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Wynncraft's Boring.

Discussion in 'General Suggestions' started by AcadeeAlkana, Dec 21, 2020.

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Do You think Wynncraft's Boring?

  1. No, I'm happy with it!

    76.1%
  2. We need more Spells...

    14.9%
  3. I think we could use...(comment?)

    9.0%
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  1. AcadeeAlkana

    AcadeeAlkana . . .

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    Minecraft:
    Mostly so that each and every Class has a set-in-stone storyline of their own. Does it really make sense for a Mage (much less a Shaman) to do someone's assassination at a raided desert military base?
    Besides, it would make each line of Quests more exclusive to that Class, and make the experience a bit more different for each one.
    ________________________________
    I think that Wynncraft needs a better variety of Items and Weapons. Before you give me crap about the hundreds of Items and Weapons in-game, they're less oozing with creativity and uniqueness and moreso just repeatedly: "Does X Element Damage, X Neutral Damage...Oh, and has X IDs which have almost no gameplay effect."

    As much as we all hate Hypixel Skyblock, stuff like the Aspect of the End and the Midas Sword are things which define it. Every Item actually has a purpose, and a set usage. Sure, they're largely unbalanced (one of the new Swords lets you go 'Omae wa Moe, SHINDERU' on your enemies), but they're honestly fun to play with for being unique. A lot of the Items in Wynncraft are just...statistical upgrades. And that's it. Nothing really gameplay-changing in "X more 'Raw' Neutral Damage."

    Neither game has the best Mobs in the world, but Hypixel Skyblock definitely gives you more than statistical changes to play around with in your arsenal. Long after the Aspect of the End has become irrelevant, it's still popular and a legitimately invaluable Sword for granting players cheap mobility through teleportation! Half the player-base is still seeking out the laughable-damage Items because they're fun to play with!

    If Hypixel Skyblock, a dumpster fire of bad game design which is also made through plugins and command blocks, can have such a fun, massive variety of game changing Items, why can't Wynncraft?
     
  2. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    pff
    do you REALIZE how much bigger hypixel is compared to wynncraft? hypixel has 1. more supporters and 2. more funds to work around with, it takes money to keep up with a server this large, let alone adding more things to it. this is why there are less "creative" items. even still, before you say "ThEy could just add more ids" or something like that. Remember that the few ids that items have, make them valueable, if we give tons of items major ids, this may unbalance the market and make previously powerful items because they are unique with an id like that cheap. then they will all stop having the fame they had.
     
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  3. quick007

    quick007 Master Adventurer

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    that would make updates and quests that are already super buggy and take forever to create, take EVEN LONGER! also, its very hard to determine "what class goes where", the concept of that makes no sense. how would they decide what class goes to the silent expanse while another goes to asmhord? oh yea, and it also hugly limits content for the playbase as well. I have no idea how you think that this will, in any way, enhance the experience. yes, it would be cool if their was more "choices" in quests, but classifying that by what class you picked isn't a great idea.

    if you wanted to do smth like offering diff paths for the same quests, following the idea of fallout new vegas, where different "skill" points unlock differently this would be cool.
    ________________________________
    again, even my less weird idea still would gobble up dev time and such as well, its just an idea I have with pitfalls as well
     
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  4. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    but there is a good variety of items
    just because they don't explicitly tell you how to use them doesn't mean there isn't a large number of different playstyles you can try to do by using different items. also i've played skyblock and the only playstyle i remember is get meta armor, stand in a corner, and left click fast. if that doesn't feel insanely boring and simplistic compared to wynn then i don't know what to tell you. IDs have a ton of gameplay effect, while 5% fire damage or something isn't going to have an effect, others can completely change the way you play the game. Ignoring the fact that there are 5 classes and thus 20 different spells to use in combat, even just in one class you can have heavy melee, fast melee, slow spellsteal, spellspam, fast hybrid, and such, all of which are distinctly different from each other, and are AFFECTED BY IDS.

    Ok, uh, your only example for a game-changing item is aote. I'm sure there are others, but the only one I can remember is rogue sword (right click to go fast). Besides, there are (or were) at most 50 weapons in hsb, only a few of which are game-changing, so I don't really see the "massive variety" here. Warp is actually quite similar to aote, made with (wait for it) IDs, but weapons don't have to be special like that to be fun and game changing. I'd argue that any weapon used in a specific build fulfills this requirement, even if it's generally only for combat. Note the "generally", there are walk speed builds, -2nd spell builds, etc. that can affect things besides combat, and I daresay there are actually more possible builds like that than there are aote-style weapons in skyblock. Not to mention, there are 5 ways to get around built into the game already, that anyone can use without having to get a specific item or build, and are all fairly fun to use.
     
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  5. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    this is really just a false statement. there's a ton of creativity and uniqueness in items, and even IDs that look like they won't matter much all have their uses. except maybe soul point regen. wynncraft's item system is one of the best i have seen in any video game.
     
  6. Yraw

    Yraw Water Fountain

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    The reason why specific items might not seem very good (Which is a pretty weird take) is because Wynn has so many more playstyles, just to name a few:
    Spellspam
    Spellsteal
    Fast Hybrid
    Heavy Hybrid
    Tierstack
    Cancelstack
    Heavy Melee
    Burst Spell
    Heavy Spell
    Spell Assisted Melee
    HPR Tank
    LS Tank

    Not to mention the combinations of elements which can have a ton of unique playstyles
    TWA (Spellspam, burst spell)
    TFA (Tanky spellsteal, fast hybrid, cancelstack, heavy hybrid, heavy spell)
    TWF (Spellsteal, heavy hybrid)
    ETA (Tierstack, heavy melee, cancelstack)
    ETF (Heavy melee, cancelstack)
    WFA (HPR Tank, Burst Spell, Spellspam)
    ETW (Fast hybrid, spellsteal, heavy hybrid, very glassy in general)
    EWA (Spellspam, spellsteal, fast hybrid, heavy hybrid)
    EFA (Rawstack, heavy melee, ls tank)
    EWF (Spellspam, spellsteal, true hybrids)

    That's not even mentioning the 5 quad archetypes, or the rainbow builds (And with rainbow rework coming there's even more build types within that)

    Just for a bit to see how in depth building can be here's a fast hybrid build I've made before https://wynndata.tk/s/8630dn
    Every item in this build has an important purpose, and are pretty unique items

    Slayer is what the build is made around, it has -70% third spell and with +attack speed and very good raw melee it's a godsend to fast hybrid builds
    Cinderchain is excellent for it's -tier for spellsteal builds, but since we aren't using spellsteal, we can make use of its raw melee, and cancel the - attack tier with slayer, also nice thunder and spell damage
    Sparkling Plate has one of the highest spellcosts in general for its armor, and with the sustain it gives you cannot go without it
    Brainwash has insane spelldamage and mana sustain, it's pretty much OP for the stats it gives
    Breezehands for the +tier because loaded question is very fast as opposed to super fast
    Summa has good mana regen and skillpoints, without it you would not be able to wear the build
    Enmity's mana and spelldamage makes this on the same level of items like atlas, extremely good for true hybrid builds
    Contrast has very good hpr so we can cancel the neg hpr of slayer, also has great mana for being reqless
    Loaded Question is one of the best weapons for thunder shaman in general

    The IDs on these items have very big effects on gameplay, and it's pretty wrong to describe any of these items as 'x element damage with IDs that don't matter'. This is literally the tip of the iceberg, it's not like item design now is lazy. You are level 40ish it seems so that makes sense because items at that level were made a long time ago before the item system changed. Nowadays, item design isn't lazy at all. I'd argue getting a new item in the game is one of the hardest things to do, there needs to be extensive feedback on it, and you need to consider the item in almost every build. Saying that item design is lazy isn't realistic at all. There's items like azurite, nighthawk, virtuoso, memento, vaccum, couriers cape, brainwash, sparkling plate, resolve, and just so many more items that are just fun to play with.

    I would forgive you to think that items aren't very unique or have lazy design, but it's pretty hard to say that when the item changelog is literally first in the forums list https://forums.wynncraft.com/thread...nges-updates-more.269645/page-22#post-3346007. Almost every change in there is criticized by the players, hell there's even discords dedicated just to play around with items and give feedback. There's a subcategory on forums just for builds, and a lot of the builds there are unique, with unique items all with different playstyles and all with different ways to use it.

    Not to be rude or anything but, at least do a little bit of research on what you're talking about before making broad, overgeneralized statements that are completely false, taking about 20 minutes out and just asking around or checking out builds can disprove this easily. Even if you're talking about low level items, the IMs are planning on changing those to be more unique, along with weapons and powders.
     
  7. 25KOrange

    25KOrange Well-Known Adventurer

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    I don't understand how items in skyblock aren't also statistical upgrades. Beside the fact that some items have abilities which means you can do some extra damage in some way in another take for example golem sword and Aspect of the dragon. Aspect of the dragon is a statistical upgrade while keeping a somewhat same ability. It's just an upgrade, just like wynncraft, in the way you are comparing it.

    While individual statistics don't really matter that much, it's eventually the combination of items that makes the difference. Take for example the talisman pouch from Skyblock: It's just a combination of small bonuses which eventually makes it one of the most powerfull additions in skyblock. It's how you play around with items and eventually come to a combination which is unique and fun to play with.

    And while I understand that item abilities make items "unique" there comes a point where everything just looks the same, just with a different name or texture.

    And lastly I want to talk about level and how much that impacts items. While this argument has been said before in this thread I just want to add on that player level in both wynncraft and hypixel skyblock matter a lot. Item upgrades at early-game are in both games not influential at all. What differentias a hunter knife from a diamond sword in hypixel skyblock? A bit more damage and a bit of speed. Or basically: X more damage and X ID which doens't have any gameplay effect at all. It's the same. I took a few items that look the same to demonstrate that this is something both games suffer from. Only once you are high enough level you can play around with items.
     
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  8. Saya

    Saya you win at uwynn HERO

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    please tell me you meant fast hybrid and not a horrid way of saying TFA hybrid
     
  9. Dwicey

    Dwicey mmmyes CHAMPION

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    I meant fast hybrid wtf...
     
  10. Saya

    Saya you win at uwynn HERO

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    I had flashbacks to other people using FAWET order ;;
     
  11. Bixlo

    Bixlo I maybe am funny sometimes

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    I dont mean to be rude, like take this with a grain of salt, but what in the fuck. 5 classes....MONTHS worth of storyline and fights for JUST RN......MONTHS times 5 AND THEY ALL HAVE TO BE DIFFRENT that is YEARS OF STORY WRITING AND DESIGN AND BUILDING AND BOSS FIGHTS AND LORE
    Good shit are u trying to kill the CT team xD
     
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  12. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    The combat comes from the items. I do agree that in the early game, fights can be extremely boring because the player can't utilize spells to their fullest, but in the endgame it becomes a lot more diverse. People who don't understand wynn's items and just focus on the spells won't like the game very much.
     
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  13. AcadeeAlkana

    AcadeeAlkana . . .

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    ...Oh. Well...Yeah, no, I'd rather they not die. *Nervously Sweating*
     
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  14. Malyore

    Malyore Travelled Adventurer VIP+

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    I think it's important to remember that this is also Minecraft, the game where combat is jumping and clicking left mouse every second. It may just be because I'm new to wynncraft specifically, but I'm more than pleased with the combat system and honestly blown away that they made it how it is. There's also more to wynncraft than just combat which helps not getting burnt out on fighting enemies.
     
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