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Guilds Gild War Suggestion

Discussion in 'General Suggestions' started by Tricko03, Jul 2, 2021.

?

Which ideas are good?

  1. 1.

    4 vote(s)
    80.0%
  2. 2.

    2 vote(s)
    40.0%
  3. 3.

    1 vote(s)
    20.0%
  4. They are shit

    1 vote(s)
    20.0%
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  1. Tricko03

    Tricko03 FANTASIAAAA!!! CHAMPION

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    Hello adventurer,
    I have a suggestion for the guild war system, in the latest hotfix offensive wars have been made more worthwhile. Small guilds as well as more inactive guilds can now see points, but also large guilds can use guilds to get money in the future. The War system is great, but I have a few suggestions to make it even better.
    For this I don't look at the things that are already good, but rather at the things that are not there or are bad.
    1st point role of those who do not have good equipment and cannot be in wars. Espionage of buffs in the form of minigames, for example to get information (without espionage you don't know how strong a territory is or whether it is the HQ). But even in wars, a group can kill mobs in the territories to reduce mob spawning in the war. So espionage, bribery and support (and thus the shaman) would play a major role - it's also much more exciting.
    2nd point: aggressive use of resources.
    If your guild has large parts of the map, it should also have an attack advantage.
    How about if you could upgrade the war? Just like crafting higher guild level = stronger siege equipment, large guilds could attack each other more quickly and in the best case prevent the formation of alliances. Espionage could arise in connection with the sieges and a blow can easily be made on the headquarters no matter how strong it is.
    Here are some photos:[​IMG][​IMG] [​IMG] [​IMG] [​IMG]

    Except for the soldiers, none of the devices exist in the war, they only give buffs.

    3. Formation of "religions", what is the highlight in Crusade Kings? The Crusades! So why not do some in Wynn? If, for example, the Saltism exists, the secular is the ruler of Saltedism is selected by the guild that occupies deltas first (redistributed after each season). So every season the leader can call a crusade on a region of a different religion. As an example, XY, head of Saltedism, calls a crusade against Jumlaism in the desert, every player of the guilds that belong to Saltedism and Jumlaism must register with a command on the crusade. PVP is active for the players in the territories, all players in the attacking guilds who die are no longer allowed to take part in this crusade, and players in the defending guilds can die infinitely often. After 1 hour the crusade is over, now all areas are distributed evenly to the attackers. The defending religion can now counterattack, but it only takes 30 minutes.
    Each religion can play 1 crusade and one counterattack per season.

    So that's it, I hope you like some of the ideas, the one about the crusades is probably not a very good idea but it would be cool if 20 players suddenly shouted "Salted vult" and 40 guilds would fight each other by all means and not just in wars but also in PvP.

    If you have suggestions for improvement, just write!
    The 1st Idea is by VanicArts
     

    Attached Files:

    Last edited: Jul 2, 2021
  2. Sir_Doomed

    Sir_Doomed Can't think of anything to put here

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    Pretty sure Saltedism already exists, there are bovemist churches around the map.

    1st idea could be interesting, maybe make it so that you can complete minigames to get information on how strong a territory is, but if you fail the task, the guild that owns the territory knows you attempted to perform espionage.
     
  3. Tricko03

    Tricko03 FANTASIAAAA!!! CHAMPION

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    Yes, i mean the Saltedism was mainly a joke, the minigame could be like a jump and run without movement spell and speed etc
     
  4. VanicArts

    VanicArts Well-Known Adventurer CHAMPION

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    Good idea maybe small guilds can gather information big guilds can't and then sell those to make some profit.
     
  5. ron111701

    ron111701 proffa CHAMPION

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    I dont think giving guilds with a lotta territory an offensive advantage is a good idea, if you already control large swaths of territory, it should be harder to expand, not easier.

    controlling huge claims is meant to be difficult too, that was one of the reasons behind the new guild systems iirc
     
    Sir_Doomed and dr_carlos like this.
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