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Game Mechanics Perk Tree Idea

Discussion in 'General Suggestions' started by Chaosunium, May 6, 2021.

?

Do you think this is a good idea?

  1. Yes, really good.

    7 vote(s)
    70.0%
  2. No, we dont need complexity.

    2 vote(s)
    20.0%
  3. The idea is cool, but its design is bad.

    1 vote(s)
    10.0%
  4. The idea is cool, but...(Mention it in the comment section)

    0 vote(s)
    0.0%
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  1. Chaosunium

    Chaosunium Well-Known Adventurer VIP

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    Minecraft:
    Perk Tree.png Perk Tree.png


    The red boxes arent supposed to have connections btw. You could choose any 4 of them you want, no matter where they are placed.



    Some perk ideas:

    Gray boxes:

    1% Dmg Reduction

    5 SPECIFIC Skillpoints

    500 hp / 1000 hp

    1 mana regen (only the one in the very middle)

    Sprint bar lasts 20% longer

    150 / 300 health regen(towards the middle so newbies cant get it easily)

    15% health regen / 30% health regen

    10% Spell Damage

    10% melee damage

    10% Exploding

    Poison is 25% stronger


    White Boxes:

    Warscream grants 30% resistance instead of 20%
    Arrowstorm is 10% faster
    Meteor falls 10% faster
    Vanish boosts damage by 85%
    Uppercut costs 1 less mana
    Arrowshield has 1 more arrow
    .
    .
    .
    .



    Red Boxes:

    Arrowshield blocks 3 hits and upon blocking 3 hits, heals the user by 10% of their Max HP.
    Bash only hits ONCE, but it hits 40% Stronger.
    Warscream doesnt grant any buff or deal damage. Instead, it stuns the enemy. Costs 1 more mana.
    Meteor grants a 30% damage buff to allies whereever it falls. Doesnt deal damage anymore.



    The numbers are all just an example to give you the idea. I hope you like it. I just want more complexity and variances in the game, got bored of these 4 spells and the same classes with like only one good build per class lmao


    Many people nowadays are suggesting for more spell variants, or just a new skilltree or something. Isnt that why tomes also got added in the first place? The thing is, tomes arent a "variance" of builds, it is just "MORE GRIND". You're melee build ? Get rainbow SP/element damage weapon tomes, main attack dmg/mythic armory tomes and you're done.

    You're a spell build? Well, the same thing lmao. Spell dmg armor tomes or mythic armor tomes, SP/element dmg weapon tomes and you're done.

    NO. VARIANCE. AT. ALL.

    Wynn is an RPG game and just like most of the RPG's, it should have many options. That's how a RPG should be in the first place, atleast in my opinion. We shouldnt be stuck with 4 spells and 5 classes for the entire 8 or something years. People are bored of seeing the same things over and over again.


    Why would people be interested in this system? Because it would be fun :) Also we need more player-related action in-game not gonna lie. Pvp should be developed and upgraded. Agility is too op, mage heal is too op, reflection/thorns is too op, melee is too weak, walkspeed builds destroy any other builds and so on. It needs to be balanced so we can have a good PVP Experience. The best idea i can think about pvp is that heal effects should be nerfed by a lot while in pvp but tankiness should also be increased so the fights last longer. Getting one shot and oneshotting somebody else aint that fun


    Idk if i have repeated the same stuff over and over.... Im bad at talking lol
     
    Last edited: May 6, 2021
  2. alexphilgab

    alexphilgab The Godsent CHAMPION

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    I dont think at the moment that we need something like this, the actual game is already kinda easy and this kind of things will just overpower the player + we already have a lot of skill perks (Skill points; Tomes; Powders) this will just give too much extra damage. However a skill tree that unlocks new spells to replace actual ones could be refreshing and interesting.
     
  3. Chaosunium

    Chaosunium Well-Known Adventurer VIP

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    It does not matter that much how strong we are gonna get or not. Things can be nerfed or buffed, that does not matter. If there are new spells, then what? We will still be able to use only 4 of them and we wont even be able to create "creative" builds with them.. Nothing much interesting.


    Atleast i dont think it should solve the problem for myself :D the "more spells" idea is good, but it's not enough on its own for the entire game
     
  4. alexphilgab

    alexphilgab The Godsent CHAMPION

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    I dont think you understand what I mean by more spells. What could be interesting is to have some sort of "path" where you still have the 4 click combo but you could change a bit your 1st, 2nd, 3rd or 4th spell meaning that something like "arrow storm" could be upgraded to 3 different ways and give you more playstyle.
     
  5. Bixlo

    Bixlo I maybe am funny sometimes

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    Very interesting and I like. I agree with the post above tho. Damage and def right now is already taken care of. The current issue is the fact that we have been using the same spells for over 5 years. And the CT is using major ID's as a "fix" for this instead of implementing new cool spells. However I can understand their side as new spells are very hard to make and would take a considerable amount of time work and testing
     
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