Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Class Suggestion: The Berserker

Discussion in 'General Suggestions' started by AcadeeAlkana, Apr 14, 2021.

?

Do you think the Berserker would fit well?

  1. Yep - looks good to me!

    64.7%
  2. Nah, the First Spell needs changing.

    11.8%
  3. Nah, the Second Spell needs changing.

    5.9%
  4. Nah, the Third Spell needs changing.

    0 vote(s)
    0.0%
  5. Nah, the Fourth Spell needs changing.

    0 vote(s)
    0.0%
  6. Nope. Multiple Spells need changing.

    0 vote(s)
    0.0%
  7. It's a great concept! Awful balance/execution.

    0 vote(s)
    0.0%
  8. No. The concept of the Class is flawed...

    11.8%
  9. n o

    5.9%
Thread Status:
Not open for further replies.
  1. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    Overview and Stats
    The Berserker is the living definition of a one-man army. They're fast and nigh invulnerable, charging through hordes of monsters with their defenses and getting up in their enemies' faces with ease. Of course, they usually don't give two thoughts about accidentally leaving their comrades in the dust...
    Damage: 4
    Defense: 5
    Range: 0
    Spells: 4
    Attacks with R, Casts with L
    Base Defense: 100%

    VIP+ Reskin: Warlock
    Warlocks control more unstable forms of magic which have incredibly limited range. They hex their adversaries using their magic, holding their Shields up as they cast said hexes to deflect the explosions they cause. While the explosions are small, they are deceptively deadly, being composed of a raw form of energy.
    The stronger the Shield, the more damage it can resist, allowing them to use stronger hexes without risking their Shield breaking.

    Main Weapon: Shield
    When you Right Click, you dash forwards 2 blocks. If you hit an enemy with this charge, you deal the Shield's listed damage to them and enemies in a small area in front of you (about as small as a single block). The small dash is just to make sure you actually hit the enemy you're trying to hit, because the Shield's range is awful.

    Visually, the Berserker rams into their target with their Shield, while the Warlock charges into their enemy while holding their Shield up so that they can safely apply an explosion hex at point-blank.

    Crafting and Professions
    • 2 Ingots
    • 1 Oil
    The Berserker would craft Shields with the Weaponsmithing Profession, so that both Weaponsmithing and Woodworking each have 3 Weapon types.

    The Spells
    First Spell - Defiance
    Second Spell - Mad Dash
    Third Spell - Tidal Impact
    Fourth Spell - Thundershock
    First Spell - Protection
    Second Spell - Flame Rush
    Third Spell - Mana Surge
    Fourth Spell - Explosion

    Defiance
    Pure, concentrated spite turned into a Spell! Raises your defense for a short time.
    Base Tier - 5 Mana
    For the next 3 seconds, you take 35% less damage from everything.
    + Determination - You regain 5% of your Health when casting this!
    + Aggressive - While this Spell is active, you deal 75% damage (10% Fire) once per second to enemies within a 3*3 area of you.
    Protection
    Raises your defenses with magic.
    Base Tier - 5 Mana
    Identical to Defiance, except it uses Mana to raise your defense instead of likely unhealthy quantities of spite.
    + Minor Heal - Practicing defensive magic has given you enough practice to start healing yourself. It's pretty small, and certainly not outperforming a Mage's Heal anytime soon, but it's a start!
    + Ring of Fire - Protection now comes with a ring of flames which burn nearby enemies.
    The ultimate tanking Spell. If the Berserker wasn't pseudo-invincible already, they will be now!

    Mad Dash
    Rush forwards in a quick burst!
    Base Tier - 2 Mana
    You dash forwards 6 blocks horizontally in the direction you're aiming in, unable to take knockback for the 0.2 second duration of the Spell. This does 50% damage (15% Fire) to anybody in the way, too.
    + Ram - This now deals 125% damage (15% Fire) to the first enemy you run into with this.
    + Jump - You can now aim this Spell in any direction, similarly to Vanish! You'll fly forwards 7 blocks in the direction you're aiming in.
    Flame Rush
    Quickly propels you forwards by briefly engulfing you in flames.
    Base Tier - 2 Mana
    Identical to Mad Dash, though it channels Fire magic instead of unadulterated rage.
    + Efficiency - Focuses a majority of the flames you unleash to your front, making the first fool to stand in your fiery path regret their decisions.
    + Fire Launch - You can aim your Flame Rush vertically, now that you've had plenty of experience messing around with bursts of Fire magic.
    While it's technically Charge 2.0, there really isn't much else you can do with a shield which involves moving forwards really quickly.

    Tidal Rampage
    Obliterates your enemies by charging through them with the support of a small tsunami!
    Base Tier - 10 Mana
    You dash forwards 10 times in a row (1 dash every 0.1 seconds), moving forwards 1 block per mini-dash. Every single time you dash, you'll hit the enemy(s) in your way for 20% damage (50% Water), knocking them forwards 1 block to line them up for the next attack. You can attack and cast Spells as usual while this is active, though casting your Second Spell will cancel out this Spell.
    + Wave Crash - The wave immediately deals 250% damage (50% Water) to enemies when they're first hit. This crash can only hit each enemy once per Tidal Rampage. The Mana cost is decreased to 8 Mana.
    + Dragging Tackle - Enemies caught in an attack are held in front of you as you charge, reducing the damage they deal to you by 25% and ensuring that they're caught in the wave for the duration of the Spell. CCI Mobs now take 300% damage immediately from Wave Crash.
    Mana Surge
    Charge through your enemies by channeling Mana directly into your Shield!
    Base Tier - 10 Mana
    You rush forwards with a trail of expended Mana left in your wake, ramming forwards any enemies you hit!
    + Arcane Impact - The raw magic slamming into your enemies makes it's initial impact much harsher.
    + Arcane Assault - Positions your victims in front of you every time you hit them, letting you follow up with more strikes!
    This Spell is best used when you're up in somebody's face, which should be no surprise when Berserker in general is best when you're up in somebody's face. By the by - you could freely steer this Spell, purely because it would be terrible if you accidentally ran into a wall during a fight.

    While it does hit like a Meteor, it doesn't deal all of it's damage instantly. Mage is still the king of Spell spamming, but the Berserker isn't a half-bad alternative for those of you who enjoy being relentlessly up close.

    Thundershock

    Strikes you with a lightning bolt to shock the enemies around you. Somehow doesn't hurt you, either.
    Base Tier - 5 Mana
    All enemies within 2 blocks of you get struck by the lightning bolt, instantaneously taking 150% damage (25% Thunder).
    + Supercharge - Your next Main Attack does 50% more damage.
    + Paralyze - Enemies struck deal 20% less damage for 5 seconds.
    Explosion
    You unleash a raw burst of Mana in (what was probably not supposed to be) a small explosion.
    Base Tier - 5 Mana
    The blast is composed of Mana which was not safely converted into Thunder magic, so there's traces of Thunder in it.
    + Lingering Energy - Some of the Mana which is used in the blast lingers, enhancing your next Main Attack. It won't linger for long, so use it or lose it!
    + Cripple - The explosion spreads it's damage across enemies' entire bodies, partially crippling every single body part they have.
    This Spell is great for escaping if you somehow get overwhelmed, and it also makes for a decent damage Spell to cycle through with Tidal Rampage. And, yes, two blocks of range is unfortunately the best the Berserker's getting.

    Overall, the Berserker is almost invincible and hits hard, but it's painfully obvious that you have no range with this Class. Like, even Warrior and Assassin have projectiles! Again, the Berserker's only weakness is their lacking range, but boy, is it a big one.

    Another issue the Berserker might have is people potentially getting mad at you for leaving them in the dust. The Berserker's sort of a lone wolf, and when incorporated into a teamwork environment...Well...
    Mage: Let's take out this horde!
    Berserker: What do you mean?
    Archer: He means we have to kill them all to get through safely.
    Berserker: Well, why do that when I can just- *Proceeds to tank through the horde with Tidal Rampage*
    Berserker: See? Can't you guys do that?
    Mage: ...
    Archer: We can't survive doing that, though...
    Berserker: Then I'll meet you at the Boss Room! *Tidal Rampages ahead*
    Archer: Hey, wait-!...Great, they're gone already.
    Mage: Why did we recruit that guy into our party, again?

    Let me know down below what you think of the Class, if not what you think could use improving or changing! I've also added a Changelog to this post, for those of you who are interested:

    Changelog
    • First Spell: Defiance/Protection: The Third Tier, Resilience/Enhanced Protection, has been replaced with Aggressive/Ring of Fire. (Immunity to Crowd Control and Knockback for the duration -> Deals 20% damage 5 times per second to all nearby enemies when hit for the duration.)
    • Added the Crafting Recipe/Profession for the Shield.
    • Changed the Shield's Crafting recipe. I feel kinda dumb for not remembering that Daggers exist...
    • Second Spell: Mad Dash/Flame Rush: Changed the Fire conversions to fit better with the rest of the Second Spells' generally weaker conversions. (25% Fire -> 15% Fire)
    • Third Spell: Tidal Rampage/Mana Surge: Changed the Second Tier's Mana Cost. Since the Third Tier bumps it up to 12 Mana, it would look wonky otherwise. (9 Mana -> 10 Mana)
    Nerfed/modified Tidal Rampage:
    • Buffed the individual hits' damage, nerfed the amount of dashes: 20 hits (15% damage), 20 dashes -> 10 hits (20% damage), 10 dashes
    • The above changes nerf the distance traveled: 20 blocks -> 10 blocks
    • The damage has also subsequently been nerfed: 500% damage -> 400% damage
    • The Second and Third Tiers have switched places.
    Nerfed Thundershock:
    • Halved the damage it deals: 200% damage -> 150% damage
    • The Third Tier has been changed to be slightly more supportive.
    Changed how Defiance's Third Tier works:
    • Now does damage once per second. 5 hits/sec. (20% damage) -> 1 hit/sec. (75% damage)
    • Buffed the duration of Defiance. 2 seconds -> 3 seconds
    Buffed Tidal Rampage:
    • Second Tier decreases the Mana Cost instead of increasing it. 12 Mana -> 8 Mana
    • Second Tier now does more damage. 200% damage -> 250% damage
    • The Third Tier now makes enemies caught up in the wave deal 25% less damage to you.
    Nerfed Thundershock:
    • Paralyze now only inflicts a 15% damage debuff instead of 35%
    Nerfed the Berserker's base stats:
    • Reduced Base Defense. 120% -> 100%
    • Berserker now takes 0% more damage and 0% less damage from every enemy in the game when not under the effects of any buffs.
     
    Last edited: May 3, 2021
    wxhlf, Nukewarmachine and Lex! like this.
  2. Slpc

    Slpc Probably yeeting anime girls across the country

    Messages:
    260
    Likes Received:
    285
    Trophy Points:
    39
    Guild:
    Minecraft:
    lmao this could be great tbh
     
    wxhlf and AcadeeAlkana like this.
  3. StormDragon4

    StormDragon4 Horribly Inactive

    Messages:
    1,101
    Likes Received:
    1,233
    Trophy Points:
    128
    Minecraft:
    assassin has no team play mechanics (I really dislike this part of assassin)

    the class seems cool and balanced, though maybe self heal on the first spell is unfair balance wise.
    Also I don’t picture a warlock using a shield much but that’s just the d&d side of me.

    (I voted nah because first spell but that’s literally the only issue and even that’s more of a personal distaste to heal abilities)
     
    Gorsan, wxhlf and AcadeeAlkana like this.
  4. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    Warlock technically doesn't use the Shield for attacking - just as a, well, shield. You've gotta have some way of closing the gap when your magic is primarily close-range, so there they are.

    Lemme say this: Balance wise, healing is dumb.
    Shaman: 4 Mana + 15 seconds = 45% or more Health recovered
    Mage: 6 Mana + 3 seconds = 30% Health recovered
    Berserker: 5 Mana = 5% Health recovered (and that's only to themselves)
    Every Other Class: Uh...Potions?

    I mean, Berserker's Determination is just to patch up chip damage you take. I don't expect you to scroll over to your Potion just because a Mob scratched your arm and you need back the 3% Health they took off of you. If a certain other Class could also patch up chip damage, they'd be able to hang around for a lot longer without having to resort to Potions. Every Class which can stay alive in fights for a long time has a healing Spell of some sort.
     
    wxhlf and StormDragon4 like this.
  5. Grugle

    Grugle RotS Enthusiast.

    Messages:
    123
    Likes Received:
    181
    Trophy Points:
    59
    Minecraft:
    It's a wonderful idea, and this would probably end up being one of my favorite classes purely because I love tanking and attacking. The only issues I have with the class are the first spell, mostly because it's a self buff spell that doesn't deal damage, and the materials needed to craft shields wouldnt make much sense being metal and oil. Other than that, it's a solid idea that i'd love to see in the game.
     
    AcadeeAlkana likes this.
  6. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    I've modified the First Spell to have offensive Spell capabilities. Also, the crafting recipe is 2 Ingots and 1 Wood.

    Thank you for the compliment! I'm really hoping one that, someday, of these ideas of mine get into the game!
     
    wxhlf likes this.
  7. StormDragon4

    StormDragon4 Horribly Inactive

    Messages:
    1,101
    Likes Received:
    1,233
    Trophy Points:
    128
    Minecraft:
    thats already being used for daggers
     
  8. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    Tweaked the recipe to not crash the poor server which wouldn't be able to handle crafting two kinds of Weapons which use the same recipe. Thanks for reminding me!
     
    wxhlf and StormDragon4 like this.
  9. Grugle

    Grugle RotS Enthusiast.

    Messages:
    123
    Likes Received:
    181
    Trophy Points:
    59
    Minecraft:
    Coming back to this, jesus, I really want this in the game. Someone make this a reality because it is by far my favorite class suggestion here.
     
    AcadeeAlkana likes this.
  10. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    When you really think about it, the Berserker is a wacky mix of Assassin, Mage, and Warrior - high damage, high defenses, great Spells, and no range or support capabilities. I honestly think this is what Warrior should be - a monstrous force in head-to-head combat with little ability to hang back or support other people in their party. If Warrior's intended to be the melee support Class, then that's fine by me - someday, that'll just be more room for the Berserker to stretch their legs as they plow through everything in their way!
     
    wxhlf likes this.
  11. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    Bump, since this is my favorite Class I've suggested so far!
     
    wxhlf likes this.
  12. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    Boop10char - more people need to see this, imo
     
    wxhlf likes this.
  13. NagisaStreams

    NagisaStreams Sertified idiot QA

    Messages:
    428
    Likes Received:
    1,359
    Trophy Points:
    89
    Guild:
    Minecraft:
    Aren't Berserkers in games usually known for being powerhouses who are glassy?

    Damage: 4
    Defense: 5
    Base Defense: 120%


    In almost every game I have played with a berserker/rampage archtype, they are great at causing massive damage but have to be careful about getting overwhelmed. With these stats you could just sit there like warrior does. (Also, why play warrior if this exists?)

    The movement spell is the weakest spell in the game despite being on a damage dealer (I am aware it is a movement spell and not your dps spell but still). With 50% damage until the 125% upgrade, even ice snake is better. However, you limited it to single target which would make it EXTREMELY weak even for a movement spell. Tidal Rampage looks like it would be pretty difficult to use. The increase mana cost at higher level also doesn't seem like a great idea, but I do like the idea of more dmg to CCI mobs. Just flat out speaking, this class has EXTREMELY low spell damage despite having a 4 in damage. Even mage does more damage (and I'm not even talking about meteor).

    Imo how the class sounds the rating would come out to

    Damage: 2
    Defense: 5
    Range: 3 (due to that 3rd spell having 10 block range which is better than uppercut and also 2nd spell)
    Spells: 0
     
    Last edited: Apr 25, 2021
  14. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    First of all: There's nothing wrong with the Spell damage of this Class. At all their Third Tiers...
    • Defiance deals 225% damage over 3 seconds for only 5 Mana
    • Mad Dash deals 125% damage to the first enemy you run into, while still dealing 50% damage to any other enemies in your way (on top of costing only 2 Mana to do). It's similar to Charge, but it's everything is cut in half.
    • Tidal Rampage can deal 400% damage to enemies caught up in your charge (300% damage to CCI mobs), on top of being 50% Water!
    • Thundershock does 150% damage instantaneously for 5 Mana
    If anything, I'd be concerned about Berserker dealing too much Spell damage! Though, now that you mention it, I should lower Tidal Rampage's Mana cost, and maybe nerf Mad Dash. Other than that, though...

    Warrior can still be a team supporting tank - they're the only Class which gives Strength and Resistance, which can both be invaluable to a Party, on top of having some ability to force enemies to attack them. Berserker, on the other hand, cares about as much about their team as your average TF2 Casual player. (In other words, they don't.) You have almost no reason to stick by your allies as a Berserker, whereas most Warriors are encouraged to be a team player.

    A few corrections on the suggested Stats:
    • Range is determined by projectile range, not mobility range. If range were based off of movement, Assassin would easily have 5 Range - the Berserker has no projectiles, and Thundershock has a 360-degrees range of 2 blocks.
    • A Damage of 2? 0 in Spells? When every Third Tier Spell does at least 100% damage per cast?
    • The total points have to add up to 13, but there's only 10.
     
  15. NagisaStreams

    NagisaStreams Sertified idiot QA

    Messages:
    428
    Likes Received:
    1,359
    Trophy Points:
    89
    Guild:
    Minecraft:
    The description of Defiance in no ways states that it would be doing 225% damage over 3 seconds. It says it does 100%/1s for 3s (not equal to 225%/3s)
    Regardless of the other stuff, the class has no reason to have a max stat in defense nor 120% base imo.
     
  16. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    Thanks for reminding me to fix that mistake!

    Also, the Berserker does have a reason for having 120% base defense: Their Range is downright awful: They literally cannot hit you with any attack whatsoever if you are more than 2 blocks away from them. Yes, they can approach you with Mad Dash and the Main Attack, but, again, they can't hit you at all if you're standing 2 blocks away from Thundershock. Their ultimate tanking potential comes at the price of their pathetic range.

    If you have any other questions or points to make, please contact me via Conversations!
     
  17. AcadeeAlkana

    AcadeeAlkana . . .

    Messages:
    348
    Likes Received:
    434
    Trophy Points:
    83
    Minecraft:
    Bump-a-dee-doo-da!
     
  18. IBetterthanU

    IBetterthanU Skilled Adventurer

    Messages:
    65
    Likes Received:
    72
    Trophy Points:
    31
    Man bumping
     
Thread Status:
Not open for further replies.