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Main Attack Upgrades

Discussion in 'General Suggestions' started by StormDragon4, Mar 4, 2021.

?

Is this something you would like to see in Wynncraft?

  1. Yes

    62.5%
  2. Maybe with changes (comment below)

    27.5%
  3. No (comment why)

    10.0%
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  1. Shortsightedness

    Shortsightedness Somehow the IGN doesn't change on forums VIP

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    just to add on to what stormdragon already said, cancelstack and tierstack melee builds, while they are a playstyle is boring and just not fun, considering how the spells on warrior and assassin at least give a bit of range (assassin has vanish but its inefficient) and not to mention some mobs have push and pull spells. The main attack on shaman and mage has pretty bad AOE compared to the spells (aura and meteor), the archer main attack just gets blocked by armor stands lol. oh and heavy melee just sucks in dps and everything else.

    Also @StormDragon4 I just want to point out that piercing shot for archer is actually already in the game, if you have 2 mobs very close to each other (on the same block) one arrow damages both mobs. And iirc the arrow just disappears and don't hit anything if you move too far away from the mob, has something to do with rendering distance or something (I'm not sure about why) so the sniper idea might not be very practical. And there were at some point knockback id so it might get added back later(TM) so heavy shot might just get replaced by knockback id.
    For shaman I'm pretty sure the idea is to encourage player to get close and have the "shotgun" main attack effect so that you deal the most dps when close by, but I can definitely see your idea work too.
    Assasin might be a bit hard to actually use the abilities since most bosses have minions but if it isn't the case, the vanish spell (+80% damage) combined with abilities I can imagine would be so op lol
    Love the mage ideas
    For frighten it should be "make the damaged mob deal 20% less damage" and make it "10% less damage" since combined with defense war scream you pretty much become invincible also might want to take into account weapon attack speed
     
  2. StormDragon4

    StormDragon4 Horribly Inactive HERO

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    The attack speed does affect it because the chance to trigger it is equal to ms/ls chance (normal, not counting warriors ls buff)

    the percentages would only add together. The point is that assassin can destroy one enemy but against a group you need to pick off the weak ones before fighting the boss itself. I wanted to make it require skill to get the most out of assassin.

    Shaman doesn’t have enough base defence for this to work properly.

    The arrow would keep its velocity in the pierce allowing you to hit mobs multiple blocks apart. When the arrows don’t spawn they do actually still hit the enemy. The coding would probably have to be based on player position when they attack and not the arrow itself.
     
  3. StormDragon4

    StormDragon4 Horribly Inactive HERO

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    Bump because I forgot to when I released last thread for spell upgrades
     
  4. GenuineOyster0

    GenuineOyster0 Well-Known Adventurer HERO

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    Warrior's is useless
    needs more life steal chance increase
     
  5. StormDragon4

    StormDragon4 Horribly Inactive HERO

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    do you mean that buff is useless or warrior as a whole is useless?
     
  6. GenuineOyster0

    GenuineOyster0 Well-Known Adventurer HERO

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    The buffs just doen seem to affect the game much
     
  7. StormDragon4

    StormDragon4 Horribly Inactive HERO

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    for warrior the first and last buffs are both just flat out buffs to your ehp by increasing you chance to heal and by reducing incoming damage to you and your team. The second buff is basically an ehp buff to your allies. These can’t be a strong as spell upgrades because regardless of your build these will be easily accessible
     
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