how mechanically wrong it is. Players are meant to be able to collaborate, and you're supposed to be able to transfer items because they're, well, yours. Also, challenge modes already exist, such as Ironman, which stops you from trading with other players or using the bank.
     
    luckeyLuuk likes this.
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