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Game Design Tcc Rooms Rework

Discussion in 'Feedback' started by Bixlo, Feb 8, 2021.

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  1. Bixlo

    Bixlo I maybe am funny sometimes

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    Hello! I am here again to give feedback on the two newly revamped areas of TCC.

    Platform Room:
    This room has been unbalanced for as long as the Raid has existed, understandable, due to it being a very uniquely designed room. However it only has 1 issue this time :D. The Mob HP and dmg was nerfed which is very great and extremely appreciated. The snails on the other hand, are extremely broken. They have alot of movement speed for a "snail" and they spawn in such vast numbers that they are overwhelming. This would be find, if they did spam multi-hit every 4 seconds. This paired with their high numbers makes it almost impossible to stay on the platforms. A hero knight and a 24k tank mage were barely able to stay on the platform or keep above 25% hp. A simple change should be added. Reduce snail speed/increase the time between multi-hit casts.

    The Golem room:
    This room is also very interesting but equally broken. The mobs spawn in large amounts that overwhelm the players. The 2 min time scale is also too long. This makes it physically impossible to complete with only 2 ppl. Due to so many other builds dying normally 2 people remain. I couldn't physically kill enough mobs to progress the room and both the hero user and me failed the raid. A chance IS NEEDED. Please reduce the mob spawn or make it so mobs spawn on the account of how many players are alive. So you don't get swamped when attempting the room.

    I apreciate the CT that read these and fix them. It makes the game so much more enjoyable.

    Also I like how the CC fight was made harder, It felt a bit too easy for a bit.
     
    Da Homeboi and Druser like this.
  2. Bixlo

    Bixlo I maybe am funny sometimes

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    SO. just wanted to give a small update since idk if they changed anything. but the platform room is actually impossible for any class other than mage(even then is arguable if its completable). I ran TCC with a party that had no mythics in it, (cool right?) we couldn't get past the rooms or boss because it was too hard for them (my build is arguably mythic lvl good so i didn't have too many issues)
    However: The platform room,
    I soloed the bottom platform. Here's what happened
    Never touched the ground since i was multi-hit enough times to be 24-7 airborne. The second I stepped on the button, it imediently activated the defenses and sent me soaring, this happened every 3 seconds, leaving me 1 second to stand on the pad. 1 second. That is actually undoable. The only way I was able to clear the stage was my 24k def (along with idk my first upgrade 2 and monk 1) I could only stand on the platform for 1 second. Before the button would send me flying, and or i would get spammed into the sky by the snails, (the snails are also as fast as someone with like speed 2 btw)

    So in conclusion, platform room is basically impossible. please fix and actually rebalance, ty
     
  3. Unknown028765

    Unknown028765 Well-Known Adventurer CHAMPION

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    yes, please stop making the snails multi-hit so much ;-;

    also, i'm pretty sure that the mobs spawn before you get teleported to actual arena, meaning that all the golems were taking 1-2 hits and we couldn't stop them :D

    "This would be find, if they did spam multi-hit every 4 seconds." f i n d
     
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  4. Bixlo

    Bixlo I maybe am funny sometimes

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    Yet ANOTHER update to TCC and its refusal to be properly balanced. Wings room is now too strong. my 19k hp assassin with like 81 def and vanish was 4 tapped. The dmg is waaaaaaaay to high in that room. Seconds after my friends (assassin) also died to the same reason. Please rebalance
     
  5. Lumia

    Lumia Making your potatoes since 2002. CT Manager HERO Builder

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    Creator Karma:
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    Reduced the snails' speed, and doubled the time between each multihit. However, to not over nerf them I also reduced the KB they take. You need to clarify what in the wings room is doing so much damage, I can't just nerf every mob for no reason, and I will talk with other CT on how to rebalance the Golem Room, that room does not use normal mob spawning, so it's a lot more work to fix.
     
  6. Bixlo

    Bixlo I maybe am funny sometimes

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    Ty so much. the snail nerf will b good. In Wings its the canyon soarers. Theya deal a ton of dmg (enough to 4 shot an assassin and 7 shot my 19k assassin), and in the multipath-button room, the stalagmites cast arrow storm which can knock assassins out of vanish (which is the only good way to stay alive). The white pools (idk the names) also cast multi-hit and you get sent flying, this is hard as mage bc you can really heal and stay by the boss to fight it. Could the range be reduced slightly? Also if possible talk to Quint. I talked abt TCC boss and how it was break at certain points (ie too many mobs/explosions and redpads.) Overall ty for fixing them its extremly apreciated <3
     
  7. Lumia

    Lumia Making your potatoes since 2002. CT Manager HERO Builder

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    Creator Karma:
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    I reduced the damage of the birds by 1000, and given that they are rapid ranged that is a pretty big reduction. I'll look into some of those other changes, but I can't say for 100% sure that I will make them. TCC is a very hard thing to balance because it uses a completely different mob balance system then normal wynn mobs, and I get contradictory feedback of people at the same time telling me the balance is fine, too hard, or too easy.
     
  8. Bixlo

    Bixlo I maybe am funny sometimes

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    ty so much <3
     
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