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World Trade Market Request Page (version 2)

Discussion in 'General Suggestions' started by ChrisTheBear, Dec 13, 2020.

?

Do like this idea and do you think it should be in the game?

  1. Yes (Any additional feedback would be nice)

    96.0%
  2. No (Leave a comment and tell me why)

    4.0%
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  1. ChrisTheBear

    ChrisTheBear Certificate III in Nature Wandering CHAMPION

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    Hey all,

    You might have seen my first post: https://forums.wynncraft.com/threads/trade-market-request-section.277913/

    If you haven't, you can check it out if you want check out my previous thoughts and get some additional information. Also I would suggest reading the comments on this post to see extra changes and ideas

    This post if basically going to be similar to the last one but better formatted and more to the point. Its going to include custom GUI's this time which dr_carlos has very kindly made for me out of my coloured text examples from my last post :)

    MAKE SURE YOU DO THE POLL PLEASE

    Ok onto the suggestion..

    Trade Market Request Page

    I play Wynncraft a lot and I come across times where I feel like some of the stuff I have that I think I should get rid of could be something that someone is in need of and it could go to waste instead because there is no way to find out what people want.

    As I was fishing, I thought of how this could be overcome, then I though that players should have the ability to put a request for an item on the Trade Market and if someone had it they could either sell it to the requester or message them and they could meet up and trade.

    So I thought it through and came up with a well thought through solution to this problem while also coming up with a great way to make money and help people at the same time.

    Here are two examples of how I think the requests could look like:

    (Buying items (such as armour, weapons and accessories) with random IDs using this system has many flaws, which has been discussed in the comments, but I am still going to include it in the suggestion)
    [​IMG]
    (I would like to point out that all the text in the "Additional Information" section for the POTH request is no longer relevant and shouldn't be part of the GUI anymore)
    [​IMG]
    In my first post, I didn't even have an idea for crafted items until I was in the making of this one, so its not amazing. Using copy and pasting on Paint.net, I have attempted to show what I think the crafting system should be

    My idea is that the requester has an option in the "What to sell/request" menu, they click on that and it brings up a row, kind of like this (This is from the Crafter in Wynndata)

    [​IMG]

    Say for example you click on the dagger, it'll bring up a crafting station, like this:

    [​IMG]

    You'll put in the ingredients and materials then click confirm or if you want to make multiple of the same crafted item, you set the amount to, for example, 3 after clicking on the green plus icon. It will only work if you have the required materials and ingredients to make 3 of that item, if you don't, it'll say on the confirm button (which will go red) "You do not have the required materials or ingredients to make this", that also applies if you don't have enough for 1 of that item (you wouldn't have enough materials if it was only 1 of that item), and it will go up on the market, my thought is that it could have the icon of the profession that the crafted item is.

    [​IMG]

    Then someone comes along and clicks on that icon on the market, as shown above, and then it brings up a table like this: (It could have a description when you hover over the tick icon saying "This person has requested 3 of this item to be made (Or what ever number, the limit is 6 since there is only 6 slots there)

    [​IMG]

    The person looking at the request, if they have a high enough level to craft it, clicks the tick, and it makes the item (or items depending on how many has been set to be made) and then you just click the green arrow to go back into the request page after the items are made (the items will be made instantly since there is no need to add a delay to this system) and you'll receive your money in your "View Your Trades" slots.

    If you don't have a high enough level to craft the item it will say on the tick "You do not have a high enough level to craft this item".

    Since you are doing a favour for the requester, you will receive money.
    There could be a system where depending on the level of the crafted item, you'll receive a set amount of money. I don't know how to explain this well but this is what I mean

    The person making the request automatically has the amount needed for the reward put into the request once they make it, just like when you bounty an item, your money will go into the Trade Market and if you cancel your request you receive your money, ingredients and materials back. If the request is answered, the money goes to the person who crafted the item and you receive the crafted items)

    This is just an example, don't focus on the reward number:
    - If the item level is 1-5: Reward is 10e per item crafted
    - If the item level is 6-10: Reward is 15e per item crafted
    - Lv. 11-15: 20e per item
    - Lv. 16-20: 25e per item
    - Lv. 21-25: 30e per item
    - Lv. 26-30: 35e per item
    - Lv. 31-35: 40e per item
    And so on...

    Let me know if I missed anything out.


    I thought of a way to fit in the request tools on the existing Trade Market GUI. Here is how they could be implemented:

    [​IMG]

    Accessing the request page of the Trade Market, the Filter tool can allow you to switch between items being sold and items being requested:

    [​IMG]

    The level filter is useful for the request page because people can collect stuff at certain levels and can answer peoples requests if they specialize in a certain level area or level mobs for an amount of time.

    To request an item, a tool bar can be added under the Sell Item one, featuring these tools:

    When you have found the item you want to request, you click on it, the compass with change to the sprite of the item you want to request. If made a mistake, you click on the sprite and it'll change back to the compass, allowing you to search for the item again
    [​IMG]
    [​IMG]
    ("Right-Click to set as negotiable" should be on the emerald icon instead, it there if you want to negotiate the price with the requester in person. sorry I forgot about that)
    [​IMG]

    Answering a Request:

    To answer someone’s request you just click on the item in your inventory that you want to trade and then click on the confirm button to send it through, just like clicking on an item you want to sell. This should only work if the item that is being requested matches with what you are putting in.


    I think that the request should have an accept and deny system so that people can’t just answer peoples request with an item with bad stats even if that’s not what the requester wants and get money from the requester for it. To achieve this, once someone clicks confirm to send the item to the requester, the requester will see something in chat saying “Someone has answered your request, go to the Trade Market to accept or deny it”. It should act like the message you receive when someone buys an item from you.

    If you think that this suggestion is good and should be added to the game, or you think it isn't good or needs improvement, please answer the poll and if I missed anything out or you have any questions, let me know.

    Thank you!
     
    Last edited: Dec 29, 2020
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  2. ChrisTheBear

    ChrisTheBear Certificate III in Nature Wandering CHAMPION

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    84 people have seen this post so far and yet only 8 people did the poll, can people please do the poll?

    Edit: 390 people have seen this and only 1 people have done the poll, if you read the suggestion, do the poll.
     
    Last edited: Dec 22, 2020
  3. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    this is much better formatted than the first one, great job! i can definitely see this being added
     
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  4. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    @ChrisTheBear

    the key philosophy to the ingame trade market in the first place is that the transactions are instantaneous and therefore convenient. since your proposal deviates from that via a multi-step process to purchases, it's effectively no better than forum trading.

    what if players involved become inactive? what if a large number of offers flow in? what if the requester consistently ends up rejecting the offers? even if you can logistically handle these concerns, it stands that you're introducing a major time disadvantage that defeats the purpose of the ingame market in the first place.

    and despite this drawback, you're inherently unable to provide the same versatility that forum/discord listings would easily provide. no, slapping contact details as a description to the request isn't sufficient, since that again isn't enough of an improvement against aforementioned alternatives.

    a negotiable price option would have to carry some kind of tangible effect on the transaction other than simply declaring the price as negotiable, since ingame market users already assume negotiability for defaultly listed items; even if they didn't, my previous argument (that it needs to do something further than forum/discord listings) holds.

    so yeah, i vote against the suggestion because i think it's worse than the current buying system. even if it's not, it's not good enough of an improvement against existing transaction systems to warrant implementation by the developers.
     
  5. ChrisTheBear

    ChrisTheBear Certificate III in Nature Wandering CHAMPION

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    (My brain is struggling to explain what I am trying to say in this comment because I am tired)

    First of all, the request system will have a time limit on how long a request will be on the market, and I think that limit should be 3 days. In this comment that you are about to read, I mention that the deny and accept feature isn't very good (Or that's what I meant to say) because after reading your comment I realize that requesting armour and weapons isn't a very easy task in this suggestion I have made so if you were to take out the ability to request armour and weapons, the accept and deny feature wouldn't need to be part of this system.

    Hold up I just realized something, I have no idea why I thought that if someone was buying an ingredient, it should be negotiable.

    Ok so say that you request an ingredient, there is no ID difference between the same type of ingredient. That means that it is a set thing and there isn't need for negotiating and since the requester is paying for the item that someone will give them, they will be putting up a price for the ingredient that they are ok with. So there wouldn't need to be a negotiating system for ingredients, making it a quick and easy transaction just like selling an item but its just reversed. There wouldn't need to be a deny or request feature for ingredients either, so buying an ingredient is just like selling one but reversing the transaction.

    Items like weapons or armour are something I don't know how could be done with this request system that would make it as easy as selling something on the market so I have to agree with you that it isn't very efficient and adding your discord contact isn't a good method. My thought was that it would be nice to have an in-game display of what people want instead of only using the forums to ask for something because not everyone uses the forums or they might not look at the "Trade Market" section. I think that requesting armour and weapons could work with this method as long as someone can think of an efficient system, which I haven't come up with although it is kind of like an in-game version of using the forums.

    The idea I have for crafted items on the market would work perfectly and so far I don't see any flaws, all the requester would have to do is add the ingredients and the materials to the crafting station GUI (I think that the requester should provide all the items, ill change what I said) and then someone can come along with the required profession levels and click on the green tick to craft the item and receive the money. This way, it would be just like giving the ingredients and materials to someone and having them craft it, but instead, this method will allow for players to do this process but safely without having the risk of someone taking all the items and doing a runner.

    I know my suggestion had flaws which I have not found a fix to but in your comment, you haven't really told me how to improve it nor have you told me that any part of this suggestion is good. I will say that the crafted item system and the ingredient system is perfectly safe and convenient in my eyes and I don't see how it could be criticized, and actually, reading your comment, you have not said there are flaws to the other aspects of this suggestion. The flaws that both of us see are in the weapon and armour trading system. All you have said is pretty much that the negotiable option and the accept and deny feature wouldn't be good.

    Instead of saying that it isn't good and that's it, why don't you suggest something to improve my idea?
     
  6. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    already in game.

    i doubt running is prevalent. also i imagine this idea would be underused since ppl looking for crafted items want good rolls anyway, so they'd rather buy the item directly.

    i don't need to do that. i believe that the suggestion should not be in the game, therefore i vote no. i'm only here to justify my vote since you asked me to.
     
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  7. ChrisTheBear

    ChrisTheBear Certificate III in Nature Wandering CHAMPION

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    Nothing in this post is already in the game, otherwise I wouldn't have made it.

    Running away after doing a trade or whatever similar to that scam is an issue for anything that can be abused, that is a relevant scam to consider in any trade system, don't you think if people had the opportunity to have someone safely craft something for them, they would take it?

    I do not think saying that something would be underused is a reason for it to be put down. If people want a crafted item with good IDs, someone has to make it otherwise there is no item, and with the ability to craft an item for someone, which I will say is literally FREE and only requires one click, they wouldn't even need to receive money for it, it could just be a helping hand kind of thing.

    Imagine this: If someone wants to buy a crafted item with good IDs, where is that going to come from? unless its something like Loot Quality where there is tones of crafted armour for it with good and bad IDs, you aren't going to find what you want unless you make it yourself, but, you don't have the levels, so you go onto the market to request for someone to make the item for you and they do and you look at it and see it doesn't have the best stats so you go on the market again and put a request for it to be made and there you go, you just have to do that until you get what you want.

    Currently there is no safe way of having someone make something for you and knowing they wont scam you, unless you made friends with someone and they could do it for you but no one is going to try to make friends with someone just to get them to make something for them. With this method, the person to makes the craft can not take anything out of the crafting GUI

    Lastly, fine, you don't have to suggest anything but it would be helpful from anyone since I am trying to make this suggestion the best it can be. I am not going to give up that easily
     
  8. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    could you explain the difference between your proposal and buy orders? they sound exactly the same right now, mechanic for mechanic.

    it is, since it oversaturates the game with random features. if suggestions in general were approved simply on bringing more good than harm, then pages and pages of suggestions would have already seen implementation. it's not enough to prove that your suggestion has a use case; you need to convince others that the use case is actually significant.

    an item being less meta is correlated with both less buyers and less sellers. unless you're simply expecting people to keep materials/ingredients on hand just to altruistically craft for others, it's neither reliable on the buyer's perspective, nor is it profitable from the seller's. if you're willing to assume such a playerbase, then you'd also be free to disregard the scamming issue that you seem to be bothered by.

    crafting is incredibly reliant on prof speed bombs, but that's another discussion.

    i'd have faith in prof tryhard discord; if you don't then fair enough ig.
     
  9. quick007

    quick007 Master Adventurer

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    you can't see buy orders
     
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  10. ___test

    ___test Well-Known Adventurer

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    Qzphs, I think that you are missing the point by a long shot.
    Making a request on the market and waiting even days would be better than just having no item at all and having to hunt for the item via forums/asking around/ or the current underdeveloped "request system".
    The system being proposed here is something we need, it wouldn't be that hard to code due to the experience devs got from coding the overall trade market and it would allow you to:
    -Request a item with specific stats
    -Sell a item to the person requesting
    -Hunt for a item that is being requested (perhaps this would become similar to lootrunning on some cases)
    -Bruh do I really need to say anything, if they are gonna rework every single aspect of the game for an update why not make a request system that is something the community has been asking for. I mean, it can't do any harm to the game other than be time consuming to code
     
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  11. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    if an item is indeed difficult to acquire, then making a "better" system for making transactions on that item isn't going to resolve its elusivity. i personally can't see how the suggestion could magically match up ethereal buyers to ethereal sellers for an item that is supposedly hard to find via current trading methods.

    just because implementation is easy doesn't mean it's worth it.

    it would allow you to. just because it can be done doesn't mean it's individually in anyone's best interest to do so. i talked about this in my previous post. also ngl that's not a convincing bullet list.

    the suggestion was made in december, and even its predecessor was proposed in late november. do you think it's reasonable to expect a developer to favour a random suggestion made this close to release over everything that has been planned for months on end?

    dev time is finite. spending time to implement this could equate to a missing feature or decreased QoL that could otherwise have been addressed with that time.
     
  12. ___test

    ___test Well-Known Adventurer

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    Let's say that you had a random item stored in your bank that you never gave value to, but then one day while looking at item requests you find someone who actually wants to buy it. Or if you see someone requesting a item for a good price you can just go and hunt it.

    Fair point there, tho I obviously think that it's worth it

    Again, fair point, but as someone who has tried many builds in the past and has seen them all fail, a request system would allow me to get the items I needed, and even if they already were on the normal trade market I could still request them for a lower price; and I could also sell the items from the failed builds to those who requested them, otherwise I'd just have to put them on the trade market and hope someone buys them.

    tbh I got tired midway through, should have given more emphasis to the points.


    idk about when the first suggestion was made, I just know that the idea has been lingering on the community for a while. And I'm not saying that they should just postpone their huge update due to some suggestion lmao, what I mean is that they put way too much effort into some stuff, while a random feature that has been suggested by the community and takes way less time to code could be more "satisfying".

    The thing here is that, atleast to me, this is a QoL change that needs to be added, just like how the trade market could be considered a QoL feature, since now you don't have to run around asking for items in-game or in the forums

    Tbh this topic is very opinion-based, how much you want the feature heavily depends on your experiences with the game
    ________________________________
    How would this actually work? Would there be some kind of special button/message that you could click on to open up that menu and craft the item for the requester?
     
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  13. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    i think it's an unreasonable assumption. item influx in wynncraft is very high; most players shouldn't be capable of keeping supposedly valueless items in their limited bank space. you suggest on top of this that said player would be willing to browse the market for a buy request on these items.

    would you still try hunt the item knowing that someone else could fulfill the request before that? you'd gain an item you weren't even wanting yourself, with zero profit.

    as someone who has seen newer builders make failed builds, there's a strong chance that said items are actually inherently unsought for due to how unviable they are. in light of that, it's harder to imagine your resale being beneficial, even if it succeeds.

    i don't find this satisfying.

    i argue that it's so unreliable that it's equivalent to running around asking for items.

    if you're willing to admit that it's subjective, then how are you able to claim that i'm missing the point by a long shot?
     
  14. ___test

    ___test Well-Known Adventurer

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    Look man, I'm over here trying to make a point while also giving you the reason on a few subjects and trying to come to a satisfying conclusion by saying that whether or not this feature should be implemented is very opinion based, but you're just trying to find weak spots on anything I say by distorting it. If you want me to explain better some of points just dm me, until then saying anything else here will just be thread hijacking.
    @ChrisTheBear, it might be a long read but I think you should take a look at the conversation I had with Qzphs, seeing the pov of people with opposite opinions is normally a good way to get constructive criticism.
    The only thing that I really think should kinda change is the way you request crafted items, it's a very complex system and I think that you should make it clearer. Maybe if you could obtain some kind of patent of the crafted item that you could show to the requester and then initiate the whole crafting process or something like that.
     
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  15. quick007

    quick007 Master Adventurer

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    there's most likely gonna be a 1.20.1 and a 1.21, there's nothing that syss this has to be released in the full 1.20 update
    ________________________________
    the only thing I'm a bit "eh" about is the crafted items, cause you know
    ________________________________
    *one of
    ________________________________
    also not sure if this was mentioned, but their should be a way to just instantly accept the item without both ppl checking on it, a time limit, and a way to set base stats for the item
     
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  16. ChrisTheBear

    ChrisTheBear Certificate III in Nature Wandering CHAMPION

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    I have edited the crafting suggestion, have a read of it

    I hope I didn't miss anything out. I thought of it as I was making. Just don't criticize me for that, a lot of people think of things on the spot. This is a work in progress suggestion and I might have to end up making another post or heavily editing this one.
     
    Last edited: Dec 20, 2020
  17. ChrisTheBear

    ChrisTheBear Certificate III in Nature Wandering CHAMPION

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    Well bombs do not apply to my suggestion at all

    First of all many people don't do professions which is probably why they would want to request a crafted item instead of make it themselves, also people who don't do professions probably wouldn't have an interest in the prof discord. This method is essentially the same thing as giving someone the items and having them craft it, except this is a safe and reliable method

    You can not turn down a suggestion just because there are many suggestions nor can you use it to invalidate any suggestion. The only reason that would apply is if it was a suggestion that was made a lot e.g. Necromancer, doesn't mean that the suggestion is bad, it just means that many people have suggested it but it has been turned down. Yet people work on it despite it being turned down.

    This suggestion is massively significant, many people would use it, right now it seems like you are using the fact that it isn't in the game as a reason that it wont be used. Which is absolutely stupid. I have heard and seen many people who would benefit from this.

    So far you are the only person who seems like they wouldn't use this
    ________________________________
    Think of someone saying they are looking for something in Detlas,
    1. The message will be flushed out by other messages
    2. Your message will only be in chat for around 20 people out of around 800 people online
    3. Not everyone even looks at chat. I've tried saying something to some people, messaging them, chasing them because I had to tell them something important or give them something and they just run away not even looking in chat for anything I have said, think of that happening in Detlas, 3 times less likely for a person like that to see the messages
    4. Sometimes someone will ask in chat for something and they get a reply from another person and they don't even respond or see the message. I can confirm that just to me that has happened many times

    Yes I would, you have the chance to get a good amount of money for doing something, the reward is there, if you fail then that is just bad luck, there would be many opportunities to answer peoples requests. You know there are many people on Wynncraft who will happily help someone knowing that there is a chance another person can answer someone else's needed item(s)

    You would be surprised how many items people collect that they don't need. I have kept stuff in my bank for 2 years that I haven't used once, I have filled a bank page or two just for stuff I was going to give away or sell. Many people keep stuff in their bank despite its value, I've seen so much crap being dumped into banks that have almost no value to them because they don't know what to do with it, especially newer players. Also something else is that I have a few bank pages full of stuff for professions that I don't even need anymore because I am at a higher level, I need to sell it or even give it away but I have no way of finding out who wants it or who needs it in the future or who could give it to someone else who needs it.
    ________________________________
    There is countless amounts of shit on the trade market that no one would ever buy or need yet people still put it up, there are pages full of morph-stardust's on the market and yet people keep putting more up, it doesn't mean that people don't still use them

    Just because it is easy, doesn't mean its not worth it

    It is in many peoples interest, I know that for a fact, also what about the forums, people want stuff but that is the only method right now that you can use to request for an item. I can assure you that it is in peoples interests. People used to think "Wouldn't it be awesome if you could see in-game what people are selling" and now it is the most used feature in the game, this is the same thing except reversed transactions. People have resulted to using real money to make shouts just saying that they are selling something, they have renamed crafted items on the market and used the /relore command to say what they want. People ask in Detlas and have even tried messaging individual people to ask if they have something they need.

    YES IT IS REASONABLE, just because an update is coming up doesn't mean that improving the game isn't necessary, besides updates keep coming in, stuff keeps getting added, even if it takes a year for it to come out, it is still valid.

    Just as quick007 said, you have no way of seeing what people want.
     
    Last edited: Dec 22, 2020
  18. ___test

    ___test Well-Known Adventurer

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    My bad if it seemed like I was criticizing your post, I was just trying to withdraw some constructive criticism from all this.
    But you did an amazing work now, the crafting system really fits in with your other ideas.
     
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  19. ChrisTheBear

    ChrisTheBear Certificate III in Nature Wandering CHAMPION

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    I don't mind some criticism, I just hope that I can get some advice with it too
     
  20. ChrisTheBear

    ChrisTheBear Certificate III in Nature Wandering CHAMPION

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    @Qzphs What do you think of the new crafted item system?
     
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