Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

World Better Towns/cities

Discussion in 'General Suggestions' started by Bunnylord, Apr 23, 2021.

?

Good ideas or Bad?

  1. Good

    5 vote(s)
    35.7%
  2. Bad

    9 vote(s)
    64.3%
Thread Status:
Not open for further replies.
  1. Bunnylord

    Bunnylord Well-Known Adventurer HERO

    Messages:
    58
    Likes Received:
    43
    Trophy Points:
    51
    Minecraft:
    Here is a list of suggestions too towns/cities


    1. Development Level

    By completing quests, buying items, and killing mobs in the area, you will raise a town's "Dev" level. This does three major things:

    • Higher-level/Better quality items sold in shops
    • Lower prices
    • Towns and cities look fuller
    Here is an explanation for both:

    1. Higher level and better quality items

    This is simple, the more you raise your dev level, the better items that are sold at shops. For example, a level 1 spear sold at Ragni might be raised to a level 25 spear at a certain dev level.

    2. Lower Prices

    Lower costs for items at shops.

    3. Towns and cities look fuller

    This might sound weird but here is my idea: as the development level increases, the buildings in a city will become bigger, fuller, and overall a "better" looking town. These will come in tiers.

    2. Task Board

    There is a task board in all towns. By interacting with these you can get simple tasks with a bit of lore in them like "The undead have led to less and less trade. please kill 25 to help me with this problem". you will get some merlads and XP for your troubles and your dev level will go up.

    3. Inns

    These places have the ability to regain a soul point. The cost of staying in an inn is based on two factors: Level and time used. depending on your level and amount of times you have used an inn, the price will increase. This is designed not be to too overpowered as the more times you use it, the more mallards you lose.

    4. Towns vs. cities.

    I saw a while back a suggestion about mobs in towns; This is a way to "solve it". All main CIties (Detlas Cinfras etc.) will be completely guarded and no mobs can come in, towns like Maltic are unprotected and people can die.
     
  2. Yraw

    Yraw Water Fountain

    Messages:
    594
    Likes Received:
    1,668
    Trophy Points:
    91
    Guild:
    Minecraft:
    One question, why is this really needed?
     
    Emogla3 and JaydonTheWarrior like this.
  3. MatForYoga888

    MatForYoga888 High Gavellian Transcriber

    Messages:
    948
    Likes Received:
    1,507
    Trophy Points:
    148
    Minecraft:
    How will they make it look different to people with different levels?
     
  4. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

    Messages:
    3,083
    Likes Received:
    6,094
    Trophy Points:
    217
    Guild:
    Minecraft:
    This just sounds like you got Ashes of Creations node system, and then attempted to put it in Wynn.
    Look, Ashes of Creation is a different game with different design goals, you can't just yonk something from another game and expect it to work.

    There's more then one issue with this in Wynn.
    1. Certain Cities, closest to the start of the game, will always be the most developed. Ragni, because the game doesn't scale, and everyone starts in one place, will be highly developed; Detlas is the Hub of the game so its also going to be so, everything else will simply go down as it goes down in level.
    2. Cities that are meant to be highly populated in the lore may not to be so in game.
    3. Towns meant to have a low population sometimes won't in game. I think nemrect will namely suffer from this, since people need to go there consistently in order travel acorss the ocean.

    I could go through and pick apart part of this suggestion, but really its unneeded.
     
    Melkor and Samsam101 like this.
  5. Samsam101

    Samsam101 Star Walker GM CHAMPION

    Messages:
    3,929
    Likes Received:
    11,895
    Trophy Points:
    217
    Creator Karma:
    Guild:
    Minecraft:
    A question I have with a lot of suggestion threads is ''Why is this needed?'' and this is a fine example

    As much as I love the idea of building up a town in Wynn, I don't want to have to grind stuff for every city just to get the best possible gear from it.

    Honestly, I'd rather have a BOTW ''from the ground up'' style quest where you help build a town, and the quest reward is the town.
     
  6. Melkor

    Melkor The dark enemy of the world HERO

    Messages:
    1,909
    Likes Received:
    3,035
    Trophy Points:
    164
    Guild:
    Minecraft:
    How would this even work for Minecraft? Increasing the level on a player-by-player basis may not be possible, increasing population is almost certainly not, and increasing the size and number of buildings is possible clientside, but with a catch; the buildings would still be there, invisible, for everyone else to get stuck on and run into. If prices are lowered (which also, I believe, cannot be done clientside), is that relative to what an item that level should cost, or what the original costs? Because if the former, new players will never be able to buy anything. If the latter, than you could make massive profits buy buying level 100 items for what a level 1 item should cost (less, if it's discounted) and selling it to an item buyer. If it's not clientside, then I don't know how new players would hope to survive since virtually everywhere would be scaled for endgame.
     
  7. Bunnylord

    Bunnylord Well-Known Adventurer HERO

    Messages:
    58
    Likes Received:
    43
    Trophy Points:
    51
    Minecraft:
    I have never heard of that game. I am sorry if it is the same.

    I would assume the same idea as the trees; all houses are client-side

    Wynncraft talked about powerful tools in the 1.20.2 changelog. This could allow for that. Not saying it does though.
     
  8. alexphilgab

    alexphilgab The Godsent CHAMPION

    Messages:
    291
    Likes Received:
    240
    Trophy Points:
    72
    Guild:
    Minecraft:
    No . But having something like a reputation system where you could have better price or unlock new merchant would be cool and could work.
     
  9. Melkor

    Melkor The dark enemy of the world HERO

    Messages:
    1,909
    Likes Received:
    3,035
    Trophy Points:
    164
    Guild:
    Minecraft:
    That seems like a bit of a stretch. I doubt they'll be introducing anything that completely redefines what they're able to do, especially given the limitations of Minecraft itself. Making the houses clientside also would not help give n the way they're currently able to do that; the trees don't stop existing, they just become invisible. Having invisible houses would probably not work well if there were multiple houses layers on top of one another, and it would definitely make it hard to navigate around towns and inside of the houses with the massive number of invisible blocks.
     
  10. SlyamPoetry

    SlyamPoetry dedicated pikotaro fan!!!!! CHAMPION

    Messages:
    889
    Likes Received:
    1,889
    Trophy Points:
    148
    Guild:
    Minecraft:
    I mean, to an extent this is already in game. Example: thanos merchants sell quest requirement items
    this just seems like an unnecessarily complicated solution to a nonexistent problem
     
Thread Status:
Not open for further replies.