Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Design Raid Buffs Favor Water Builds Too Much.

Discussion in 'Feedback' started by EpsilonDown, Apr 28, 2021.

Tags:
Thread Status:
Not open for further replies.
  1. EpsilonDown

    EpsilonDown Vibing to TNA theme

    Messages:
    402
    Likes Received:
    2,072
    Trophy Points:
    89
    Minecraft:
    By water build I mean using water damage weapons.

    Let's see damage centered buffs:
    Ophanim I: +50% water damage, plus +50 agility.
    Seraphim I: 55% spell damage, plus sorcery major id.

    Ophanim II: +75% water damage, plus +50 agility plus +350% health regen.
    Seraphim II: 55% spell damage +5/4s Mana Regen
    Throne II: 50% all element damage, +10/4s Mana Steal, +5/4s Mana Regen

    If you chose ophanim I&II, compared to seraphim I&II, you get slightly more boost, and +100 agility and 350% health regen to skyrocket your survivality.
    Seraphim and throne has nice mana But since most builds are already built to rarely lack mana, that much mana is unneccessary.

    Seraphim III: +55% spell damage, plus +7/5s mana regen, plus +130 dexterity.
    Even if you were wfa you can eventually become twfa beast. Say fuck to thunder builds :)

    In The Canyon Colossus, it's even more harsh:
    Monk I: +40 intelligence, +70 agility. It only shits on air build so this doesn't seem too problematic.

    Monk II: +100% water damage , +4/5s mana regen
    Intrepid II: +2 attack speed bonus, +75% spell damage, +saviour's sacrifice major id

    Who really choses these when you can have giant II, but I'll talk about it.
    Saviour's sacrifice isn't easy to use because you'll die if you don't have mage on your back 24/7. I don't think hybrids exist in this raid so attack speed doesn't matter.

    Monk III: +100% water damage, +100% spell damage, 7/5s mana regen
    Yes, this is the only spell damage option for upgrade 3.

    In total, you can get +400% damage with water build, while you can get only +175% with other build. The result? Everyone's using (crafted) spring for spell, other weapons are nonexistant.

    I know water builds have weakest initial damage and is meant to overcome it with lots of buffs. But this is just too much.

    My idea: have buffs support at least duo or trio elements. For example,
    Monk II: +100% water damage, +75% air damage
    Monk III: +100% spell damage, +75% water damage, +50% earth damage
    Ophanim I: +50% water damage, +30% thunder damage, +30% air damage
     
Thread Status:
Not open for further replies.