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General Qol Changes (raids And In General)

Discussion in 'Feedback' started by chyp5, Feb 19, 2021.

?

Yes?

  1. Yes

    80.0%
  2. No (pls explain)

    0 vote(s)
    0.0%
  3. Some of them

    20.0%
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  1. chyp5

    chyp5 untrained unprofessional idiot VIP+

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    Minecraft:
    Just a list of “nice to haves”. Go away I can’t do intros.

    The last one is kind of important though.

    Raid party finder:
    Similar to the personal shops, outside of raid areas you can set up an armor stand displaying the size and level of your party, which people can right click to join and be warped to a certain server. Doing /raid [raid abbreviation] with enough people in your party on the same server will warp everyone to the entrance of the raid at the cost of one soul point for the party leader (but not members). This could possibly also be a champion only feature like personal shops, where a champion has to set them up but anyone can use them

    Tome rolling changes:
    Tome major stats are no longer rollable, they are fixed depending on rarity. There have been issues where max roll fabled tomes are better than low roll mythic tomes, basically rendering them useless. This was partially fixed with the fact that tomes can be sold to the blacksmith, however I believe that it still causes some unnecessary complications.

    Tome lore changes:
    Just make the important stat the color of the rarity of the tome, it is very hard to see at the moment. Here's an example: You gain 11% more xp from dungeons (legendary)

    Raid NPCs:
    Place a blacksmith, potion merchant, identifier, and bank at the entrance of every raid. This should be self-explanatory.

    /kill change:
    Doing /kill after not moving for one minute will not cost any soul points or cause you to lose any items. Right now if you are stuck and you do /kill, you have to have 6 soul points or more or you will lose all your things. This is quite a problem, as you did not try to get yourself stuck and you shouldn't be penalized for it.

    Sack change:
    If you have an ingredient in your inventory out of your sack and you pick up another of the same item instead of going into your sack it will stack with the first item.

    CCI change:
    Enemies that have CCI will not be immune to specific aspects of attacks such as the aura pull and the ice snake freeze, and when enemies with CCI approach an arrow shield it will completely dismantle it. This is important because currently shaman just sucks against CCI as well as ice snake, and CCI also makes arrow shield without dps consequences. These are just some suggestions, if you know a better way to implement this then let me know in the comments.

    That's all that I could come up with, if you have any other ideas tell me and I'll add them.
     
    Bixlo likes this.
  2. RandomJukebox

    RandomJukebox gamer with extra cheese VIP

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    I like all of these except for the Raid NPCs, since I think part of the main gameplay of Wynncraft is needing to return to towns and cities to deposit all your loot. Also, I think you can make multiple poll options selectable so people can choose individual ones they like.
     
  3. TheEpicCajun

    TheEpicCajun bee

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    I agree with everything except for some of the Raid NPCs. I'd say a potion merchant and blacksmith are fine but with the exception of the Orphion raid all npcs are relatively close by and most players seem fine with travelling a small distance to get back to said NPCs. It also gives some smaller towns like Olux and Kandon-Beda more traffic and appreciation.
     
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