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New Class: Berserker

Discussion in 'General Suggestions' started by Soulcial, Sep 3, 2021.

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  1. Soulcial

    Soulcial Self-proclaimed Buildmaker VIP

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    this is more of a joke suggestion cause im bored so dont take it too seriously

    In a Berserker's eyes, damage is more important than wealth, more important than their own lifeforce. Berserkers have no fear of death, and sacrifice their own blood in order to receive the blessings of Death. They play with their own existence and though the risk is large, receive high returns for their sacrifices. People who have fought a Berserker and lived to tell the tale are scarce, but those who survive say they are demon spawns and inhuman in the way that they fight.

    Base Stats:

    Damage - 5/5
    Defence: 2/5
    Range: 1/5
    Spells: 3/5
    Difficulty: 3/3
    Weapon: Waraxe

    Main Attack: Perform a horizontal swing with your axe to cover more area. Has less range than assassin and warrior though.

    Sacrifice: Lose X health, and in return gain X% more attack and X life steal for X seconds.
    Grade 2: Life steal bonus is increased based on the raw amount of HP you are missing.
    Grade 3: Lose X health over X seconds, instead of instantly.

    Lunge: Jump and launch yourself towards the direction you are facing, dealing AOE damage in the form of a shockwave on landing.
    Grade 2: On landing, inflict slowness X to nearby enemies as well.
    Grade 3: Gain X jump boost after activating Lunge.

    Thunderclap: Sacrifice X health to instantly cause lightning to strike in front of you, dealing damage in a small AOE.
    Grade 2: The lightning can chain onto 2 additional enemies.
    Grade 3: Killing an enemy with Thunderclap will heal you X% of your HP.

    Primordial Shout: Pull nearby enemies towards you, dealing damage. After, gain resistance X for X seconds.
    Grade 2: Enemies will be launched upwards before being pulled to you, scaling off your jump height.
    Grade 3: Heal X% of your HP for every enemy hit by Primordial Shout.
     
    CyberNitra likes this.
  2. CyberNitra

    CyberNitra King of the Storm VIP+

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    This reminds me heavily of Olaf from League of Legends
    I like the idea and it sounds like warrior but in cooler/more engaging/more fun

    Sacrifice:
    maybe change the %more attack to +X Attack Speed(i find this personally better/more fun)
    I really like Grade 2
    Grade 3 seems a bit weak, maybe make it change from "Lose %Total health" to "Lose %Current Health"

    Lunge:
    A Lunge sounds good, but i dont see how jump boost would be useful(except for Primordial Shout)
    So i would remove the AOE Shockwave and add it on Grade 3

    Thunderclap:
    I really like this ability, but it seems weak against bosses, because of no chains
    Again, i would recommend make it "Sacrifice %current Health" and "Heal %total Health"
    It might be hard to know your damage(which would be important bc you would want to kill enemies with this spell)
    A way of fixing this would be to let it's damage scale with %missing health, only vs non-Bosses though, obviously


    Primordial Shout:
    I like the idea of a pull and the resistance fits nicely into this character, however to much resistance might be a problem bc of the lifesteal(i would prefer higher life steal for lower resistance)
    Grade 2 seems pointless imo
    Grade 3 seems interesting, because you would have a massive heal against multiple enemies

    All in all i like the idea of a fighter that is encouraged to fight, not just kite.
    We have no self healing melee characters rn so i would love this
    Also this would enforce a playstyle of attacking, not like shaman(passive heal) and mage(active heal)

    A noteworthy idea would be to remove mana from this class
    Why you ask?
    let his hp costs for the abilities scale up when he spams them
    i dont know if this would be a good idea, but it would be fun
    Thus Lunge would need a hp cost as well

    All in all, i believe he would have too much healing
    While healing defines the berserker, it shouldnt be on every ability
    Thus i would probably make the healing from thunderclap scale with spell damage, and remove the heaing from primordial shout
    This would offer 2 different routes: tier stack melee fighter(sacrifice) and spell caster(thunderclap)
    This would make the spell caster bad vs bosses though, because of no healing when not killing enemies
    I dont know how to fix this problem though...

    Keeping most of the healing on Sacrifice would force him to cycle through his spells more thoughtful
    He would have to choose between healing/dps buff; mobility; burst/execute; target access

    I hope this was interesting, as i found this class idea very much interesting and promising
     
    Soulcial likes this.
  3. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    so this is supposed to be warrior but its some kind of revenant in wynncraft?
    I think its really interesting, how do you chain a lightning bolt coming straight onto the ground tho, unless there's lightning "tendrils" coming out of it

    this is hero rage but your major id is "the more hp you lose the more brokenly powerful you become"
     
  4. ZomBDestroyer06

    ZomBDestroyer06 Well-Known Adventurer

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    would the axe be crafted using 3 copper and 2 wood? Or is it a different recipe?
     
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