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A Quick Psa On Shaman's Aura

Discussion in 'Wynncraft' started by iTechnically, Apr 30, 2021.

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  1. iTechnically

    iTechnically don't ask me for warrior builds CHAMPION

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    EDIT: Read Salted's reply.

    As some of you might be aware, Aura's damage is not consistent among all of it's area. Those of you who are familiar with Spell Multipliers might know that Aura's spell multiplier is 200%, but that's only true for the Aura's center - the further away a mob is from the Aura's center (or, the totem) when it gets hit by aura, the less damage it takes, and vice versa. The damage at the very edge of the Aura "wave" is half of what it is in the center.

    I did some tests, and found 29 different spell multipliers for aura, ranging from 100% at the very edge up to 200% at the very center. My theory is that Aura's collision detection is not one moving wave, but rather 29 different "rings", each with it's own spell multiplier.


    These are the spell multipliers for every "ring", decreasing from the center "ring" (200%) down to the last edge "ring" (100%)
    • Ring 0 (Center) - 200%
    • Ring 1 - 196%
    • Ring 2 - 192%
    • Ring 3 - 189%
    • Ring 4 - 185%
    • Ring 5 - 182%
    • Ring 6 - 178%
    • Ring 7 - 175%
    • Ring 8 - 171%
    • Ring 9 - 167%
    • Ring 10 - 164%
    • Ring 11 - 160%
    • Ring 12 - 157%
    • Ring 13 - 153%
    • Ring 14 - 150%
    • Ring 15 - 146%
    • Ring 16 - 142%
    • Ring 17 - 139%
    • Ring 18 - 135%
    • Ring 19 - 132%
    • Ring 20 - 128%
    • Ring 21 - 125%
    • Ring 22 - 121%
    • Ring 23 - 117%
    • Ring 24 - 114%
    • Ring 25 - 110%
    • Ring 26 - 107%
    • Ring 27 - 103%
    • Ring 28 (edge) - 100%

    By messing around for a little bit, @touhoku was able to come up with a very straight forward explanation for the value of the multipliers: by assigning each collision detection "ring" with an index ranging from 0 to 28 (like shown in the spoiler above), the spell multiplier is given by

    Multiplier (Percentage) = Floor [ (2 - n/28) * 100 ]

    if you choose to set the edge ring's index to be 0 instead of the center ring, the multipliers are given by

    Multiplier (Percentage) = Floor [ (1 + n/28) * 100 ]

    Where n is the index of the "ring" (to get the non-percentage values which are used in the damage calculation formulas simply ignore the multiplication by 100). obviously the choice of index is arbitrary, and you can alter the formula based on your choice (for example, giving the center multiplier an index of 1 instead of 0 requires to replace n with [n-1] ).

    If anybody has any insights just reply to the thread and I'll make sure to look into it.

    Here's the document containing the Data from the tests (Tests were done with Imperious and all damage bonuses should've been accounted for, including totem's strength potion effect boost).
     
    Last edited: May 1, 2021
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  2. touhoku

    touhoku heavy spell pioneer Item Team CHAMPION

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    weekly discoveries moment
     
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  3. Crokee

    Crokee Nudist poking eyes CHAMPION

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    Well thank you Wynncraft for misleading us again, very cool...
     
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  4. Castti

    Castti Kookie HERO

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    Wynncraft how hard is it to not break basic game mechanics, god damn

    EDIT: This is intended, even worse.
     
    Last edited: Apr 30, 2021
  5. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    Poor shaman has to deal with CCI and now this, damn
     
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  6. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    upload_2021-5-1_1-36-6.png
    (from the 1.20 changelog)

    Not terribly obvious due to being left out of both the shaman wiki page as well as the (official) help page, but this isn't really a major discovery so much as a very useful reminder with some additional detailed information.
     
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  7. Crokee

    Crokee Nudist poking eyes CHAMPION

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    Wow I really did miss that one...
     
  8. Castti

    Castti Kookie HERO

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  9. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    It happens, certain other spell mechanics/features are also not really too well known despite intended and shared at some point or another, like Vanish cleansing you from being on fire, or shaman's Totem blocking projectiles.

    I LINKED THE RIGHT CHANGELOG THAT'S WHAT MATTERS OK
     
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  10. Castti

    Castti Kookie HERO

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    Bash buff :agony:
     
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  11. touhoku

    touhoku heavy spell pioneer Item Team CHAMPION

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    (for me at least) its less about that (which I knew) and more about having a formula for the damage that matches data.

    (also hspell thread response when)
     
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  12. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM CHAMPION

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    this is overcomplicating it a bit. it's simply a slow-moving particle effect that, when touched by a mob, deals X damage based on the distance between the mob and the cast startup location (totem). you're probably getting 29 points here because that's how fast the server updates it, but that wasn't a deliberate design
     
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