Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Design Current Money Sinks And Direct Le Generation

Discussion in 'Feedback' started by ForsakenBlizzard, May 4, 2021.

?

How is this thread

  1. Imformative

    33.3%
  2. Wrong

    11.1%
  3. Decent

    22.2%
  4. Direct

    11.1%
  5. Helpful

    44.4%
  6. Too Long

    0 vote(s)
    0.0%
  7. Other (Comment)

    22.2%
  8. Good

    0 vote(s)
    0.0%
  9. Bad

    0 vote(s)
    0.0%
Multiple votes are allowed.
Thread Status:
Not open for further replies.
  1. ForsakenBlizzard

    ForsakenBlizzard ProvoloneCheese HERO

    Messages:
    21
    Likes Received:
    9
    Trophy Points:
    46
    Guild:
    Minecraft:
    Introduction
    Currently the only efficient way to consistently and naturally generate raw le is to either grind at Seavale Reefs or by selling your items to the Blacksmith. Seavale Reefs is a great early game way to make a quick bit of money if you absolutely need it, but usually quests are enough. Now to the big one the Blacksmith.

    Issues
    You can sell ingredients, potions, and items to the Blacksmith, but there is no reason to sell 2/3 of the three there. Potions are comepletely understandable, but ingredients should have somewhat significant value. Tier 3 ingredients are between legendaries and fableds from chests. A majority of the tier 3 ingredients sell for less than half an LE on the trade market and a pitiful 20 emeralds to the blacksmith. Tier 3 gathering materials sell for about the same price which is insulting with how rare they are. Although they do sell to the trade market for a high price there is still a permanent loss in raw le for the economy. Also selling ingredients to the blacksmith you can only sell one at a time which is ridiculous. Even 30 minute profession sessions will grab you a couple stacks of random t1 ingredients that for the most part are completely worthless. Now onto the main use of the Blacksmith, selling identified items. When you sell a legendary to the blacksmith its usually about 500 or so emeralds with a large range per item. The average 90-100 legendary costs about 400-600 emeralds to identify. This means that there is a chance for raw to either be lost or gained into the economy, but tends to average out to none gained or lost. Fableds act similar to legendaries just with larger numbers. Now when you get to mythics there is a very significant prices to identify and especially reroll. Some people go as far as to reroll mythics 6 times which costs about 25 stacks. That is a major loss to the economy and those emeralds will never be seen again. Also, it is absolutely not worth selling a mythic to the blacksmith for about half an le in return. So every time a mythic is found and rerolled to [4] there is one players quest money gone forever and never coming back. Although there are significantly more players than mythics rolled to [4], there are other ways money is lost. To give an idea of other ways money is lost anything that is bought from a merchant or when a player with multiple bank pages of raw quits the game and does nothing with it. That money is lost forever and is not coming back. Trade market taxes are also a competitive player for people losing money. As time goes on more and more money is lost. Raids and lootrunning are very slight ways to print money, but usually the raids cost more money than they make and lootrunning gives stacks of 32 emeralds which is just a filler item.

    Solutions
    A simple solution to the Blacksmith issue is to make selling items to the blacksmith a guaranteed profit no matter what (unless the item has rerolls). Even if selling items is just a 10% profit from identifying it still is constantly adding raw into the economy. As for ingredients this should have been a feature since day 1 of professions: make selling ingredients stackable. Seavale Reefs is fine as it should not be good for endgame but enough to get that one flashy legendary. The money sinks are fine as they are as long as there is a way to generate what is lost.
    (Edit: This is very far-fetched but a major id that auto-compresses emeralds in your inventory. I have no idea how to balance this I just feel like it would be useful for lootrunning)
    Conclusion
    Please give me criticisms as I want to see what I am doing wrong and what other people have to say. This post is in no way trying to attack any of the staff and I really enjoy the content that they are constantly putting out.
    Thanks,
    ~ProvoloneCheese
     
  2. chyp5

    chyp5 untrained unprofessional idiot VIP+

    Messages:
    172
    Likes Received:
    228
    Trophy Points:
    67
    Minecraft:
    Raids and lootrunning generate much more raw le than blacksmith and seavale (also stealing id and dungeon rain but thats basically irrelevant). Beacuse these two things are likely the most popular endgame activities for players and raids have recently gotten a buff in rewards lately I think le generation is fine for now. Also, even if there is a deflation problem in the very least it acts as a buffer zone for dupe glitches that spring up every once in a while.
     
  3. Bixlo

    Bixlo I maybe am funny sometimes

    Messages:
    1,045
    Likes Received:
    1,042
    Trophy Points:
    128
    Guild:
    Minecraft:
    As this is a great idea that i totally agree with since blacksmith is very underwhelming even with its recent upgrade. I dont believe we should be adding money. the current "standard" common wealth is that of stacks of le. that is literally the highest monetary amount one can hold at one time. IMO the value of the LE should go up with the rate at which emeralds/mythics are gaing going down. This will help the economy by increasing the overall value of each emerald so instead of 1 emerald being worth 99% of nothing, it will be worth at least a little bit. A stack of le should be considered "rich". however large quantities of le can still be gained and that can be for the super rich people.
    ________________________________
    also change poll so we can vote for multiple choices, since this IS helpful and informative
     
  4. ForsakenBlizzard

    ForsakenBlizzard ProvoloneCheese HERO

    Messages:
    21
    Likes Received:
    9
    Trophy Points:
    46
    Guild:
    Minecraft:
    I would say that raids don't generate enough money as they truly suck for profit as usually you spend more money on runes, but with the recent buff its partly true, although raids just are not enough to carry the economy with the amount of money being hoarded. Also lootrunning does not generate any raw at all unless you take the stacks of 20-40 emeralds which is a major waste of inventory space. At best you can have like 20 or so EB. Also the LE generation right now is not fine and is completely screwed right now unless something is done. I don't know if you are a lootrunner or a trade market person is, but all mythics are just going down and only cheap mythics consistently sell for raw because all of the rich people already have cataclysms, discos, or warps.
    ________________________________
    I changed the poll and thank you for the feedback.
     
    Bixlo likes this.
  5. ForsakenBlizzard

    ForsakenBlizzard ProvoloneCheese HERO

    Messages:
    21
    Likes Received:
    9
    Trophy Points:
    46
    Guild:
    Minecraft:
Thread Status:
Not open for further replies.