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Fight Guilds Attacking Your Territory? The Perfect Pvp Mode?

Discussion in 'General Suggestions' started by Spyhy, Nov 10, 2020.

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Should you be able to defend territories?

  1. No

    5 vote(s)
    26.3%
  2. Yes

    14 vote(s)
    73.7%
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  1. Spyhy

    Spyhy Well-Known Adventurer

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    I know this cant be implemented into the coming update, but I just wanted to know this.

    Currently if someone attacks your territory, you will have to wait for them to finish, wait a few mintues and reclaim it. It really sucks if you trying to expand because you can only attack 1 territory at a time. Also there are incursions where multiple guilds attack you at the same time and there is nothing you can really do about it except to put up a small resistence and try reclaiming everything again when they are done.

    How I imagine it, if someone attacks your territory, you can go there and while raid starts you wait with them and when the raid starts its you/mobs vs the attacker, if you win you keep the territory without having to wait, attack it and reclaim again. Other guild memebers can attack other territories while you defend too. It would make expansion easier for the dedicated players and would make the motivation rise since now they will have a REAL way to defend against incursions. Because you have to be honest, the mobs cant win, they just delay the inevetible.

    It might also be the perfect pvp. Since how wars work, you wouldnt even lose anything, you will just have to wait until you can attack that territory again. This is the pvp we have all been waiting for, in the Nether, its meaningless if you win, in Hunted mode, you can only use untradeable gear meaning you cant use your full power and actual gear unless you want to risk losing your stuff. But with Guild wars, it has a meaning AND you can use any gear you want to.

    I dont do many wars but it would motivate me if I myself could defend against attackers. Especially now that the next update really focuses on Guilds and will give territories so much more meaning.

    Edit: While pvp isnt very balanced currently with a certain poison weapon, if the admins take this idea into consideration and improve on it, I believe it could become one of wynn's best features
     
    Last edited: Nov 10, 2020
    CountBurn, MlecznyHuxel99 and pogge5 like this.
  2. Dx8pi

    Dx8pi Well-Known Adventurer CHAMPION

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    yes

    (extra line to fill character quota don't mind)
     
  3. catking00

    catking00 Homeless

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    While I love the idea, it would only work if they fix pvp in the first place, since toxo is still oppressive even if you can use any items to defend against it.
     
    fishcute likes this.
  4. Kakos369

    Kakos369 Praise the sheep! HERO

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    Guild:
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    Fix pvp and then this would be a good implementation
     
  5. Goden

    Goden Everlasting Excellency HERO

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    first of all jesus christ we really went crazy with the text formatting here didnt we

    second, pvp is crazy unbalanced and removing the restriction of having to use all untradables will only make it far moreso. there are a couple guilds out there (fox, hax, avo, tnl, more) with multiple people with toxos and this could very well lead to a guild just being invincible due to the lack of balance in pvp

    or alternatively you have a really unlucky guild and just get fucked by agility constantly
    rng!
     
    fishcute and Pifg like this.
  6. Spyhy

    Spyhy Well-Known Adventurer

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    I like putting effort into threads
    While yes, pvp is kinda unbalanced, but it is the best possible pvp mode they could release. Also as you said, many higher rank guilds have multiple toxos, so wouldnt it put balance on it? And wouldnt being unrestricted with builds inspire ideas to counter toxos that couldnt be done before because noone really cared or wanted to try to kill the toxos?
    Also this time, the toxo player is on the defensive side of the battle if they attack, meaning that all defender has to do is kill the toxo attacker and they win, doesnt matter if the defender dies, they just have to take out the attacker. So even if the defender doesnt have a toxo, they can still beat him if they play it smart
     
    Last edited: Nov 10, 2020
  7. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    There’s need to be a few PvP changes for this to work, most notably poison caps, skill caps, thorns and reflection not proccing poison etc...
     
    MlecznyHuxel99 likes this.
  8. 99loulou999

    99loulou999 ArchangeList VIP+

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    So since you'd need hunted mode to defend your territories, this means only classes who have done A Hunter's Calling can partake in defending territories?

    subguilds and sniping counter raids pretty easily
     
  9. Spyhy

    Spyhy Well-Known Adventurer

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    Nope, you dont need to have AHC, you just need to be in the territory when the war starts. Jst like how you dont need to complete AHC to kill people in the Nether
     
  10. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Afaik you can't enter the Nether. It was also removed before 1.19 was a thing
     
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  11. Spyhy

    Spyhy Well-Known Adventurer

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    The nether was removed? Oh shit never noticed rip. But you wouldnt need ahc to defend territories

    And I atill believe if the development team improved on the basic idea that it could become one of wynns greatest features
     
  12. Pifg

    Pifg aaaaaaaaaaaa

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    I much prefer PvE because it would become 10x harder to capture a territory this way, and constantly jumping into someone else's war world just to fight them in the worst PvP system I've ever seen would be really annoying. I'm a firm believer that PvP should remain a completely optional feature where you don't miss out on anything for not participating in it.

    Edit: another reason is, someone people (like myself) can find competition with other people of any kind to be incredibly stressful, so I'd rather not have my favorite wynncraft feature ruined for me
     
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  13. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Also anyone remembers that you fight 1000 mobs because of Tisaun Sodeta? (look at wiki). It also has lore reasons
     
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  14. fishcute

    fishcute fish CHAMPION Builder

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    Creator Karma:
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    Obviously the pvp needs to be reworked. Tanks are useless at the moment and toxo is too powerful.
    Maybe you could implement something like Novalescent's guild suggestion, where guilds can do team fights and bet money, but they also could bet territories.
     
  15. Spyhy

    Spyhy Well-Known Adventurer

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    it is getting reworked though, salted aprroved of someone's suggestion, and thats why it would be a lot better if guild wars come out at the same time
     
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