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[class Suggestion] Summoner / Necromancer

Discussion in 'General Suggestions' started by Lavamancer, Feb 23, 2021.

?

Do you like the idea?

  1. It's a good idea and I wouldn't change anything

    33.3%
  2. It's an overall good idea but I would change some things

    16.7%
  3. It's an overall bad idea but it could be improved with some changes

    50.0%
  4. It's a bad idea

    0 vote(s)
    0.0%
  5. I don't think Wynncraft needs any more classes

    0 vote(s)
    0.0%
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  1. Lavamancer

    Lavamancer Killed Siegfried 3 times HERO

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    Minecraft:
    Summoner/Necromancer:



    Able to create life out of nothing but air, the summoner uses spells for both harming and healing, hoping to achieve a state of balance.



    Weapon: Magical Gemstone



    Damage: °°°°°

    Defence: °°°°°

    Range: °°°°°

    Spells: °°°°°


    1st Ability: Clone / Minion

    Mana Cost: 7

    Summons a clone with the following attributes:


    Tier I:

    50% Damage

    50% HP

    Regular melee attack


    Tier II:

    75% Damage (30% Air conversion)

    60% HP

    Regular melee attack

    +Ability – Multihit (Taking suggestions)


    Tier III:

    80% Damage (50% Air conversion)

    75% HP

    Regular melee attack

    Uppercut

    +Vital Bond – Damage dealt by the player heals the clone


    2nd Ability: Swap / Control

    Mana cost: 4

    Switches places with your clone


    Tier I:

    -


    Tier II:

    + Effect - Restores all of the clone’s health on teleport

    Mana cost reduced to 3

    Tier III:

    + Effect – Leaves an explosion behind when teleporting

    Mana cost reduced to 2

    3rd Ability:


    Taking suggestions



    4th Ability: Sanctuary / Graveyard

    Mana cost: 10

    Creates a circle around you that heals anyone nearby


    Tier I:
    Heals anyone nearby for 5% of the user’s health every second

    Duration: 10s


    Tier II:

    Reduces mana cost to 8

    Heal increases to 7% per second

    Duration: 12s

    + Effect – Increases the damage dealt by any player within the circle by 10%


    Tier III:

    Heal – 10% per second

    Damage increase - 15%

    Duration: 15s

    + Minions – Summons 4 warriors/skeletons that have 25% of the player’s health and deal 30% of the player’s damage through melee attacks



    This defitely needs balancing, especially for the percentages, but I would really like to hear how you think this could be improved. I also need suggestions for a 3rd ability, since i have no good ideas for it.
     
    Last edited: Feb 23, 2021
  2. Bixlo

    Bixlo Got drip like pablo HERO

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    Minecraft:
    1. Dark mode users cannot see it change text color to "none" makes it visible for everyone
    2. I dont wanna sounds like DwIcEy eEeEeEeEw buuuuuuut, yeah "summoner" has been made like 80 times already
    3. Wynn AI is like a todler with a wii stering wheel, so is AI spells good?
    4. mana cost?
    5. plz add more depth to your post, its sorta thin, maybe add lore/complexity to your spells
    ________________________________
    Maybe CCI? like maybe they can revolk boss CCI for a bit? (then this class would work well with shaman)
     
  3. Lavamancer

    Lavamancer Killed Siegfried 3 times HERO

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    Minecraft:
    1.Changed the color
    2.Shouldn't the fact that many people have suggested summoner be a good thing? I mean, it's a popular concept.
    3.The AI really isn't that great so yeah i wanted to try to add good abilities like multihit, but i'd prefer to have original ones and not already existing abilities, though i don't think AI needs to be that great since wynn is mostly about fighting AIs too, though getting a good 3rd ability could make up for the lack of use for AIs in PVP.
    4. Fixed the mana cost
    5. Any particular suggestions for spell complexity?
    6. I was thinking of something for area damage, which it doesn't really have yet. Maybe an attack with a really large AoE but medium damage, and maybe it could cause stun/slowness.
     
  4. Bixlo

    Bixlo Got drip like pablo HERO

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    awesome ty
    Mind my joke here, but alot of ppl were apart of the holocausts, does that mean it was good? (no it was horrible)
    Overall i would just stay away from AI fighting (CUC is a great example of why we dont use AI to fight for us)
    ty
    hmm, maybe you could add a death invulrubility for some? Maybe R-L-L can temporarily keep players from dying at the cost of the caster's hp or for a huge dmg reduction
    yeah sounds good
     
  5. Lavamancer

    Lavamancer Killed Siegfried 3 times HERO

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    I mean that people posted summoner threads, which means they probably liked the idea.
    I really don't like the idea of debuffs, and invulnerability sounds a bit too powerful in some instances, like against a deathknell wretch's attack. I prefer just regular buffs that are a bit weaker than the ones from other classes (mage), while also having something to do with summoning at tier 3, but if you have any other suggestions for the 4th ability that would be great because it really isn't that creative.
    AI vs AI shouldn't be much of a problem, especially considering some of the player's abilities can also be used by AI, but i really don't know how that would work out.
     
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