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Game Design Damage Calculation Is A Bit Broken Right Now...

Discussion in 'Feedback' started by chyp5, Jan 5, 2021.

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  1. chyp5

    chyp5 untrained unprofessional idiot VIP+

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    Minecraft:
    This is a post focused on how skill point assignments currently affect damage because of the current way damage is calculated.


    Earth: The damage boost of the earth skill points is not multiplicative, which is quite the scam. It is additive, meaning that the more +melee damage% IDs you have the less effective it will become. Instead of this the Earth bonus should apply last, once full normal damage is calculated it should apply, hopefully encouraging people to use earth more in early-game and in melee builds. I'm not sure if this is present already but the earth damage boost should also affect spells.


    Thunder: The critical hits produced by this skill don’t do double damage, which is also a scam. In order to keep up with earth crits must do double damage otherwise it will fall behind on potential dps and become neglected.


    Fire: Defense is a pretty good stat to have, but it has a couple flaws that make pvp very unbalanced. One is that there are a couple stats that defense does not affect. First of all, raw melee is currently untouched by defense, making things like heavy melee and cancel stack super op in pvp, especially against tank builds. Defense also does nothing against elemental attacks, giving people no reliable way to defend themselves against it. This problem is worsened by the fact that most builds use elemental or raw melee damage for their attacks. The final stat is poison. The fact that poison is unaffected by defense (yet affected by earth) makes already strong weapons such as toxoplasmosis even stronger, basically giving it a one hit kill effect and heavily reducing the complexity of pvp combat.

    Thank you for coming to my ted talk
     
    btdmaster, Sar and Yraw like this.
  2. quick007

    quick007 Master Adventurer

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    oh no its being a thing
     
    chyp5 likes this.
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