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World Introducing Inns – Dealing With Death & Respawn

Discussion in 'General Suggestions' started by fey, Jan 11, 2021.

?

What do you think of the suggestion?

  1. Perfect, would love to see this in-game!

    16.7%
  2. It's good but I would make some changes.

    66.7%
  3. I'm not so sure, it doesn't seem very useful.

    11.1%
  4. Definitely not, it seems completely unnecessary.

    5.6%
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  1. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist

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    The Current Issue
    Currently death in Wynncraft is pretty odd. Often times you fight a boss, die and end up across the entire continent and lose some soul points. This suggestion aims to fix some of that and introduce some interesting gameplay mechanics that help make gameplay more interesting while trying to make more sense of death.


    Introducing Inns

    Inns are new geolocation structures that are found in the world which can be discovered by the player, they can be found in various places such as large cities or rural areas within small settlements. Inns are used in order to allow the player to set their spawn within the building that they will respawn at whenever they die anywhere in the world.

    In order to do this we need to introduce a new NPC called the Innkeeper! The innkeeper can be found in all inns that are located in the world and players that speak with them can set their spawn at that specific location for some amount of emeralds. (Post below what you think would be a suitable amount of emeralds)

    Once the player has selected an inn and has decided to keep a bed there it is then considered their ‘home’, whenever the player dies in the world regardless of where they were previously now they respawn at this location until they decide to change their home inn to another one which replaces the one they currently have selected. (Again costing emeralds)

    See below some examples of what inns could look like!

    The Humble Brewery [Detlas Inn]
    • Found in Detlas and being a generally low level area could cost less to set your spawn here

    Qiran Hideout [Qira Hive Inn]
    • Found outside of the entrance to The Qira Hive and is considerably more expensive to set your spawn here

    Other unique abilities that inns could offer include passive health and soul point regeneration for player’s that are waiting there AFK. It would also be interesting to have inns located at unique points of interests such as legendary island or the forgery to give player’s the opportunity to get back with their party quickly if they’re playing together.


    Dealing With Death

    This is where this system becomes a little more interesting. Currently the player will drop items after they’ve reached a specific amount of soul points but even when you do drop items after you respawn chances are you will never see those items again because they almost immediately despawn after the chunk gets unloaded.

    To fix this another new NPC comes in handy named the Globetrotter! The globetrotter’s job is to travel the world in search of items that deceased players have dropped meaning that whenever a player drops items when they don’t have enough soul points from their inventory they magically appear at the nearest globetrotter found at the local inn. Now the player is tasked with a decision to whether they would like to make an effort to get their items back from the globetrotter but note that they are on the clock! Player’s can travel back to the inn that is keeping their items and at the cost of emeralds (maybe a significant amount) get their items back. (Obviously this would have to be disabled in Hunted Mode)

    Be careful though if you have set your home inn across the continent then chances are you might not be able to make it back to the globetrotter in time to get your items back because the globetrotter has decided to keep them if nobody comes to claim them in time. (Unsure of how long this timer would be yet) Perhaps the longer that the globetrotter is waiting the more expensive it is to reclaim your possessions.


    This may seem a little confusing but here is a quick rundown example of how this could work:
    • You have decided to fight Qira but currently have your home set at the The Humble Brewery in Detlas
    • You decide to fight Qira anyway but don’t bother to set your spawn at the Qiran Hideout because it’s too expensive and the boss is easy anyways
    • But you only have 4 soul points and ends up dying to Qira on her last phase and end up dropping some of your belongings :(
    • You respawn at The Humble Brewery but all your belongings are with the globetrotter at the Qiran Hideout
    • Now you must make a decision on whether you would like to get your stuff back from the globetrotter keeping them at the Qiran Hideout before they decide to keep them for themselves

    I hope this makes a little more sense, in essence this system is pretty simple but if you have any additional suggestions regarding it please post them below. I believe this would make for an interesting dynamic during gameplay instead of just deleting items that could be potentially valuable to players and having the option to get them back would be very useful.

    Thank you for reading! ^-^
     
  2. StormDragon4

    StormDragon4 Horribly Inactive

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    I like inns so long as there’s one in each city/town. However I dislike the globetrotter, I think the items should stay lost. If you have enough money the globetrotter makes dying irrelevant.
     
  3. Wizconsin

    Wizconsin Official Cheese Man VIP+

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    Hmmmm, interesting but some changes could be in order.

    My two main issues with this are explotation of the inn system and the logistics of having a nonentity "pick up" your items

    1. Exploiting the inn system the way you described it would be VERY easy. It is basically a tp scroll to anywhere in the world that has an inn (and from your description it would seem like there woul be one in most major citites) and with the globetrotter it would make the tp scrolls irrelevant. Lets just say i am in the sky islands and have run out of lutho tp scrolls, but i have my inn set up in lutho. oh no im also at 2 soul points, if i die i lose all of items! But wait i can /kill to get to lutho and still have all of my items because of the globetrotter. way OP IMO

    2. How would the globetrotter work exactly? I'm not a programmer but i'm 99% certain that it would be very difficult to set up a system where dropped items get "picked up" by an npc. There may also be issues regarding dupe glitches where two players are in a chunk and one player is on two soulpoints and does /kill. The globetrotter "picks up" their items out of their inventory (Also how would that even work? Like would it delete the item and exactly recreate it?) But the items still drop in the chunk and BAM now you have two 198 LB discos or BAM now you doubled your LE.

    In conclusion the inn system to me would seem ok but the globetrotter should not be added and would fundamentally destroy the soul point risk system.
     
  4. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist

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    1. I think you misunderstood the first part if you /kill in sky islands at 2sp then your items would still be in sky islands at the nearest inn there not in Lutho. Which means you would have to travel back to sky islands in order to get them back. Maybe adding a high soul point requirement for setting an home inn would make sense since scrolls have that as well.

    2. Yes this seems like it would be something complicated to add but instead of dropping items in the world it would move them directly from the players inventory to the nearest globetrotter.
     
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  5. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    It is certainly a in interesting idea, maybe you could state the prices?

    The reason I voted "yes with changes" is because I am not sure how I feel about it. One one hand it can be really useful and on the other... not. Great for out-of-map areas, bad for in-map. Because you would have to pay in order to respawn where you would expect to. Every time you go near a town
     
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  6. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist

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    Ya this is why I left it open in terms of costs, maybe inns that are in main city areas could be relatively cheap compared to ones near POIs since those will be the most useful being more expensive and lesser SP requirement.
     
  7. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    one of the higher quality inn-type posts i have seen. Nice job! i do agree that the globetrotter shouldn't give items back though. Maybe he can let you set up some sort of system where instead of you getting items back when you die. You have the option to pick 1 inventory slot that can't lose items. and as you level up you can pick more. up to 5 inventory spots at level 100.
    level 10- 1 slot
    level 30- 2 slots
    level 50- 3 slots
    level 70- 4 slots
    level 100- 5 slots
    it is this spread out because 5 protected slots is quite powerful. I am not sure how you could code that in the game, but its an idea.
     
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  8. AltonicKeys

    AltonicKeys is that my name

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    I think respawning at an Inn should be a probability, and/or once you respawn, you have to pay again.
    There's a related idea here, where inns let you rest and recover soul points. There are three lengths of rests, the longer ones return more points, but are more expensive and take more time to do.
    Maybe the globetrotter wants a fee, for giving your stuff back. Maybe you'll have to keep paying them for retrieval. Or they could get your stuff, and their prices depend on the amount and value of your stuff?
    I suggest there's a little time between death, and items appearing at the globetrotter. Also, I think a small percentage of the items won't be retrieved, but small, unimportant items like common mob drops and a few emeralds.

    At first, I read Globetrotter as "Gobbletrotter" and thought of some weird pale goblin thing
     
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  9. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    No Globetrotter, losing items is part of dying. Be happy it's not the whole inventory+untradeables+mythics

    The inn is a cool idea, but why make it cost? It's just to remove the randomness of being in the light forest and getting murdered. And then Death grabbing your soul and going,

    "HmMMMMMMMmmMMM HOW CAN I BE RUDE TODAY? Elkrun."

    "What? I Was in Ga-"

    "Elkrun."

    If you're dead set on the prices, just shoot on a general price list. Kinda want to know myself
     
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  10. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist

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    Hmm the protected slots seems pretty interesting, maybe just items on the hotbar, accessory and armor slots would make it a little more balanced.
    ________________________________
    That would be hilarious if there was a cutscene every time the player died and Death showed up to decide your fate xD
     
    Last edited: Jan 11, 2021
  11. dr_carlos

    dr_carlos Morph Gang!

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    There should be a 5% chance of respawning in a random location and getting a Death custcene...
     
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  12. fishcute

    fishcute fish CHAMPION Builder

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    I don't really like the idea of having to pay for changing respawn location. Maybe paying to set it to a specific location, but I really don't want to have to constantly change that and pay for it.

    And the globe trotter sounds like it just gets rid of any chance of losing items permanently without any risk or cost, only a mild annoyance of having to walk to another location.
     
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